Online:The Adversary
The Adversary | |||
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Location | Lost City of the Na-Totambu Nchuleftingth Ametric Interval Chamber Skywatch Sanctuary |
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Race | Redguard | Gender | Male |
Health | (?) | Difficulty | ![]() |
Reaction | Friendly → Hostile |
The Adversary is a hostile Frayed Fate of Azandar al-Cybiades seeking to replace the original Azandar. He is initially encountered as the Frayed Fate in Fathoms Drift.
Contents
Related Quests[edit]
The Fateweaver Key: Assist a talkative arcanist with an experiment gone awry.
Paths Unwalked: Continue helping Azandar with cleaning up his frayed fates.
Adversarial Adventures: Gather more information on the adversary's plan.
Tempting Fates: Help Azandar al-Cybiades in confronting his adversary.
Quest-Related Dialogue[edit]
The Fateweaver Key[edit]
Frayed Fate (lore page) |
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Location | Fathoms Drift | ||
Race | Redguard | Gender | Male |
Reaction | Friendly |
The Frayed Fate is an antagonistic spectral being that is first encountered in Fathoms Drift. It is one of Azandar's alternate selves, but unlike other frayed fates encountered, it is much more active.
Azandar al-Cybiades experiments with his fateline has lead to some unintended consequences. After you have collected the Expunged Tomedust and Seeker Talon, you can meet with Azandar at the summoning site. You will find him shooing off a Frayed Fate:
- Azandar: "Begone! My fateline is my own."
- Frayed Fate: "Your life…is mine!"
- <He then notices you.>
- Azandar: "Did you hear …? Never mind. Welcome! This should be most illuminating!"
Scrying with his Fateweaver Key leads you to Fathoms Drift, where Azandar aims to find the frayed fate located there and bind it back into the fabric of the universe. When you arrive outside Fathoms Drift, Azandar have arrived and will be dispelling a Frayed Fate. Once he sees you Azandar calls you over:
- Frayed Fate: "I live. It is my will."
- Azandar: "Away, you pestering phantom!"
<The Frayed Fate gets dispelled.>
- Azandar: "You're here! It's so pleasant to work with someone so prompt. And cunning!"
Following the Fate Threads lead you to the deck of a wrecked ship. You find one of the frayed fates of Azandar, with this one showing a world where Azandar became a sailor instead.
As the sailor complains about his lot, a ghostly red figure appears behind him:
- Azandar (Sailor): "Bilge rats and stale bread. I'll never make it to first mate."
- <The figure reaches out and appears to kill the other frayed fate and absorb his power.>
- Frayed Fate: "Ahhh. Such potential. Stronger now."
- Azandar: "Twitching tentacles, what is that?"
- Frayed Fate: "I grow … stronger."
- <Azandar summons some runeforms.>
- Azandar: "Quickly! Use the key! These runeforms should banish that thing."
- Frayed Fate: "We will not be undone!"
Once you have used the key and banished the Frayed Fate, Azandar will be exhausted.
- Azandar: "It worked. I wasn't sure it would!"
Paths Unwalked[edit]
While you are following the threads of fate, you will encounter another version of Azandar being absorbed by the Adversary:
- Azandar the Tour Guide: "Follow me, everyone!"
- <Suddenly the red frayed fate appears and absorbs him, then leaps up high.>
- The Adversary: "You! Are Mine!"
- Azandar: "What in Oblivion? It's the fate we saw back at Fathoms Drift!"
- The Adversary: "I am not ready to face you. Not yet."
- <The Adversary leaves, leaping from rock to rock.>
- Azandar: "After him, cohort! Into the Lost City!"
You will pursue the Adversary into the Lost City of the Na-Totambu and eventually when you reach a corner within the ruins you will find the frayed fate Azandar the Prospector, the Adversary will attack and enlope him with a beam of red light:
- The Adversary: "Ah, "Azandar." My counterpart. You sought to learn, to gain power! But now you shall be replaced! Hahaha!"
- Azandar: "What are you?"
- The Adversary: "I grow ever stronger. Your fates feed me. Soon, I shall surpass even you!"
- <After absorbing the Prospector, the Adversary will change appearance, becoming a closer copy to the prime Azandar. Before he disappears.>
- Azandar: "That thing wishes to … replace me, then? Most disconcerting. We should discuss this. Outside."
Adversarial Adventures[edit]
Both you and Azandar are searching to find Azandar's Adversary in order to stop him from gaining power through modifying his Fateweaver Key. You will track down the Adversary in Nchuleftingth.
Eventually you will reach the Ametric Interval Chamber, where you will find two frayed fates writhing in pain as they are drained by the Adversary:
- Azandar: "He's here! We've got him!"
- The Adversary: "Welcome, counterpart. It's here that we discovered the true potential of the fatelines. And I've returned to claim the device I needed."
- The Adversary: "We both saw the power, the potential. The chance to claim the strength of your lessers. You rebuke our very nature!"
- <Azandar is knocked back by the Adversary's power.>
You with need to use the Fateweaver key to dispel the fates before they are drained completely. Speaking with downed Azandar:
- "Don't worry about me! Deal with the fates!"
Once you have dispelled the fates, the Adversary will take his leave:
- The Adversary: "I am the part of you that knows the true way to power. And we shall meet again."
- Azandar: "Damn it. Let's get out of here and talk."
Tempting Fates[edit]
After helping Azandar form a runeform to end the threat of the Adversary, you head back to Skywatch but it's too late. There is a dark blue barrier in front of the Sanctuary Sanctum which the Adversary placed. He gloats about stealing Azandar's research and that his ritual to end Azandar has begun:
- Azandar: "What's this barrier doing here? Is this Telenger's doing? That hack!"
- <The Adversary appears, now looking like an identical spectral copy of Azandar.>
- The Adversary: "Ah, my counterpart. Forgive me, I am responsible for the barrier. I simply can't have you two interrupting me."
- The Adversary: "There it is. I couldn't wait to see the look on your face. The realization I have access to all of your theorems, relics, and research."
- The Adversary: "Your tomes were most instructive. The ritual has already begun. Your life is mine. Goodbye. For the last time."
- <The Adversary disappears.>
Once you past the barrier through Entila's Folly, you will be back inside the Sanctum and find the Adversary in the scrying chamber:
- The Adversary: "How tiresome. You've brought your companion. No matter. I am prepared."
- Azandar: "Bah! I'm starting to think you're the version of me that never learned when to shut up!"
- The Adversary: "Glib to the last. We will tear that out of you! And then I will take my rightful spot in your fateline!"
During the fight the following will be said:
- The Adversary: "My arcanum is supreme, counterpart!"
- Azandar: "Far better than you have said as much to me!"
- Azandar: "Your technique is derivative! At best!"
When you have knocked down the Adversary's health to a sufficient amount, Azandar will place the Runeform of Unmaking on him:
- Azandar: "He's down! Cohort, I'll summon the Runeform of Unmaking. Use the Fateweaver Key to banish him!"
The Runeform strips the Adversary of his appearance, leaving him a red-colored frayed fate without features. However, the Adversary does not disappear.
- The Adversary: "You'll never be rid of me. Not while my anchor remains!"
- Azandar: "His anchor…? Mora's Eyes! The Key! The Fateweaver Key is a final anchor. We … damn it. We must destroy it."
After burning out the key, the Adversary will be destroyed:
- The Adversary: "Curse you, arcanist! Nooooooooo!"
- <The Adversary disappears.>
- Azandar: "I need some fresh air. And we need to dispose of the key in a fitting manner."
- <Azandar creates a portal.>
- Azandar: "Step through the portal, if you would. I'll be right behind you."
