General:Julian Lefay
Julian Lefay | |
---|---|
Role(s) | Director, Programmer, Designer |
Years active | 1988–present |
Julian Lefay (also known by Julian Jensen and has been dubbed by many fans as the "Father of the Elder Scrolls") was a core Game Director, Programmer, and Designer at Bethesda Softworks in the late 1980s and 1990s, his tenure at the company lasting from 1988 to 1999. Lefay is one of the most attributable developers in the origination of The Elder Scrolls series.
During the early 1980s, he began programming and quickly became known as one of the best Amstrad and Amiga programmers during the high period of Commodore's success. His programs have won numerous industry awards in virtually every category. Julian Lefay joined Bethesda shortly after its creation in 1987 and eventually became Chief Programmer. At this time, he was considered by many as one of the key technical people in the entertainment multi-media industry as he combined a rare mix of programming knowledge and computer language skills with proven design capability and music composition experience.
He is currently a co-founder and technical director of a new games company called OnceLost Games, and is presently working with Ted Peterson in creating a spiritual successor to Daggerfall.[1]
Credits[edit]
- The Elder Scrolls: Arena — Programmed and Directed by
- The Elder Scrolls II: Daggerfall — Project Leader / Programming / Design
- An Elder Scrolls Legend: Battlespire — Lead Programming / Design and Dialogue
- The Elder Scrolls Adventures: Redguard — Special Thanks To
- The Elder Scrolls III: Morrowind — Special Thanks To
Known Contributions[edit]
These lists are non-exhaustive and only include contributions of which Lefay is known to have been the primary author.
- Arena — Lefay, alongside Vijay Lakshman, Ted Peterson, and the rest of the team, named and developed various setting materials to establish the series, including the game world and maps of Tamriel.
- Daggerfall CES Cinematic — Lefay helped produce the movie, and plays the role of King Cameron.
- Daggerfall — Lefay was the head of the project, and served as it's chief creative director and programmer. Additionally, Lefay narrated the game, and provided voice acting for King Lysandus.
- Battlespire — The game and its setting were of Lefay's own design. Lefay provided voice acting for the Xivilai Moath, the Hernes of Havoc Wellhead, as well as the Daedra Counts of Dagon's Hunting Lodge.
Interviews[edit]
- Feb 1994: Arena Conference
- Nov 1996: Julian LeFay im Gespräch
- Oct 1997: Interview with Julian LeFay, Ken Rolston, and Todd Howard of Bethesda Softworks
- Oct 1997: Next Generation #34: Battlespire
- Oct 2017: Interview with the "Father of the Elder Scrolls"
- Nov 2017: Julian Jensen AMA
- Apr 2020: OnceLost Games LIVE AMA | Ask Us Anything!
- Apr 2022: Before Skyrim: the Elder Scrolls games that nearly broke Bethesda
Links[edit]
External Links[edit]
Gallery[edit]
-
Lefay as King Camaron in the Winter CES 1995 preview video for Daggerfall
References[edit]
- ^ "Wayward Realms". Retrieved 12 April 2021.