Legends:Practice/Guerilla Fighter

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Guerilla Fighter
The Untouchable
Class StrengthAgilityEndurance Ebonheart Pact
Difficulty Adept
Theme Veteran
Statistics
Prophecies Prophecy None
Attributes Strength 18Agility 24Endurance 21Dual Attribute 6Triple Attribute 6
Rarity Common 24Rare 21Epic 24Legendary 6


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Strength Bushwhack Action 0 1Common Common A friendly creature ignores Guards and can attack creatures in any lane this turn.
3 Endurance Great Moot Squire Creature (Argonian) 1 1 2 1Common Common Veteran: +1/+1
3 Endurance Hist Speaker Creature (Argonian) 2 2 2 1Common Common While Hist Speaker is in play, your max magicka is increased by 1.
3 Agility Inspiring Soldier Creature (Dark Elf) 2 3 2 1Common Common Veteran: Summon a 1/1 Recruit.
3 Strength Mage Slayer Creature (Nord) 2 3 2 3Epic Epic Mage Slayer can't be damaged by actions.
3 Agility Sly Marshblade Creature (Argonian) 2 3 2 2Rare Rare Last Gasp: Draw a card if you have 7 or more max magicka.
3 Endurance Black Marsh Prodigy Creature (Argonian) 3 1 1 2Rare Rare Veteran: +4/+4
3 Endurance Steel-Eyed Visionary Creature (Argonian) 3 2 4 4Legendary Legendary Veteran: Set each friendly creature's power equal to its health.
3 Agility Dunmer Tyro Creature (Dark Elf) 3 1 4 1Common Common Charge
Veteran: +2/+0
3 StrengthAgilityEndurance Forerunner of the Pact Creature (Dark Elf) 3 4 3 2Rare Rare Veteran: Draw a Forerunner of the Pact from your deck.
3 Agility Shadowscale Hunter Creature (Argonian) 3 4 3 2Rare Rare Veteran: Move.
3 Endurance Stalking Shadowscale Creature (Argonian) 3 3 4 1Common Common Slay: +1/+1
3 Agility Swift Strike Action 3 2Rare Rare Give a creature an extra attack this turn.
3 Endurance Archein Venomtongue Creature (Argonian) 4 1 4 2Rare Rare Lethal
Slay: Gain +1 max magicka.
3 Strength Jorunn's Vanguard Creature (Nord) 5 4 4 2Rare Rare Veteran: +2/+2 and give the top creature of your deck +2/+2.
3 AgilityEndurance Blackwood Distiller Creature (Argonian) 4 3 4 3Epic Epic Pilfer: Gain three magicka this turn.
Slay: Gain +1 max magicka.
3 StrengthAgilityEndurance Mournhold Taskmaster Creature (Dark Elf) 4 5 4 3Epic Epic Friendly creatures with Veteran have Charge.
3 Strength Pact Shieldbearer Creature (Nord) 4 3 6 3Epic Epic Veteran: Your opponent's actions cost 4 more next turn.
3 Strength Windhelm Gatekeeper Creature (Nord) 4 2 4 1Common Common Guard
Veteran:
+3/+0
3 Agility Elder Centaur Creature (Centaur) 5 5 4 3Epic Epic After Elder Centaur attacks, give him Cover.
3 StrengthAgility Ashlander Punisher Creature (Dark Elf) 4 5 4 3Epic Epic Breakthrough
Pilfer and Slay: +1/+0
3 Strength Markarth Bannerman Creature (Nord) 5 4 4 3Epic Epic When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
3 Agility Snowy Sabre Cat Creature (Beast) 5 3 7 3Epic Epic May attack an extra time each turn.
3 Agility Invoker of the Hist Creature (Argonian) 6 3 6 4Legendary Legendary Veteran: Restore your magicka.
3 Endurance Black Marsh Centurion Creature (Argonian) 6 4 8 1Common Common Veteran: Guard