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Legends:Practice/Who Beckons Oblivion
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Who Beckons Oblivion The Victorious |
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Class | ![]() ![]() |
Difficulty | Expert |
Theme | Invade |
Statistics | |
Prophecies ![]() |
3x Dremora Archer, 3x Blast from Oblivion, 3x Cast Out, 3x Lightning Bolt |
Attributes | ![]() ![]() ![]() |
Rarity | ![]() ![]() ![]() ![]() |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
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Ability |
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3 | ![]() |
Invasion Scout | Creature (Daedra) | 1 | 1 | 1 | ![]() |
Summon: Invade. |
2 | ![]() |
Sixth House Amulet | Item | 1 | – | – | ![]() |
+1/+1 Summon: If the wielder has 5 power or more, it gains a Ward. |
2 | ![]() |
Crown Quartermaster | Creature (Redguard) | 1 | 2 | 1 | ![]() |
Summon: Put a Steel Dagger into your hand. |
3 | ![]() |
Invasion Vanguard | Creature (Daedra) | 2 | 1 | 4 | ![]() |
Summon: Invade. |
3 | ![]() |
Wardcrafter | Creature (Breton) | 2 | 2 | 1 | ![]() |
Summon: Give a creature a Ward. |
3 | ![]() |
Daedric Incursion | Action | 3 | – | – | ![]() |
Draw a random Daedra from your deck. Invade. |
3 | ![]() |
Elixir of Potency | Support | 2 | – | – | ![]() |
Uses: 3
Activate: Give a creature a random Keyword. |
3 | ![]() |
Dremora Archer ![]() |
Creature (Daedra) | 3 | 1 | 1 | ![]() |
Prophecy Summon: Deal damage to a creature equal to Dremora Archer's power. |
3 | ![]() |
Blast from Oblivion ![]() |
Action | 3 | – | – | ![]() |
Prophecy Invade, then deal damage equal to your Oblivion Gate's level to a creature. |
3 | ![]() |
Cast Out ![]() |
Action | 3 | – | – | ![]() |
Prophecy Unsummon a creature. |
3 | ![]() |
Dremora Adept | Creature (Daedra) | 3 | 4 | 3 | ![]() |
When Dremora Adept gains a Keyword, Invade. |
3 | ![]() |
Blood-Crazed Daedroth | Creature (Daedra) | 3 | 3 | 2 | ![]() |
Summon: Draw a card if there is a Wounded creature in this lane. |
3 | ![]() |
Manic Jack/Manic Mutation | Creature and Action (Breton) | 4 | 3 | 3 | ![]() |
Manic Jack and Manic Mutation |
3 | ![]() |
Occult Ritemaster | Creature (Orc) | 4 | 4 | 3 | ![]() |
Summon: Put a Steel Dagger into your hand. When Occult Ritemaster equips an item, Invade. |
1 | ![]() ![]() |
Mankar Camoran | Creature (High Elf, Wood Elf) | 4 | 4 | 4 | ![]() |
After you play an action, Invade. Friendly Oblivion Gates have +4/+0. |
3 | ![]() |
Lightning Bolt ![]() |
Action | 4 | – | – | ![]() |
Prophecy Deal 4 damage. |
3 | ![]() |
Attuned Dremora | Creature (Daedra) | 5 | 4 | 5 | ![]() |
Summon: Gain all Keywords friendly creatures have. |
3 | ![]() |
Keeper of the Gates | Creature (Nord) | 6 | 6 | 6 | ![]() |
When you Invade, Invade again. |