Morrowind:Bitter Coast
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The Bitter Coast, named for the salt marshes along the coast, is the part of Vvardenfell's coast nearest to the mainland of Morrowind. This largely uninhabited area is in the far southwest of Vvardenfell and lies between the mountains of the West Gash to the east and the Inner Sea to the west. The northern boundary of the region is generally considered to be marked by Khartag Point just north of Gnaar Mok, and it follows the coast south and eastward through the tiny fishing and smuggling village of Hla Oad and the Imperial outpost at Seyda Neen, finally merging into terrain more reminiscent of the Ascadian Isles just west of Vivec.
The Bitter Coast is dominated by humid, putrid swamps and salt marshes. The giant bull netch float gently through the air, fearing no cliff racer or mudcrab. Off the coast, divers find kollops with pearls, but even more slaughterfish and man-like dreugh with their hard shells and tentacles. Herbalists come to this region to harvest the various mushrooms, which thrive in the marshy environment. The region is also known as The Smuggler's Coast, since the secluded coves and islands are littered with smugglers operating out of their hidden caves. The ever-present fog and rain provide additional cover for their boats. No major action has been taken to curtail their actions, as many smugglers count on support from locals unhappy with high taxes on liquor. Great, ragged trees provide a canopy beneath which pools of stagnant water grow a steady incursion of green-brown moss. Local flora is replete with fungi including bungler's bane, hypha facia and violet coprinus, and the murky pools can reward the strong-stomached with glowing ampoule pods. Local fauna is mostly predatory, but not all that dangerous to the traveler. The few truly dangerous creatures on the Bitter Coast are kwama foragers and nix-hounds, the latter of which are delicious and useful for making potions.
The unwary traveler venturing into the open waters off the coast is in another league, however. The eternally persistent slaughterfish is thought by some to be a distant cousin to the cliff racer, as their temperament is very similar. For more information, see the lore article.
Bitter Coast Places[edit]
A list of places found in the Bitter Coast, Vvardenfell, Morrowind.
Cities and Settlements[edit]
Smaller Towns[edit]
- Seyda Neen— A small Imperial harbor village and trading post in the southern Bitter Coast, and the port where the game is begun. (map)
- Hla Oad— A small Hlaalu fishing village and smuggler's stop-off on the Bitter Coast. (map)
- Gnaar Mok— A small Hlaalu fishing village on the Bitter Coast. (map)
- Rethan Manor— A Hlaalu stronghold located on the Odai Plateau, southwest of Balmora. (map)
Ancestral Tombs[edit]
- Andrano Ancestral Tomb
- Andrethi Ancestral Tomb
- Heran Ancestral Tomb
- Norvayn Ancestral Tomb
- Samarys Ancestral Tomb
- Sarys Ancestral Tomb— A medium-sized tomb on an island off the Bitter Coast, west of Seyda Neen and south of the Odai Plateau. (map)
- Thelas Ancestral Tomb
Caves[edit]
- Abernanit
- Addamasartus— A small slavers' cave northeast of Seyda Neen. (map)
- Aharunartus— A small slaver hideout, located on a remote island a good way west of Seyda Neen, past the peninsula. (map)
- Assemanu
- Ilunibi— A Sixth House cave on the Bitter Coast, on a small island north of Gnaar Mok near Khartag Point. (map)
- Mallapi
- Sennananit— A cave that has been taken over by the Sixth House. (map)
- Shal
- Shurinbaal
- Yasamsi— A small bandit cave south of Hla Oad on the Bitter Coast. (map)
- Zainsipilu
- Zanabi
Daedric Ruins[edit]
- Addadshashanammu— A Daedric shrine to Sheogorath, located on an island northwest of Hlormaren, with its entrance facing northwest to the sea. (map)
- Ashalmimilkala
- Ashurnibibi
Dunmer Strongholds[edit]
Dwemer Ruins[edit]
Grottos[edit]
- Akimaes Grotto— A small grotto, located between two islands that lie to the southeast of Seyda Neen. (map)
- Nimawia Grotto— A small grotto northwest of Seyda Neen. (map)
Mines[edit]
- Abaesen-Pulu Egg Mine— Located on the Bitter Coast approximately halfway between Seyda Neen and Vivec, just north off the road. (map)
- Band Egg Mine
Ships[edit]
- Grytewake
- Harpy
- Priggage
- Neglected Shipwreck
- Shunned Shipwreck
- Unexplored Shipwreck— A vessel wrecked where the Odai River flows into the sea on Morrowind's southwestern coast. (map)
- Remote Shipwreck— A vessel that ran aground on an island south of Seyda Neen and west of Vivec's Hlaalu Canton. (map)
Related Quests[edit]
A list of quests that are related to the Bitter Coast.
House Hlaalu[edit]
- Stronghold: Build your House stronghold, Rethan Manor, in three phases.
- Control the Ordinators: Talk with Archcanon Saryoni on how to control the Ordinators.
- Velfred the Outlaw: Find an outlaw and get him to pay his smuggling fees.
House Redoran[edit]
House Telvanni[edit]
Mages Guild[edit]
- Kill Necromancer Telura Ulver: Take care of a former guild member that has turned to the dark art of Necromancy.
Imperial Cult[edit]
- Restless Spirit: Calm the restless spirit of murdered Julielle Aumine who is haunting Okur in Hla Oad.
- The Scroll of Fiercely Roasting: Find this artifact in the shrine of Ashalmimilkala, on the west coast.
Imperial Legion[edit]
- Rescue Dandsa: Rescue an Imperial citizen held hostage by raiders.
Daedric[edit]
- Boethiah's Quest: Restore the glory of this forgotten Daedra Lord.
- Malacath's Quest: End the bloodline of a false hero.
Morag Tong[edit]
- Ultimatum for Carecalmo: Deliver an ultimatum to Carecalmo, a worshipper of Mehrunes Dagon who is aiding the Dark Brotherhood.
- Writ for Brilnosu Llarys: Execute Llarys in the Hlormaren stronghold.
Miscellaneous[edit]
- Ahnassi, a Special Friend: A great romance awaits for those male characters brave enough to try.
- A Falling Wizard: Encounter a falling wizard and investigate his belongings.
- Fjol the Outlaw: Investigate the reports of an outlaw near town for Larrius Varro at Moonmoth Legion Fort.
People[edit]
Name | ![]() |
Race | Class | Faction | Level | Health | Magicka | Alarm | Fight | Location | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Dreynis Nothro | ![]() |
Dark Elf | Spellsword | 17 | 135 | 124 | 50 | 30 | [-8,2] | ||
Farvyn Oreyn | ![]() |
Dark Elf | Battlemage | 6 | 83 | 126 | 50 | 30 | [-8,2] | ||
Fjol | ![]() |
Nord | Barbarian | 8 | 106 | 72 | 50 | 50 | [-6,-4] | Road Agent, wanted by Larrius Varro | |
Holmgeira | ![]() |
Nord | Barbarian | 17 | 161 | 86 | 0 | 30 | [-8,0] | ||
Ilfhild | ![]() |
Nord | Battlemage | 9 | 88 | 116 | 90 | 30 | [-7,-6] | ||
Processus Vitellius | ![]() |
Imperial | Agent | Imperial Cult (Novice) | 5 | 0 | 96 | 0 | 30 | [-3,-9] | Already dead |
Tarhiel | ![]() |
Wood Elf | Enchanter | 6 | 5 | 22 | 0 | 0 | [-3,-8] | Blacksmith; Merchant (sort of) | |
Vala Herennius | ![]() |
Imperial | Knight | 17 | 161 | 116 | 50 | 30 | [-8,2] | ||
Velfred the Outlaw | ![]() |
Nord | Barbarian | 17 | 166 | 86 | 90 | 30 | [-7,-6] | Captain of the Grytewake |
Notes[edit]
- The Bitter Coast Sounds official plugin adds ambient noise and dragonflies all across the region.