Morrowind Mod:GetEffect
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GetEffect
GetEffect, EffectID Where: EffectID = Magic effect to check for, use the following values: sEffectAbsorbAttribute sEffectAbsorbFatigue sEffectAbsorbHealth sEffectAbsorbSkill sEffectAbsorbSpellPoints sEffectAlmsiviIntervention sEffectBlind sEffectBoundBattleAxe sEffectBoundBoots sEffectBoundCuirass sEffectBoundDagger sEffectBoundGloves sEffectBoundHelm sEffectBoundLongbow sEffectBoundLongsword sEffectBoundMace sEffectBoundShield sEffectBoundSpear sEffectBurden sEffectCalmCreature sEffectCalmHumanoid sEffectChameleon sEffectCharm sEffectCommandCreatures sEffectCommandHumanoids sEffectCorpus sEffectCureBlightDisease sEffectCureCommonDisease sEffectCureCorprusDisease sEffectCureParalyzation sEffectCurePoison sEffectDamageAttribute sEffectDamageFatigue sEffectDamageHealth sEffectDamageMagicka sEffectDamageSkill sEffectDemoralizeCreature sEffectDemoralizeHumanoid sEffectDetectAnimal sEffectDetectEnchantment sEffectDetectKey sEffectDisintegrateArmor sEffectDisintegrateWeapon sEffectDispel sEffectDivineIntervention sEffectDrainAttribute sEffectDrainFatigue sEffectDrainHealth sEffectDrainSkill sEffectDrainSpellpoints sEffectExtraSpell sEffectFeather sEffectFireDamage sEffectFireShield sEffectFortifyAttackBonus sEffectFortifyAttribute sEffectFortifyFatigue sEffectFortifyHealth sEffectFortifyMagickaMultiplier sEffectFortifySkill sEffectFortifySpellpoints sEffectFrenzyCreature sEffectFrenzyHumanoid sEffectFrostDamage sEffectFrostShield sEffectInvisibility sEffectJump sEffectLevitate sEffectLight sEffectLightningShield sEffectLock sEffectMark sEffectNightEye sEffectOpen sEffectParalyze sEffectPoison sEffectRallyCreature sEffectRallyHumanoid sEffectRecall sEffectReflect sEffectRemoveCurse sEffectResistBlightDisease sEffectResistCommonDisease sEffectResistCorprusDisease sEffectResistFire sEffectResistFrost sEffectResistMagicka sEffectResistNormalWeapons sEffectResistParalysis sEffectResistPoison sEffectResistShock sEffectRestoreAttribute sEffectRestoreFatigue sEffectRestoreHealth sEffectRestoreSkill sEffectRestoreSpellPoints sEffectSanctuary sEffectShield sEffectShockDamage sEffectSilence sEffectSlowFall sEffectSoultrap sEffectSound sEffectSpellAbsorption sEffectStuntedMagicka sEffectSummonAncestralGhost sEffectSummonBonelord sEffectSummonCenturionSphere sEffectSummonClannfear sEffectSummonDaedroth sEffectSummonDremora sEffectSummonFlameAtronach sEffectSummonFrostAtronach sEffectSummonGoldensaint sEffectSummonGreaterBonewalker sEffectSummonHunger sEffectSummonLeastBonewalker sEffectSummonScamp sEffectSummonSkeletalMinion sEffectSummonStormAtronach sEffectSummonWingedTwilight sEffectSunDamage sEffectSwiftSwim sEffectTelekinesis sEffectTurnUndead sEffectVampirism sEffectWaterBreathing sEffectWaterWalking sEffectWeaknessToBlightDisease sEffectWeaknessToCommonDisease sEffectWeaknessToCorprusDisease sEffectWeaknessToFire sEffectWeaknessToFrost sEffectWeaknessToMagicka sEffectWeaknessToNormalWeapons sEffectWeaknessToPoison sEffectWeaknessToShock BloodMoon: sEffectSummonCreature01 sEffectSummonCreature02 sEffectSummonCreature03 sEffectSummonCreature04 sEffectSummonCreature05 Type: Magic Returns: short Example: if ( GetEffect, sEffectSilence == 1 ) set sValue to ( "cienne sintieve"->GetEffect, sEffectShield != 0 ) Scripts: Example_NPC_Stuff shrineTemple
Returns 1 if the given spell effect is currently on the calling object. Do not confuse effects and spells (effects are what make up the spells). You can also use an exact literal value for the EffectID if you know it.
See Also: GetSpell, GetSpellEffects
Bugs[edit]
See the discussion tab on this page for notes on a bug encountered when testing OnDeath & GetEffect in the same frame.
Appears to be broken for fatigue related effects?
object->getEffect, sEffectSoultrap always returns 0.00
object->getEffect, sEffectTurnUndead also returns 0.00