Oblivion:Aleron Loche
This page is currently being rechecked as part of the Oblivion Remastered Project. The page is being checked in several stages to verify any changes due to the release of Oblivion Remastered. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines. Details Remastered Image: not added Quests: not written Services: not written Personal Inventory: not written House Contents: not written Unique Dialogue: not written |
Aleron Loche (RefID: 0001FEDA) |
|||
---|---|---|---|
Location | Fort Grief | ||
Race | Breton | Gender | Male |
Level | 10 | Class | Commoner |
RefID | 0001FEDA | BaseID | 0000A110 |
Other Information | |||
Health | 99 | Magicka | 207 |
Responsibility | 50 | Aggression | 5 |
Faction(s) | Bravil; Bravil Loche family |
Aleron Loche is a Breton commoner. While he is technically a resident of Bravil, you won't find him there, because he's been tricked by Kurdan gro-Dragol into being the bait in a deadly manhunt at Fort Grief. You are sent by his wife Ursanne to rescue him on the Caught in the Hunt quest. He wears fishing waders and a pair of braided leather sandals. He carries a small amount of gold and the key to his house in Bravil. Aleron Loche can be found wandering inside the crumbling remains of the tower of Fort Grief, as long as stage 10 of the related quest has been reached.
Related Quests[edit]
- Caught in the Hunt: Ursanne Loche's husband is missing!
Rumors[edit]
The townsfolk of Bravil first talk about Aleron with hope, saying:
- "Yeah, Ursanne's husband, Aleron is missing. Poor thing, I've seen her crying at the chapel. I hope someone can help her."
- "I overheard someone say that Aleron Loche is missing. I don't know what happened to him. His wife, Ursanne, is beside herself with grief."
Additionally, the innkeeper of the Lonely Suitor Lodge, Bogrum Gro-Galash, will mention that Aleron is missing when asked about Bravil:
- "A local woman, Ursanne Loche, has a missing husband. She might appreciate some help from someone like you."
Quest-Related Events[edit]
If you speak to Ursanne, she will fill you in on what happened to Aleron:
- "I'm sorry to impose upon you like this, but I'm in need of assistance, and I don't know what to do. My husband, Aleron, is missing."
- Aleron Loche
- "It all started when Aleron became foolish, and started gambling. He'd visit the arena every week and spend our hard earned money on bets. I told him to stop, but he didn't listen. He was certain he could win us a fortune and move us somewhere nicer, like the Imperial City. It didn't take long for Aleron to begin losing. He resorted to borrowing money from a usurer to cover his losses and place new bets. As you can imagine, it didn't pay off. He ended up owing around 500 gold. We could never have that kind of money to pay back the usurer."
- What happened to Aleron?
- "Yesterday, the usurer, Kurdan gro-Dragol, sent for my husband to meet him at the Lonely Suitor Lodge. He hasn't returned since. I fear for his life. Kurdan isn't known for his patience. Please, I'm not wealthy, but I'd give anything to see Aleron again."
Once you have agreed to help her find her husban, she will ask you:
- "Any word of Aleron?"
- Aleron Loche
- "I do miss him so. And when he gets back, I'm gonna kill him for making me worry like this!"
Speak to Kurdan, and he will be both elusive and threatening:
- Aleron Loche
- "Maybe I know him, maybe I don't. But since yer so interested, I know somethin' that could jar my memory. I just learned that a family heirloom, the Axe of Dragol, which one of my stupid relatives lost, is located on Fort Grief Island in Niben Bay. (...) If you go there and bring it back to me, I'll tell you exactly where Aleron is."
- If I don't return it?
- "Then Aleron may not be coming home from his... ahhh, journey, for a very long time. Like permanently."
Asking him again won't provide much more reassurance:
- Aleron Loche
- "Time's wastin'. He's safe... for now."
Once you've learned from Kurdan what happened to Aleron, she will urge you to rush to his aid:
- Aleron Loche
- "I knew it! I just knew he's gotten himself in hot water again. Please hurry and get him from that island."
After the boat trip to Fort Grief Island, you will encounter Aleron wandering around amidst all the skeletons near the tower. When approached, it is immediately clear that something is amiss as he groans loudly:
- "Oh, no."
When spoken to, he will continue:
- "It appears as though Kurdan has tricked another poor soul with his "axe" story."
Should you leave conversation now, he will beg you:
- "Hear me out before you leave."
If you approach him again he will then say:
- "You must get us out of here."
- "I only wish to return home and be with my wife, Ursanne."
- Axe of Dragol
- "You haven't guessed it yet? There never was any Axe of Dragol. It was just a ruse to lure you out here. I fell for the same trick. In my case, he told me if I retrieved the axe, he'd erase my debts. I was such an idiot to believe him. You're now the prey in Kurdan's insane hunt, just like I am. And here, we'll most likely die."
- Hunt
- "Kurdan doesn't make most of his money being a simple usurer. He also invented what he calls the Hunter's Run. People pay him a great deal of money to hunt and kill living human prey. No questions asked, and he takes care of the bodies. He uses the dungeons under Fort Grief as the hunting grounds. I was placed here because he knew someone would go looking for me. I'm sorry you got mixed up in all of this. I hope you can fight. It's our only chance of escaping alive."
- I have a boat nearby...
- "Don't bother. The door to this place is now locked. The only way to get out is by decending [sic] into the Hunter's Run and killing the Hunters. One of them will have the key to the door. That's Kurdan's rules. It's the only way we can win. I wish I could help more, but I can't fight. I've never held a weapon before in my life. Please... get us out of here!"
He will finish the conversation with a warning, mumbling:
- "Kurdan is treacherous... be wary, friend."
Speaking to him now will net you a warning:
- "I don't trust Kurdan. Even if the hunters are beaten, make sure you watch your back."
- Axe of Dragol
- "Clever ruse. I wonder how many have died falling for it?"
- Hunt
- "I'm not a rich man, but if we get out of here alive, I'll do what I can to reward you."
Should you return to Aleron after having killed the final hunter but not taken the key off his body will have Aleron suggest a course of action:
- "How did you fare?"
- "You've killed all three? Wonderful! Now you must find the key. According to Kurdan, it should be on one of their bodies."
When exiting conversation, he will urge you:
- "Hurry, get that key... it's our only way out."
Once you return, you will be powerless to witness Aleron being struck down by Kurdan. After you've defeated his murderer and returned to Bravil, Ursanne will be distraught:
- "Something's wrong... I can tell. What's happened to Aleron?"
- Sorry, Ursanne, he's dead.
- "When I saw the grave look on your face, I knew something had happened to him. And what of that fetcher, Kurdan?"
- He lives no longer.
- "Then Aleron's death has been avenged. I told him that the gambling would lead to this, that foolish man. But he never listened."
The townsfolk of Bravil will take a very pragmatic view on the matter:
- "Well, despite everything, Aleron Loche turned up dead. That's what you get when you deal with gamblers and usurers."
Notes[edit]
- Although the house in Bravil is in his name, Aleron can never be found there.