Online:Lord-Warden's Templar
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Lord-Warden's Templar | |||
---|---|---|---|
Location | Imperial City Prison | ||
Race | Xivkyn | Gender | Male |
Health | 275,5421,041,141 | Difficulty | |
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Lord-Warden's Council | ||
Drops | |||
Daedra Hearts |
The Lord-Warden's Templar is a Xivkyn member of the Lord-Warden's Council found in the Imperial City Prison. When it dies, its untargetable shade spawn in its place and fights you until the whole Lord-Warden's Council is dead.
Related Quests[edit]
- Summary Execution: Aid Lyranth on her path to vengeance, and liberate some lost souls along the way.
Skills and Abilities[edit]
Alive[edit]
- Minor Wound
- A basic ranged attack that does minor magical damage.
- Focused Healing
- The enemy will heal any allies that are hurt, including itself. Enemies often indicate this by calling out for healing (I'm hurt!, I need healing!, Healer! etc.) This effect appears as a yellow beam connecting the healer and its target. This spell can be interrupted to set the enemy off balance.
- Rite of Passage
- The enemy channels a spell healing itself and nearby allies for 4 seconds. It takes half a second to cast, and another half a second to begin healing its target once the effect is applied. This ability is usually used when the enemy is on low health. This can be interrupted to stagger the enemy.
Shade[edit]
Lord-Warden's Templar as a shade cannot move.
- Grand Healing
- The enemy summons restoring spirits with its staff, healing itself and nearby allies in the target area for 8 seconds. Try to pull or move the enemies out of the healing circle to stop them healing.
Notes[edit]
- He is outfitted in a unique white and red Xivkyn Style light armor set.