Online:Pact Mender
Pact Mender | |||
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Location | Pact-controlled resources, keeps and districts in Cyrodiil | ||
Race | Nord, Dunmer, Argonian | Gender | Varies |
Health | 47,951 (no-CP), 52,746 (no-CP Heartier Guards) 65,247 (CP), 71,772 (CP Heartier Guards) |
Difficulty | ![]() |
Reaction | Friendly ![]() Hostile ![]() ![]() |
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Other Information | |||
Faction(s) | Ebonheart Pact |
Pact Menders are guards that can be found patrolling near the flags of Pact controlled resources and keeps in Cyrodiil. They also appear at the Scroll Temple of Chim and the Scroll Temple of Ghartok, as well as their respective gates. They wear their Alliance's light armor and carry a staff. They wore race-specific armor before Artifacts were introduced to Cyrodiil.
Contents
Skills and Abilities[edit]
As alliance guards, the Menders benefit from Keep and Resource upgrades. Menders guarding flags cannot be pulled or knocked back. Despite being champion-rank enemies, they are vulnerable to crowd control.
- Minor Wound
- Basic ranged attack dealing minor magic damage.
- Focused Healing
- The Mender canalizes a healing beam to one of its allies, healing them lowly overtime. This can be interrupted to stagger Mender.
- Rune Focus
- The Mender casts a Rune Focus-like ability, leaving a small yellow circle on the ground for some time. Themselves and their allies get a stackable 50 damage shield every second While in the circle, the Menders are also healed minorly over time, and have their Physical and Spell Resistance increased.
- Telekinetic Prison
- The Mender canalizes this spell for a short time then stuns the target for 4 seconds. This can be interrupted to put the Mender off balance and can be blocked.
- Run Away!
- The Mender puts some distance between them and their target.
- Cyrodiil Guard See Stealth
- Passive which makes the Mender see through stealth near them.
The following skills replace their weaker counterparts (if they have one) and are unlocked when the nearby Keep is at level 4 or higher, as it grants the Menders "Upgrade Mender Abilities":
- Major Wound
- Basic ranged attack dealing low magic damage.
- Potent Healing
- The Mender canalizes a healing beam to one of its allies, healing them moderately over time. This can be interrupted to put the Mender off balance.
- Rune Power
- The Mender casts a Rune Focus-like ability, leaving a small yellow circle on the ground for some time. While in their circle, they are healed moderately over time, get a stackable 3,000 damage shield every second and have their Physical and Spell Resistance increased.
- Shattering Prison
- The Mender canalizes this spell for a short time then deals minor magic damage and stuns the target. This can be interrupted to put the Mender off balance and can be blocked.
- Negate Magic
- The Mender creates a globe of magic suppression for 10 seconds, removing and preventing all player area of effect abilities from occurring in the area. Players within the globe will be silenced and pets are stunned. Silence prevents players from using any ability costing Health, Magicka, Ultimate or have no cost at all as long as they are in the affected area.
Notes[edit]
- Menders will appear as base-rank NPCs if you are of the same alliance.
Bugs[edit]
- Menders at the two corners near the Gatehouse door in a keep never benefit from the Keep's upgrades. ?