Trial Sets are available from the bosses and monsters in various trials. Pieces of those sets are also found in coffers rewarded for completing the quests to clear the specific trial. Coffers are only awarded once a week per character. Trial sets are all bind-on-equip and are tradable among the group for a two-hour window, the same as dungeon sets.
Every trial drops pieces associated with its sets:
All bosses will drop one of: Hands, Waist, Feet, Chest, Shoulder, Head, Legs.
Final bosses will drop one of: Weapon or Shield.
Quest reward containers associated with the Trial will drop one piece of Jewelry, a Weapon or Shield, but these are bound on pick-up.
Chests have a slight chance to drop armor, increased with lock difficulty and by the Treasure Hunter passive.
Items dropped in Veteran Trials will always be of Epic quality, except for Jewelry from Perfected sets, which are Legendary quality. Items dropped in Normal Trials will always be of Superior quality.
2 items: Adds 34-1487 Armor 3 items: Adds 34-1487 Armor 4 items: Adds 28-1206 MaximumHealth 5 items: When you Block, you deal 1196 Magic damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 5 seconds and scales off your MaxHealth.
2 items: Adds 3-129MagickaRecovery 3 items: Adds 25-1096 MaximumMagicka 4 items: Adds 4% Healing Done 5 items: When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Adds 15-657 Critical Chance 5 items: Your Heavy Attacks deal an additional 20-900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
2 items: Adds 15-657 Critical Chance 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 25-1096 MaximumStamina 5 items: Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
2 items: Adds 15-657 Critical Chance 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 15-657 Critical Chance 5 items: When you deal Martial melee damage, your Critical Chance is increased by 5-241 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 4% Healing Taken 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 items: Adds 4% Healing Taken 5 items: When you take damage while below 25%Health in combat, you heal for 9370Health and gain 2-100Ultimate. This effect can occur once every 1 minute and the heal scales off your MaxHealth.
2 items: Adds 4% Healing Taken 3 items: Adds 28-1206 MaximumHealth 4 items: Adds 4% Healing Taken 5 items: When you take damage while below 35%Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 15-657 Critical Chance 5 items: When you deal damage, your Offensive Penetration is increased by 12-544 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 15-657 Critical Chance 5 items: Adds 3-129 Weapon and Spell Damage 5 items: Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 57-2454Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
2 items: Adds 15-657 Critical Chance 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
2 items: Adds 4% Healing Taken 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 items: When you activate a synergy, you create a lunar blessing underneath you for 8 seconds. The blessing grants a stacking damage shield every 2 seconds that absorbs 63-2737 damage per stack for you and your group members within 8 meters. The damage shield lasts for 4 seconds and refreshes every tick. This effect can occur once every 20 seconds, and stacks up to 6 times.
2 items: Adds 25-1096 MaximumMagicka 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you activate a synergy while in combat, you gain a shadow blessing that increases your Weapon and Spell Damage by 11-474 or a lunar blessing that increases your MagickaRecovery by 11-474 for 20 seconds. You can only have one blessing active at a time.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you activate a synergy, you send a shockwave from your position that deals 318 Physical Damage and an additional 1590 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon and Spell Damage.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When an ally activates a synergy you have created within 10 seconds, they heal themselves for 7704Health over 15 seconds and gain Minor Force for the duration, increasing their Critical Damage by 10%. This effect scales off the higher of the synergy activator's Max Magicka or Stamina.
2 items: Adds 28-1206 MaximumHealth 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Taken 5 items: When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 34-1487 Offensive Penetration 5 items: Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 52 Physical damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 1-63 for 5 seconds, stacking up to 10 times.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129MagickaRecovery 5 items: Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Taken 5 perfected items: Adds 28-1206 MaximumHealth 5 items: When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 34-1487 Offensive Penetration 5 perfected items: Adds 3-129 Weapon and Spell Damage 5 items: Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 52 Physical damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 perfected items: Adds 3-129 Weapon and Spell Damage 5 items: Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 1-63 for 5 seconds, stacking up to 10 times.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129MagickaRecovery 5 perfected items: Adds 25-1096 MaximumMagicka 5 items: Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Taken 5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Done 5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
2 items: Adds 25-1096 MaximumMagicka 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
2 items: Adds 25-1096 MaximumStamina 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
2 items: Adds 28-1206 MaximumHealth 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 25-1096 MaximumStamina 5 items: When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 8 seconds.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 25-1096 MaximumMagicka 5 items: When an ally activates a synergy you have created within 10 seconds, you and the ally who activated the synergy get 12% cost reduction for non-Ultimate abilities for 3 seconds. This effect can occur every 6 seconds per target.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 15-657 Critical Chance 5 items: Reduces the cost of your Magicka abilities by 8%. When an enemy you recently damaged dies, you restore 57-2454Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%.
2 items: Adds 28-1206 MaximumHealth 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 25-1096 MaximumStamina 5 perfected items: Adds 28-1206 MaximumHealth 5 items: When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 8 seconds.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 25-1096 MaximumMagicka 5 perfected items: Adds 25-1096 MaximumMagicka 5 items: When an ally activates a synergy you have created within 10 seconds, you and the ally who activated the synergy get 12% cost reduction for non-Ultimate abilities for 3 seconds. This effect can occur every 6 seconds per target.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 15-657 Critical Chance 5 perfected items: Adds 3-129 Weapon and Spell Damage 5 items: Reduces the cost of your Magicka abilities by 8%. When an enemy you recently damaged dies, you restore 57-2454Magicka and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 perfected items: Adds 15-657 Critical Chance 5 items: When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Done 5 items: When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 9-420Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
2 items: Adds 34-1487 Offensive Penetration 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600Spell Damage or 6300Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 items: After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 0-41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 1-63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Done 5 perfected items: Adds 3-129MagickaRecovery 5 items: When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 9-420Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
2 items: Adds 34-1487 Offensive Penetration 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 perfected items: Adds 25-1096 MaximumMagicka 5 items: After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600Spell Damage or 6300Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 perfected items: Adds 4% Healing Taken 5 items: After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 perfected items: Adds 34-1487 Offensive Penetration 5 items: Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 0-41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 1-63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 15-657 Critical Chance 5 items: Increases your damage done to non-player enemies by up to 12% based on your missing Magicka. Current value: 0%
2 items: Adds 25-1096 MaximumMagicka 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 25-1096 MaximumStamina 5 items: When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15Ultimate spent, increasing your Critical Damage done by 20%.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129MagickaRecovery 5 items: Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 15-657 Critical Chance 5 items: When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 50-2160 and your Critical Damage by 12% for 30 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 15-657 Critical Chance 5 perfected items: Adds 3-129 Weapon and Spell Damage 5 items: Increases your damage done to non-player enemies by up to 12% based on your missing Magicka. Current value: 0%
2 items: Adds 25-1096 MaximumMagicka 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 25-1096 MaximumStamina 5 perfected items: Adds 25-1096 MaximumStamina 5 items: When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15Ultimate spent, increasing your Critical Damage done by 20%.
2 items: Adds 3-129MagickaRecovery 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129MagickaRecovery 5 perfected items: Adds 25-1096 MaximumMagicka 5 items: Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 15-657 Critical Chance 5 perfected items: Adds 15-657 Critical Chance 5 items: When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 50-2160 and your Critical Damage by 12% for 30 seconds.
2 items: Adds 28-1206 MaximumHealth 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Taken 5 items: Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 4-180 based on the number of group members that are alive. Current 4-180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
2 items: Adds 4% Healing Done 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 25-1096 MaximumMagicka 5 items: Casting an Ultimate ability while in combat grants 2% of Ultimate spent as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 988 Frost damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 743 Frost damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 perfected items: Adds 15-657 Critical Chance 5 items: Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33%Stamina. Current bonus: 0 Weapon and Spell Damage.
2 items: Adds 28-1206 MaximumHealth 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 4% Healing Taken 5 perfected items: Adds 28-1206 MaximumHealth 5 items: Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 4-180 based on the number of group members that are alive. Current 4-180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
2 items: Adds 4% Healing Done 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 25-1096 MaximumMagicka 5 perfected items: Adds 3-129MagickaRecovery 5 items: Casting an Ultimate ability while in combat grants 2% of Ultimate spent as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 perfected items: Adds 15-657 Critical Chance 5 items: When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 988 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 743 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: While you are standing still, you gain 10-465 Weapon and Spell Damage. While you are moving, you gain 4-203 Health, Magicka, and StaminaRecovery.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 34-1487 Offensive Penetration 5 items: Increases your damage done against monsters by 0-7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 0-7% for 10 seconds.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 34-1487 Offensive Penetration 5 perfected items: Adds 15-657 Critical Chance 5 items: Increases your damage done against monsters by 0-7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 0-7% for 10 seconds.
2 items: Adds 4% Healing Done 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129MagickaRecovery 5 items: While in combat, when you heal yourself or an ally that is below 50%Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90%Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
2 items: Adds 4% Healing Done 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129MagickaRecovery 5 perfected items: Adds 4% Healing Done 5 items: While in combat, when you heal yourself or an ally that is below 50%Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90%Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
2 items: Adds 34-1487 Armor 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 items: When you take damage while under 50%Health, your resolve is tested. If you are also below 50%Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50%Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
2 items: Adds 34-1487 Armor 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 perfected items: Adds 34-1487 Armor 5 items: When you take damage while under 50%Health, your resolve is tested. If you are also below 50%Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50%Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done. Current Bonus: 0 Critical Chance and 0% Critical Damage
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 perfected items: Adds 15-657 Critical Chance 5 items: Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done. Current Bonus: 0 Critical Chance and 0% Critical Damage
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 15-657 Critical Chance 5 items: Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1952 Physical damage. This effect scales off the higher of your Weapon and Spell Damage, and you cannot gain Sliver for 4 seconds after the crystal is launched.
2 items: Adds 15-657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 15-657 Critical Chance 5 perfected items: Adds 3-129 Weapon and Spell Damage 5 items: Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1952 Physical Damage. This effect scales off the higher of your Weapon and Spell Damage, and you cannot gain Sliver for 4 seconds after the crystal is launched.
2 items: Adds 25-1096 MaximumMagicka 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129MagickaRecovery 5 items: Increases MaxMagicka and MaxStamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
2 items: Adds 25-1096 MaximumMagicka 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129MagickaRecovery 5 perfected items: Adds 25-1096 MaximumMagicka 5 items: Increases MaxMagicka and MaxStamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
2 items: Adds 4% Healing Taken 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 items: While you have more than 50%Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
2 items: Adds 4% Healing Taken 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 28-1206 MaximumHealth 5 perfected items: Adds 28-1206 MaximumHealth 5 items: While you have more than 50%Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 items: While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 3-129 Weapon and Spell Damage 5 perfected items: Adds 3-129 Weapon and Spell Damage 5 items: While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
2 items: Adds 4% Healing Done 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 25-1096 MaximumMagicka 5 items: While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 160-6886Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
2 items: Adds 4% Healing Done 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 25-1096 MaximumMagicka 5 perfected items: Adds 4% Healing Done 5 items: While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 160-6886Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 34-1487 Offensive Penetration 5 items: On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 514 Physical damage. This damage scales off the higher of your Weapon and Spell Damage. Each Sword active increases your damage done by 2%.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 34-1487 Offensive Penetration 5 perfected items: Adds 3-129 Weapon and Spell Damage 5 items: On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 514 Physical Damage. This damage scales off the higher of your Weapon and Spell Damage. Each Sword active increases your damage done by 2%.
2 items: Adds 28-1206 MaximumHealth 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 34-1487 Armor 5 items: While bracing, create a distortion barrier around yourself. You gain 14-614 Armor and enemies within the distortion barrier have their Armor reduced by 42-1843 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
2 items: Adds 28-1206 MaximumHealth 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 34-1487 Armor 5 perfected items: Adds 25-1096 MaximumStamina 5 items: While bracing, create a distortion barrier around yourself. You gain 14-614 Armor and enemies within the distortion barrier have their Armor reduced by 42-1843 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.