UESPWiki:Oblivion Places Redesign Project

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The Oblivion Places Redesign Project (OPRP) is an effort to update the contents and maps for all Places in Oblivion and provide more complete and more consistent information in all the articles.

Project Overview[edit]

The pages describing individual forts, ruins, caves, and mines are currently less than complete. The plan is to expand each of those pages to provide a more detailed walkthrough of the ruin/cave, including a complete and consistent list of useful items that can be found there and maps that match the written information to the letter.

What Needs to Be Done[edit]

As of now, all introductory work (maps, contents and listings) has been completed and the OPRP is ready for its final stage; the writing and checking of walkthroughs. The walkthroughs should reflect both the markers on the map and the content listings covering the zone and should act as a "companion" when playing through the various dungeons, caves and ruins.

A few basic rules:

  • All content marked with a letter on the map should be included in the walkthrough – and all important treasure as well, giving a good overlook on what is in the place and how to get everything.
  • Smaller details like piles of bones, barrels and odd-looking rocks are hardly worth mentioning, unless they can provide some kind of guidance for the player.
  • Avoid personal opinions.

A few layout rules as well:

  • All mentions of letters on the map should be bolded (e.g. "the boss leveled chest at B.").
  • Links to other zones should be in Italics.

All unfinished pages are now separated into two categories to ease the writing/checking stages:

When the OPRP template has been signed by two different users, the page moves to the last category:

This is where you can find all pages finished by the project - it is highly recommended to read through a few for inspiration. Alternatively, see this section.

How to Write Walkthroughs[edit]

First of all, make sure you have no Mods loaded and that you never visited the place before. Second, get familiar with the place. This is not something you can do by looking at the map, you'll have to open the game and play through the place first. After playing through the zones, thus being familiar with the task at hand, load your auto-save at door Out and start writing (for bigger places, using a Sandbox is highly recommended).

  • Keep an eye on the map at all times and make sure that the in-game experience matches all map markers, including the green dots for minor treasure and the cyan dots for push buttons. If you find anything in-game not displayed on the map, mark the map for cleanup and explain what needs to be done.
  • Make the walkthroughs interesting. While many places can be dreadful, it is not your job to comment on that. Find something interesting to say and keep the text flowing. Provide battle strategies if possible, e.g. if you can snipe enemies from afar.
  • In places with multiple options, it is up to you to figure out how it should be explored if the player wants to pick up everything the place has to offer. This should include as little backtracking as possible and generally the most "practical" exploration route.
  • Keep the walkthroughs brief, but not overly brief – try and make some kind of story and put a bit of emotion into the text.

When you're done, play through the place following your own walkthrough, just to make sure everything is correct. Then launch the walkthrough(s) to the place page and add your name to the template (example). When doing so, the page gets added to the Pages Requiring Checking and is now officially out of your hands.

How to Check Walkthroughs[edit]

Start by carefully reading through the written text, while comparing it to the map and content list; do all three go hand in hand without redundancy and confusion? Is the written text boring/uninformative - or the exact opposite, e.g. too wordy, too detailed, contains too much rambling. Open the game and start checking.

  • Try and let the walkthrough and map be your guide more than actually playing through the place yourself.
  • Check if the in-game experience and the map markers match.
  • Check if the written walkthrough provides the easiest and most fun way to explore the place and get every bit of loot available - and offers the shortest and most profitable route (escape route included) possible.
  • Make corrections to the walkthrough as you go along, and use Show Preview to get an idea on how it works.

When you're done, and you think the page is as good as it gets, add your name to the template (example). When you hit the save button, the page will be transferred into the Pages Requiring Final Review category, which basically means that it is finished.

Examples[edit]

Available Overlays[edit]

File:OPRP-Aichan.zip
File:OPRP-BlackrootLair.zip
File:OPRP-CorpserotPassage.zip
File:OPRP-Brellach.zip
File:OPRP-Cann.zip
File:OPRP-Cylarne.zip
File:OPRP-DunrootBurrow.zip
File:OPRP-Fain.zip
File:OPRP-FetidGrove.zip
File:OPRP-HowlingHalls.zip
File:OPRP-KnifepointHollow.zip
File:OPRP-KnotboneChamber.zip
File:OPRP-KnottyBramble.zip
File:OPRP-PinnacleRock.zip
File:OPRP-RottenDen.zip
File:OPRP-Xavara.zip
File:OPRP-Xiditte.zip
File:OPRP-Xirethard.zip
File:OPRP-Gardens.zip
File:OPRP-Fountainhead.zip
File:OPRP-Vitharn.zip
File:OPRP-Xaselm.zip
File:OPRP-Xeddefen.zip
File:OPRP-Xedilian.zip
File:OPRP-Ebrocca.zip
File:OPRP-Milchar.zip

Project Members[edit]

If you are participating in the project, please add your name here in alphabetical order (keep Project Leaders at the top). Next to your name, provide some information on what types of tasks you are working on or would like to work on.

  • 2dum2live — CS verification, page formatting.
  • Akatosh7 — I can crawl through dungeons, ps3 user btw
  • Chezburgar — Walkthroughs for forts,caves and small Ayleid Ruins. I don't like large Ayleid Ruins,especially ones with undead. Editing existing walkthroughs and close-up screenshots.
  • Diligah — In-game work and verification
  • ElderScrollsBjorn — I can do some formatting, grammar/spelling checking, and verification.
  • Emoboy64 — Checking written walkthroughs.
  • Forfeit — In-game verification and walkthroughs
  • Helenaannevalentine — In-game verification, writing walkthroughs/editing existing ones.
  • Kalis Agea — In-game and CS verification and walkthroughs, as well as keeping page formats consistent.
  • Krusty — In-game verification and walkthroughs. (Please ask OPRP-related questions on my talk page)
  • Lazer126 — Walkthroughs for caves and forts. I truely dont have time to play much so small areas are my specialty
  • Legoless — CS verification and rewriting of campsites.
  • Oblivionphreaque — In-game verification, writing walkthroughs.
  • Palex120799 — Walkthroughs for as many places as I can. In-game verification
  • Pwnageincarnate — In-game verification/screenshot map overlay
  • Scare! — In-game verification, walk-throughs, minor edits, etc.
  • SerCenKing — In-game verification, walkthroughs and screenshots.
  • SinthiaV — Walkthroughs. Give me a dungeon and I'll crawl it and let you know what I can find.
  • TheMadFeniZ88 — In-game verification, writing walkthroughs
  • thescrollshavefortold123 — Verification and walkthroughs.
  • Theviking — In-game verification, writing walkthroughs.
  • Thornskyfiona — In-game work i.e. verification, walkthroughs, maybe a few descriptions

Project Ribbon[edit]

Anyone taking an active part in the project may use the project ribbon:

{{Ribbon|OPRP}}

This user performed with distinction in the Oblivion Places Redesign Project