User:Samantha Says/sandbox/Cards
For now, just a dumping ground for cards
- Small text in top right not on cards, just added context. "Status" cards are listed on the back.
- To skip to a specific card, add the number after a # in the URL, such as #25 or #S11.
Contents
Dungeon Cards[edit]
Dungeon Challenge Cards[edit]
Dungeon Challenge Campaign 1 Chapter 1 | |||
---|---|---|---|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
Dungeon Challenge Campaign 1 Chapter 2 | |||
---|---|---|---|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
Dungeon Challenge Campaign 1 Chapter 3 | |||
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Dungeon Challenge Campaign 2 Chapter 1 | |||
---|---|---|---|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
Dungeon Challenge Campaign 2 Chapter 2 | |||
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Dungeon Challenge Campaign 2 Chapter 3 | |||
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Dawnguard Dungeon Challenge Chapter 1 | |||
---|---|---|---|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
Dawnguard Dungeon Challenge Chapter 2 | |||
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Dawnguard Dungeon Challenge Chapter 3 | |||
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Animal[edit]
7 | Mammoth | ![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Trample | ![]() ![]() | |
![]() ![]() |
Crush | 8 ![]() | |
![]() ![]() |
Maul | 6 ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
6 | Chaurus Reaper | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() ![]() |
Bite | 3 ![]() ![]() | |
![]() ![]() |
Claw | 4 ![]() | |
![]() ![]() |
Spit | 5 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() ![]() |
5 | Snowy Sabre CatDG | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() ![]() |
Pounce | 4 ![]() ![]() | |
![]() ![]() |
Bite | 3 ![]() ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
5 | Side Tunnel | ![]() | |
---|---|---|---|
Failure: ![]() ![]() ![]() | |||
![]() ![]() |
![]() ![]() ![]() | ||
![]() ![]() |
![]() ![]() ![]() | ||
![]() ![]() |
![]() ![]() ![]() | ||
7 ![]() ![]() ![]() ![]() |
5 | Spriggan Matron | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() ![]() |
Leaf Blast | 4 ![]() | |
![]() |
Spray | 3 ![]() ![]() | |
![]() ![]() |
Call Creature |
![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
4 | Flail Trap | ![]() | |
---|---|---|---|
2 ![]() | |||
Lockpicking 3 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Swing | 4 ![]() ![]() | |
2 ![]() |
3 | Snow BearFtA | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Trample | 4 ![]() | |
![]() ![]() |
Crush | 3 ![]() | |
![]() |
Maul | 4 ![]() | |
1 ![]() ![]() ![]() |
3 | Snow Wolf | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() |
Scratch | 2 ![]() | |
![]() |
Bite | 3 ![]() | |
1 ![]() ![]() ![]() ![]() |
2 | Ice WraithFtA | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Ice Spike | 1 ![]() ![]() | |
![]() |
Frostbite | 2 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() |
2 | Giant Frostbite Spider |
![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() |
Charge | 2 ![]() | |
![]() ![]() |
Bite | 3 ![]() | |
![]() |
Web | ![]() ![]() ![]() | |
1 ![]() ![]() ![]() ![]() |
1 | Bear Trap | ![]() | |
---|---|---|---|
2 ![]() | |||
Lockpicking 2 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Clamp | 3 ![]() ![]() | |
1 ![]() ![]() |
1 | Chaurus ReaperFtA | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() |
Spit | 2 ![]() ![]() | |
![]() ![]() |
Claw | 2 ![]() | |
![]() ![]() |
Bite | 1 ![]() ![]() | |
1 ![]() ![]() ![]() |
0 | Skeever | ![]() | |
---|---|---|---|
3 ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() ![]() |
Bite | 1 ![]() | |
1 ![]() |
0 | Bear | ![]() | |
---|---|---|---|
4 ![]() | |||
Sneak 3 ![]() | |||
![]() |
Trample | 2 ![]() | |
![]() ![]() |
Crush | 2 ![]() | |
![]() |
Maul | 3 ![]() | |
1 ![]() ![]() ![]() |
0 | Sabre CatDG | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() |
Scratch | 2 ![]() ![]() | |
![]() |
Bite | 3 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() |
0 | Mudcrab | ![]() | |
---|---|---|---|
2 ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() |
Pincer | 1 ![]() | |
1 ![]() |
Automaton[edit]
7 | Feral Nightmaster VampireDG |
![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
*Drain: Heals 3 ![]() | |||
![]() ![]() |
Ice Storm | ![]() ![]() ![]() | |
![]() |
Drain* | 5 ![]() | |
![]() |
Freeze | 5 ![]() ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
7 | Dwarven Centurion Master |
![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Chop | 4 ![]() ![]() | |
![]() ![]() |
Smash | 9 ![]() | |
![]() ![]() |
Steam | ![]() ![]() ![]() ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
6 | Dwarven Thresher Trap |
![]() | |
---|---|---|---|
4 ![]() | |||
Lockpicking 4 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Shred | ![]() ![]() ![]() | |
5 ![]() |
5 | Dwarven Sphere Master |
![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() |
Chop | 3 ![]() ![]() | |
![]() ![]() |
Aim | 5 ![]() | |
![]() ![]() |
Charge | 5 ![]() ![]() | |
5 ![]() ![]() ![]() |
5 | Abandoned Treasure Room |
![]() | |
---|---|---|---|
Failure: ![]() ![]() ![]() ![]() | |||
![]() ![]() |
![]() ![]() ![]() ![]() | ||
![]() ![]() |
![]() ![]() ![]() ![]() | ||
![]() ![]() |
![]() ![]() ![]() ![]() | ||
![]() ![]() ![]() ![]() |
4 | Feral FalmerDG | ![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Poison | 5 ![]() ![]() | |
![]() |
Lightning Bolt |
![]() ![]() ![]() | |
2 ![]() ![]() ![]() ![]() ![]() |
4 | Dwarven Centurion |
![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Chop | 2 ![]() ![]() | |
![]() |
Smash | 7 ![]() | |
![]() ![]() |
Steam | ![]() ![]() ![]() ![]() | |
4 ![]() ![]() ![]() ![]() |
3 | Dwarven Spider ClutterFtA |
![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 4 ![]() | |||
![]() ![]() |
Slash | ![]() ![]() | |
![]() ![]() |
Shock | ![]() ![]() ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
3 | Dwarven Spider Guardian |
![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 2 ![]() | |||
Ambush | |||
![]() ![]() |
Shock | 4 ![]() ![]() | |
![]() ![]() |
Slash | 5 ![]() | |
4 ![]() ![]() ![]() |
2 | Dwarven Sphere Guardian |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() ![]() |
Chop | 4 ![]() | |
![]() |
Aim | 5 ![]() ![]() | |
3 ![]() ![]() ![]() ![]() |
2 | Dwarven Ballista Trap |
![]() | |
---|---|---|---|
1 ![]() | |||
Lockpicking 2 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Impale | 5 ![]() | |
4 ![]() |
1 | Dwarven Spider SoldierFtA |
![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Slash | 3 ![]() | |
![]() ![]() |
Shock | 2 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() |
1 | Dwarven Sphere | ![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() ![]() |
Chop | 3 ![]() | |
![]() |
Aim | 5 ![]() | |
4 ![]() ![]() ![]() |
0 | Dwarven Spider Worker |
![]() | |
---|---|---|---|
1 ![]() ![]() | |||
— | |||
Ambush | |||
![]() ![]() |
Shock | 3 ![]() ![]() | |
2 ![]() ![]() ![]() |
0 | Dwarven Spider | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 2 ![]() | |||
Ambush | |||
![]() ![]() ![]() |
Shock | 4 ![]() ![]() | |
2 ![]() ![]() |
0 | Poison Gas Trap | ![]() | |
---|---|---|---|
1 ![]() | |||
Lockpicking 2 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Poison | ![]() ![]() ![]() ![]() | |
4 ![]() |
Daedra[edit]
7 | Molag Bal DremoraDG |
![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() ![]() ![]() |
Bash | 3 ![]() ![]() ![]() | |
![]() |
Maul | 5 ![]() ![]() | |
![]() |
Chain Lightning | ![]() ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
7 | Dremora Lord | ![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() ![]() ![]() |
Frostbite | 3 ![]() ![]() ![]() | |
![]() |
Bash | 5 ![]() | |
![]() ![]() |
Chain Lightning | ![]() ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
6 | Storm Atronach | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Wall of Storms | 3 ![]() ![]() ![]() | |
![]() ![]() |
Thunderbolt | 4 ![]() ![]() ![]() | |
![]() ![]() |
Chain Lightning | ![]() ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
5 | Battering Ram Trap |
![]() | |
---|---|---|---|
3 ![]() | |||
Lockpicking 3 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Crush | 9 ![]() | |
5 ![]() |
5 | Secret Crypt | ![]() | |
---|---|---|---|
Failure: ![]() ![]() ![]() | |||
![]() ![]() |
![]() ![]() ![]() ![]() | ||
![]() ![]() |
![]() ![]() ![]() ![]() | ||
![]() ![]() |
![]() ![]() ![]() ![]() | ||
![]() ![]() ![]() ![]() |
4 | Dremora Markynaz |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() ![]() |
Maul | 5 ![]() ![]() | |
![]() |
Tear | 5 ![]() ![]() | |
![]() ![]() |
Chain Lightning | ![]() ![]() ![]() | |
2 ![]() ![]() ![]() ![]() ![]() |
3 | Dremora MageFtA | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() |
Freeze | 2 ![]() ![]() | |
![]() |
Spark | 2 ![]() ![]() | |
![]() |
Blast | 3 ![]() | |
3 ![]() ![]() ![]() ![]() |
3 | Feral Vampire AssassinDG |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 3 ![]() | |||
*Drain: Heals 2 ![]() | |||
![]() ![]() |
Swing | 5 ![]() | |
![]() |
Drain* | 3 ![]() | |
![]() |
Backstab | 4 ![]() ![]() ![]() | |
2 ![]() ![]() ![]() ![]() |
3 | Frost Atronach | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Swing | 5 ![]() | |
![]() |
Frostbite | 5 ![]() ![]() | |
![]() |
Blizzard | ![]() ![]() ![]() | |
2 ![]() ![]() ![]() |
2 | Dremora ArcherFtA | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 4 ![]() | |||
![]() |
Aim | 4 ![]() | |
![]() |
Barrage | 3 ![]() ![]() | |
![]() |
Shoot | 3 ![]() | |
2 ![]() ![]() ![]() ![]() |
2 | Swinging Blade Trap |
![]() | |
---|---|---|---|
1 ![]() | |||
Lockpicking 2 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Slash | 4 ![]() | |
3 ![]() |
1 | Dremora CaitiffFtA | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() |
Tear | 2 ![]() | |
![]() |
Charge | 3 ![]() | |
![]() |
Maul | 2 ![]() | |
1 ![]() ![]() ![]() |
1 | Dremora Kynval | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() |
Maul | 3 ![]() | |
![]() |
Tear | 3 ![]() | |
![]() |
Firebolt | 3 ![]() | |
2 ![]() ![]() ![]() ![]() |
0 | Explosive Gas Trap | ![]() | |
---|---|---|---|
1 ![]() | |||
Lockpicking 2 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Blast | ![]() ![]() ![]() | |
3 ![]() |
0 | Dremora Churl | ![]() | |
---|---|---|---|
4 ![]() | |||
Sneak 3 ![]() | |||
![]() |
Maul | 2 ![]() | |
![]() ![]() |
Tear | 2 ![]() | |
1 ![]() ![]() ![]() |
0 | Flame Atronach | ![]() | |
---|---|---|---|
5 ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() |
Swing | 2 ![]() | |
![]() ![]() |
Firebolt | 3 ![]() | |
![]() |
Fireball | ![]() ![]() | |
1 ![]() ![]() ![]() |
Human[edit]
7 | Master Necromancer |
![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() ![]() |
Ice Spike | 4 ![]() ![]() | |
![]() |
Blizzard | ![]() ![]() ![]() | |
![]() ![]() |
Reanimate Corpse |
![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
6 | Starving VampireDG | ![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
*Drain: Heals 2 ![]() | |||
![]() |
Claw | 3 ![]() ![]() | |
![]() ![]() ![]() |
Drain* | 4 ![]() | |
3 ![]() ![]() ![]() ![]() |
6 | Spear Trap | ![]() | |
---|---|---|---|
3 ![]() | |||
Lockpicking 4 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Stab | 6 ![]() ![]() | |
3 ![]() |
5 | Falmer Spellsword | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Ice Spike | 4 ![]() ![]() | |
![]() ![]() |
Lightning Bolt |
![]() ![]() ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
5 | Hidden Mine Shaft | ![]() | |
---|---|---|---|
Failure: ![]() ![]() | |||
![]() ![]() |
![]() ![]() ![]() | ||
![]() ![]() |
![]() ![]() ![]() | ||
![]() ![]() |
![]() ![]() ![]() | ||
5 ![]() ![]() ![]() ![]() |
4 | Ice Mage Adept | ![]() | |
---|---|---|---|
5 ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Frostbite | 3 ![]() ![]() | |
![]() |
Ice Spike | 2 ![]() ![]() | |
![]() ![]() |
Healing | 4 ![]() | |
3 ![]() ![]() ![]() ![]() |
3 | Storm MageFtA | ![]() | |
---|---|---|---|
4 ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Spark | 2 ![]() ![]() | |
![]() |
Lightning Bolt |
3 ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
3 | Dart Trap | ![]() | |
---|---|---|---|
2 ![]() | |||
Lockpicking 3 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Dart | 3 ![]() | |
2 ![]() |
2 | Ice MageFtA | ![]() | |
---|---|---|---|
3 ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Ice Spike | 2 ![]() ![]() | |
![]() |
Frostbite | 3 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() |
2 | Bandit Chief | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 4 ![]() | |||
![]() ![]() |
Backstab | 3 ![]() | |
![]() ![]() |
Swing | 2 ![]() | |
1 ![]() ![]() ![]() ![]() |
1 | Fire MageFtA | ![]() | |
---|---|---|---|
2 ![]() | |||
— | |||
![]() ![]() |
Fire Bolt | 2 ![]() ![]() | |
![]() |
Flame | 1 ![]() ![]() | |
1 ![]() ![]() ![]() |
1 | Feral Vampire ThrallDG |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() |
Slash | 3 ![]() | |
![]() |
Swing | 2 ![]() | |
2 ![]() ![]() ![]() |
1 | Bandit Guardian | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() |
Hack | 2 ![]() | |
![]() |
Chop | 2 ![]() ![]() | |
1 ![]() ![]() ![]() |
0 | Bear Trap | ![]() | |
---|---|---|---|
1 ![]() | |||
Lockpicking 2 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Clamp | 3 ![]() ![]() | |
1 ![]() |
0 | Bandit Archer | ![]() | |
---|---|---|---|
3 ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() |
Shoot | 1 ![]() | |
![]() |
Aim | 2 ![]() | |
1 ![]() ![]() |
0 | Bandit Berserker | ![]() | |
---|---|---|---|
4 ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 1 ![]() ![]() | |
![]() |
Stab | 2 ![]() | |
1 ![]() ![]() |
Undead[edit]
7 | Feral Master VampireDG |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
*Drain: Heals 2 ![]() | |||
![]() ![]() |
Maul | 3 ![]() ![]() | |
![]() |
Drain* | 4 ![]() | |
![]() |
Sap | ![]() ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
7 | Draugr Death Overlord |
![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Thunderbolt | 4 ![]() ![]() | |
![]() ![]() |
Summon | ![]() | |
![]() ![]() |
Fireball | ![]() ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
6 | Ancient Vampire | ![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | *Drain: Heals 4 ![]() | |||
![]() ![]() ![]() |
Swing | 4 ![]() | |
![]() |
Drain* | 5 ![]() | |
![]() ![]() |
Freeze | 6 ![]() ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
5 | Spear Trap | ![]() | |
---|---|---|---|
3 ![]() | |||
Lockpicking 4 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Stab | 6 ![]() ![]() | |
3 ![]() |
5 | Sealed Reliquary | ![]() | |
---|---|---|---|
Failure: ![]() ![]() ![]() | |||
![]() ![]() |
![]() ![]() ![]() ![]() | ||
![]() ![]() |
![]() ![]() ![]() ![]() | ||
![]() ![]() |
![]() ![]() ![]() ![]() | ||
5 ![]() ![]() ![]() ![]() |
4 | Draugr Overlord | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Swing | 3 ![]() ![]() ![]() | |
![]() |
Impale | 5 ![]() ![]() | |
![]() ![]() |
Frost Breath Shout |
6 ![]() ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
3 | Corrupted ShadeFtA | ![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Shoot | 3 ![]() | |
![]() |
Aim | 4 ![]() | |
3 ![]() ![]() ![]() |
3 | Rune Trap | ![]() | |
---|---|---|---|
2 ![]() | |||
Lockpicking 3 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Shock | 3 ![]() ![]() | |
3 ![]() |
2 | GhostFtA | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Stab | 4 ![]() | |
![]() ![]() |
Swing | 3 ![]() ![]() | |
2 ![]() ![]() ![]() |
2 | Feral Vampire NightstalkerDG |
![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
*Drain: Heals 2 ![]() | |||
![]() ![]() |
Swing | 4 ![]() | |
![]() |
Drain* | 3 ![]() | |
![]() |
Freeze | 4 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() |
2 | Vampire Mistwalker |
![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 3 ![]() | |||
*Drain: Heals 2 ![]() | |||
![]() ![]() |
Swing | 4 ![]() | |
![]() |
Drain* | 3 ![]() | |
![]() |
Freeze | 3 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() |
1 | SkeletonFtA | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() |
Shoot | 2 ![]() | |
![]() |
Aim | 3 ![]() | |
1 ![]() ![]() |
1 | Restless Draugr | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() |
Swing | 3 ![]() | |
![]() ![]() |
Eviscerate | 4 ![]() | |
1 ![]() ![]() ![]() |
0 | Vampire Fledgling | ![]() | |
---|---|---|---|
4 ![]() | |||
Sneak 3 ![]() | |||
*Drain: Heals 2 ![]() | |||
![]() |
Swing | 2 ![]() | |
![]() |
Drain* | 1 ![]() ![]() | |
![]() |
Freeze | 2 ![]() ![]() | |
1 ![]() ![]() ![]() |
0 | Draugr | ![]() | |
---|---|---|---|
3 ![]() | |||
Sneak 2 ![]() | |||
![]() |
Swing | 2 ![]() | |
![]() |
Eviscerate | 3 ![]() | |
1 ![]() ![]() |
0 | Flamethrower Trap |
![]() | |
---|---|---|---|
1 ![]() | |||
Lockpicking 2 ![]() | |||
![]() ![]() ![]() ![]() ![]() |
Burn | ![]() ![]() | |
3 ![]() |
Exploration Cards[edit]
Wilderness[edit]
Uglan Buglim |
![]() | ||
---|---|---|---|
Valiant Knight | |||
"I'm trying to get rid of these filthy vampires. Care to help?" | |||
Gain 1 ![]() | |||
Perform the Ritual. | |||
ROLL | RESULT | PUSH | |
Success: Gain 2 ![]() | |||
QUEST![]() ![]() |
Shamicky | ![]() | ||
---|---|---|---|
Old Veteran | |||
"We are living in interesting times. We need to help each other. I can teach you a thing or two about hunting." | |||
Gain 1 ![]() | |||
Learn a thing or two. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() | |||
QUEST![]() ![]() |
Wuleen-Ei Mereesesh |
![]() | ||
---|---|---|---|
Sick Wizard | |||
"This cold weather literally makes me sick. I miss the marshes." | |||
Gain 1 ![]() | |||
Prepare a decoction. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 3 ![]() | |||
QUEST![]() ![]() |
Vim Gilatis | ![]() | ||
---|---|---|---|
"Psst... Up for some easy money? Come closer, I've got something for you." | |||
Gain 1 ![]() | |||
Acquire mead. | |||
ROLL | RESULT | PUSH | |
Success: Gain 3 ![]() ![]() | |||
QUEST![]() ![]() |
Hidden Stash |
![]() | ||
---|---|---|---|
Someone stashed a chest here. The lid is stuck, but there's a tattered diary beside it. | |||
Gain 1 ![]() | |||
Pry open. | |||
ROLL | RESULT | PUSH | |
Success: Gain 3 ![]() | |||
QUEST![]() ![]() |
Confused Man |
![]() | ||
---|---|---|---|
Wounded and confused, the man fights against the current. If no action is taken, he'll drown. | |||
Gain 1 ![]() | |||
Swim to save him. | |||
ROLL | RESULT | PUSH | |
Success: Gain 3 ![]() | |||
QUEST![]() ![]() |
Rhutmorg | ![]() | ||
---|---|---|---|
Fanatic Battlemage | |||
"Help me with this translation. I know many secrets and I'm happy to share." | |||
Gain 1 ![]() | |||
Translate the book. | |||
ROLL
|
RESULT | PUSH
— | |
Success: Gain 3 ![]() ![]() | |||
QUEST![]() ![]() |
Hole in the Ground |
![]() | ||
---|---|---|---|
No way out! | |||
A trap opens, plunging right into an old Dwemer city. | |||
Clear a ![]() You can't escape from combat. |
Easy Resources |
![]() | ||
---|---|---|---|
Ripe for the taking! | |||
This area is full of valuable plants and mineral veins. | |||
Gain 1 ![]() ![]() |
Giant Attack | ![]() | ||
---|---|---|---|
Nomad Giant | |||
Giants roam the roads, displaced by other creatures in the land. | |||
Clear 369. |
Treasure! | ![]() | ||
---|---|---|---|
Finders Keepers | |||
Hiding behind some bushes, there's an abandoned chest. Who left it there? Does it really matter? | |||
Gain 1 ![]() |
Faveena Belanos |
![]() | ||
---|---|---|---|
East Empire Forager | |||
She holds up a wanted poster. "If you see this fugitive, let the East Empire Trading Company know." | |||
Gain 1 ![]() | |||
Find the fugitive. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
Zibam | ![]() | ||
---|---|---|---|
Caravan Trader | |||
"I've traveled all across this land. Seen many things. Care to share some stories and mead?" | |||
Gain 1 ![]() | |||
Campfire stories. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 3 ![]() ![]() | |||
QUEST![]() ![]() |
Kestla Battle-Born |
![]() | ||
---|---|---|---|
Guard Captain | |||
"You seem like a competent fighter. Do you have what it takes to be a Companion of Whiterun?" | |||
Gain 1 ![]() | |||
Sparring. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
Onasha Mesar |
![]() | ||
---|---|---|---|
Dark Brotherhood Member | |||
"A gift from the Night Mother. Do not fail her." | |||
Gain 1 ![]() | |||
Brotherhood gossip. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
Im-Tei Galdorus |
![]() | ||
---|---|---|---|
Argonian Revolutionary | |||
"It was something about the means of production... I had it, I swear I had it!" | |||
Gain 1 ![]() | |||
Help him with his essay. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 4 ![]() ![]() | |||
QUEST![]() ![]() |
Anisare Athal |
![]() | ||
---|---|---|---|
Thalmor Justiciar | |||
"I've never wanted to be this. I was drafted against my will. I want to defect. Can you help me get rid of this armor?" | |||
Gain 1 ![]() | |||
Destroy armor. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 3 ![]() ![]() | |||
QUEST![]() ![]() |
Aubana | ![]() | ||
---|---|---|---|
Shaken Wnaderer | |||
"The spirits of the past... They haunt me... Help me, please." | |||
Gain 1 ![]() | |||
Detect dead. | |||
ROLL | RESULT | PUSH | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
Orc Stronghold |
![]() | ||
---|---|---|---|
A Fortified Camp | |||
They look at you with suspicion, but they are willing to trade. | |||
Gain 2 ![]() |
Standing Stones |
![]() | ||
---|---|---|---|
Heroes of old rewrote their fates with the powers of these stones. | |||
Choose a card from the Standing Stones deck. |
A Shadow in the Night |
![]() | ||
---|---|---|---|
From the pit of Oblivion, a beast roams freely and fiercely. Is breaking it possible? | |||
Gain 1 ![]() | |||
Impose your will. | |||
ROLL | RESULT | PUSH | |
Success: Gain 2 ![]() ![]() ![]() |
The Living Statue |
![]() | ||
---|---|---|---|
A technological miracle from the past, unflinching. Will the mechanism beside it wake it up? | |||
Gain 1 ![]() | |||
Activate the ancient Gizmo. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() ![]() ![]() |
Town[edit]
Narince | ![]() | ||
---|---|---|---|
"Help you out with some criminal? Of course. Give me a hand with this project first." | |||
Gain 1 ![]() | |||
Craft a sturdy chain. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
Reth | ![]() | ||
---|---|---|---|
Just Reth | |||
"Reth trains horses. They're better than people. Can you shoe a horse? I'm Reth." | |||
Gain 1 ![]() | |||
Shoe a horse. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
J'Shani | ![]() | ||
---|---|---|---|
Experimenter | |||
"Greetings adventurer! I am an experimenter, developing exciting new spells. May I try one on you?" | |||
Gain 1 ![]() | |||
Become a test subject. | |||
ROLL | RESULT | PUSH | |
Success: Gain 2 ![]() | |||
QUEST![]() ![]() |
Prince Otto | ![]() | ||
---|---|---|---|
Vagabond 'Prince' | |||
The beggar approaches, stumbling as he walks. "I demand a drink! Bring me mead, peasant!" | |||
Gain 1 ![]() | |||
Acquire mead. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
Tavida Alwyr | ![]() | ||
---|---|---|---|
East Empire Company Guard Captain | |||
"The East Empire Trading Company is looking for competent guards. You look strong enough. Do you have what it takes?" | |||
Gain 1 ![]() | |||
Admission test. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
Hesete Crow |
![]() | ||
---|---|---|---|
"Help! My husband is dying! Please, come quickly!" | |||
Gain 1 ![]() | |||
Heal Hesete's husband. | |||
ROLL | RESULT | PUSH | |
Success: Gain 3 ![]() | |||
QUEST![]() ![]() |
Haloria Sceral |
![]() | ||
---|---|---|---|
"The Bards College is celebrating the day of its foundation. Do not miss the opportunity to revel with us." | |||
Gain 1 ![]() | |||
Enjoy the party. | |||
ROLL | RESULT | PUSH | |
Success: Gain 2 ![]() | |||
QUEST![]() ![]() |
Olav Asgarsson |
![]() | ||
---|---|---|---|
"Talos is with us! Prove your might and he will bless you." | |||
Gain 1 ![]() | |||
Prove your might. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 3 ![]() | |||
QUEST![]() ![]() |
Alyanne Grieving Bride |
![]() | ||
---|---|---|---|
"My fiance! He's missing! I fear he's in trouble. Help me!" | |||
Gain 1 ![]() | |||
Clairvoyance. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() | |||
QUEST![]() ![]() |
Fulgentius | ![]() | ||
---|---|---|---|
Tired Traveller | |||
"I just arrived. Can you please help me with the luggage? I could really use some assistance." | |||
Gain 1 ![]() | |||
Carry the luggage. | |||
ROLL | RESULT | PUSH
— | |
Success: Gain 2 ![]() | |||
QUEST![]() ![]() |
Hiring Mercenaries |
![]() | ||
---|---|---|---|
Sellswords offer their services at the inn. | |||
Gain 1 ![]() Hire a bodyguard:' |
Sereen Fishar |
![]() | ||
---|---|---|---|
Redguard Sellsword | |||
"Need help? I can lend you my sword, but I'm not cheap." | |||
Gain 1 ![]() | |||
Steal gold. | |||
ROLL | RESULT | PUSH | |
Success: Gain 5 ![]() | |||
FOLLOWER 10 ![]() ![]() ![]() |
Darius | ![]() | ||
---|---|---|---|
Lonely Traveller | |||
He's bleeding from a wound to the head. "They stole my heirloom. Please, help me out". [sic] | |||
Gain 1 ![]() | |||
Heal him. | |||
ROLL | RESULT | PUSH | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
Quiven Bagún |
![]() | ||
---|---|---|---|
Miner | |||
I see a makeshift smith in a back alley. A Breton calls out "Can you help me with this piece of armor?" | |||
Gain 1 ![]() | |||
Forge. | |||
ROLL
|
RESULT | PUSH | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
Alledael Rosewind |
![]() | ||
---|---|---|---|
Skillful Venator | |||
"I need to test some of these new arrows. Care to help me?" | |||
Gain 1 ![]() | |||
Test your marksmanship. | |||
ROLL
|
RESULT | PUSH
— | |
Success: Gain 2 ![]() ![]() | |||
QUEST![]() ![]() |
Dawnguard Expansion[edit]
Rargal Thrallmaster |
![]() | ||
---|---|---|---|
"See them? They're just food, not people. Remember that." | |||
![]() ![]() ![]() ![]() | |||
VOLKIHAR QUEST![]() |
Feran Sadri | ![]() | ||
---|---|---|---|
"What? No, I didn't call for you. Wait. Now that you're here..." | |||
Gain 2 ![]() | |||
VOLKIHAR QUEST![]() |
Fura Bloodmouth |
![]() | ||
---|---|---|---|
"Vingalmo and the rest think magic will solve any problem. They don't value the power of good steel." | |||
Gain 2 ![]() | |||
VOLKIHAR QUEST![]() |
Garan Marethi |
![]() | ||
---|---|---|---|
"All this politicking is exhausting. There's so much to be done..." | |||
Gain 2 ![]() | |||
VOLKIHAR QUEST![]() |
Hestla | ![]() | ||
---|---|---|---|
"Do I know you? You look familiar. Don't tell me you are one of those horrible Companions of Whiterun." | |||
![]() ![]() | |||
VOLKIHAR QUEST![]() |
Malkus | ![]() | ||
---|---|---|---|
"We're meant to bend the will of the mortals. Never forget that." | |||
Add 1 ![]() | |||
VOLKIHAR QUEST![]() |
Beleval | ![]() | ||
---|---|---|---|
"We're not here to make friends. We're just trying to eradicate all Vampires." | |||
Gain 1 ![]() ![]() | |||
DAWNGUARD QUEST![]() |
Vanir | ![]() | ||
---|---|---|---|
"Come! Let's talk about old battles and drink!" | |||
Gain 1 ![]() ![]() | |||
DAWNGUARD QUEST![]() |
Celann | ![]() | ||
---|---|---|---|
"If we get the support we need, our task will be much easier." | |||
Gain 1 ![]() ![]() | |||
DAWNGUARD QUEST![]() |
Durak | ![]() | ||
---|---|---|---|
"You're holding your crossbow wrong. Let me show you..." | |||
Place your Player Figure on any Stronghold of your choice. | |||
DAWNGUARD QUEST![]() |
Event Cards[edit]
Tutorial[edit]
2 ![]() |
Troll Threat | T1 | |
---|---|---|---|
World Quest | |||
Someone disturbed a group of Trolls. They are now on a rampage. | |||
![]() | |||
![]() ![]() | |||
Clear 367. | |||
Gain 5 ![]() |
Place a Troll token on any ![]() |
Excess Wares | T2 | ||
---|---|---|---|
Active Event | |||
Recent economic activities had an impact on the amount of raw materials available. | |||
When exploring ![]() ![]() ![]() |
Daedric Influence | T3 | ||
---|---|---|---|
A Daedric Prince is forcing their will on Skyrim. | |||
Add 1 ![]() |
Perfect Weather | T4 | ||
---|---|---|---|
The mild temperature lifts the spirits. | |||
Once per Game Turn gain ![]() |
1-1[edit]
Mystery Bargain | Ca. 1 Ch. 1 | ||
---|---|---|---|
Active Event | |||
Go to any Stronghold and Turn In 10 ![]() ![]() Discard this card once used. |
Horse Thief | Ca. 1 Ch. 1 | ||
---|---|---|---|
Active Event | |||
![]() ![]() | |||
![]() | |||
Gain a Horse, ![]() ![]() |
2 ![]() |
Preparing for the Storm | Ca. 1 Ch. 1 | |
---|---|---|---|
World Quest | |||
The Thieves' Guild in Riften is hoarding items in case they are needed. | |||
![]() ![]() | |||
![]() | |||
Hoard resources. | |||
![]() |
3 ![]() |
![]() ![]() | |
Gain 2 ![]() ![]() with the top four cards of the Event Deck and ![]() |
Degrade Riften and another Stronghold and ![]() |
2 ![]() |
A Call to Arms | Ca. 1 Ch. 1 | |
---|---|---|---|
World Quest | |||
The Companions are looking for new members to join their ranks. Can you prove yourself worthy? | |||
![]() ![]() | |||
![]() | |||
Test your might. | |||
![]() / Archery |
2 ![]() |
![]() ![]() | |
Upgrade an item. Shuffle 143 with the top four cards of the Event Deck and ![]() |
Degrade Whiterun and ![]() card. |
2 ![]() |
The Skyforge | Ca. 1 Ch. 1 | |
---|---|---|---|
World Quest | |||
The Skyforge lies dormant. Still, you can forge some weapons with it. | |||
![]() ![]() | |||
![]() | |||
Use the forge. | |||
![]() |
3 ![]() |
![]() ![]() | |
![]() ![]() top four cards of the Event Deck and ![]() |
Degrade Whiterun and ![]() card. |
Conspiracy! | Ca. 1 Ch. 1 | ||
---|---|---|---|
There are forces working against you! | |||
Place a ![]() ![]() |
1-2[edit]
Scars of War | Ca. 1 Ch. 2 | ||
---|---|---|---|
Active Event | |||
Displaced families roam Skyrim, begging the travellers for some charity. | |||
Turn In 3 ![]() ![]() This can only be done once per player per Game Turn. |
Unemployed Soldiers | Ca. 1 Ch. 2 | ||
---|---|---|---|
Active Event | |||
Back from the Great War, they find nothing to return to. | |||
When exploring a ![]() ![]() encounter 1 additional ![]() |
1-3[edit]
Pitchforks in Winterhold | Ca. 1 Ch. 3 | ||
---|---|---|---|
Tensions against the mages in Winterhold rise. | |||
Degrade Winterhold. ![]() with the first four cards of the Event Deck. |
![]() |
Trolls Migrating | Ca. 1 Ch. 3 | |
---|---|---|---|
Trolls on the road. | |||
Place a Troll token in a ![]() |
![]() |
Thalmor Assault | Ca. 1 Ch. 3 | |
---|---|---|---|
Justiciars on the road. | |||
Place a Thalmor Justiciar token on a ![]() Move a Thalmor Justiciar towards the closest player. |
History Repeats | Ca. 1 Ch. 3 | ||
---|---|---|---|
Draw the first five cards from the Event discard pile, shuffle them and place them on top of the Event Deck. Then, ![]() |
2-1[edit]
![]() |
Vigilance Intensifies | Ca. 2 Ch. 1 | |
---|---|---|---|
The Thalmor are sending reinforcements to Skyrim. | |||
Place a Thalmor Justiciar token on a ![]() |
Crossed Communications | Ca. 2 Ch. 1 | ||
---|---|---|---|
World Quest | |||
A chance to disrupt the Thalmor. | |||
![]() ![]() | |||
![]() ![]() | |||
Infiltrate the Embassy. | |||
![]() |
2 ![]() |
![]() ![]() | |
If there are any Thalmor Justiciar tokens on the game board remove one. Otherwise, remove 1 ![]() |
![]() |
![]() |
Thalmor Patrols | Ca. 2 Ch. 1 | |
---|---|---|---|
The Thalmor are closing in. | |||
Place a Thalmor Justiciar token on a ![]() Move each Thalmor Justiciar token 1 space towards the closest Player Figure. |
Shadow of Suspicion | Ca. 2 Ch. 1 | ||
---|---|---|---|
You're being exposed. | |||
Add 1 ![]() |
Cover Your Tracks | Ca. 2 Ch. 1 | ||
---|---|---|---|
Active Event | |||
"People say there's someone in Riften that can... change your face. Make you look completely different. Do you believe that?" | |||
![]() ![]() | |||
![]() | |||
Convince Galathil. | |||
![]() |
3 ![]() |
![]() ![]() | |
Remove 1 ![]() |
Rumors | Ca. 2 Ch. 1 | ||
---|---|---|---|
World Quest | |||
People are talking about a charismatic figure in the East stirring discontent. | |||
![]() ![]() | |||
![]() | |||
Investigate rumors. | |||
![]() |
3 ![]() |
![]() ![]() | |
Gain 5 ![]() ![]() |
Degrade Windhelm and Winterhold and ![]() |
Rain | Ca. 2 Ch. 1 | ||
---|---|---|---|
Active Event | |||
It's a gloomy day. It's hard to muster the energy you need. | |||
Players move 1 space fewer. |
Thwart | Ca. 2 Ch. 1 | ||
---|---|---|---|
Someone is actively trying to hinder your progress. | |||
Remove 1 ![]() If none of these cards are in play, ![]() |
Black Market | Ca. 2 Ch. 1 | ||
---|---|---|---|
Active Event | |||
Khajiit merchants are selling on the road, trying to make the most of the turmoil in the land. | |||
You can buy anything from the Market Deck in ![]() ![]() |
2-2[edit]
War Tax | Ca. 2 Ch. 2 | ||
---|---|---|---|
Active Event | |||
"We are fighting for your freedom. We need your help." | |||
When entering Haafingar, Turn In ![]() ![]() When entering Eastmarch, Turn In ![]() ![]() |
Patrols | Ca. 2 Ch. 2 | ||
---|---|---|---|
Active Event | |||
Stormcloak and Imperial patrols intensify. | |||
When you move into a ![]() Clear 2 ![]() |
Mass Production | Ca. 2 Ch. 2 | ||
---|---|---|---|
Active Event | |||
The war effort has improved industry. | |||
Items prices in the Market for Imperial players in Solitude, Falkreath and Morthal are ![]() ![]() ![]() |
2-3[edit]
![]() |
The Gates are Opening | Ca. 2 Ch. 3 | |
---|---|---|---|
The invasion has begun. | |||
Place a Daedra token in a ![]() all Daedra tokens toward the Starting Player. |
![]() |
Influence of Boethiah | Ca. 2 Ch. 3 | |
---|---|---|---|
The Cult is making proselytes. | |||
Place a Dunmer Cultist token in a ![]() all Dunmer Cultists tokens one space towards the Starting Player. |
![]() |
Alduin's Call | Ca. 2 Ch. 3 | |
---|---|---|---|
Ancient words are heard in the Dragons' mounds. | |||
Place a Dragon token in a ![]() all Dragon tokens one space towards the Starting Player. |
One Time Offer | Ca. 2 Ch. 3 | ||
---|---|---|---|
Active Event | |||
Blacksmiths are learning how to use Dragon bones. | |||
![]() ![]() |
Hunted | Ca. 2 Ch. 3 | ||
---|---|---|---|
Even the wilds conspire against you. | |||
Move all Roaming Monster tokens one space towards the Starting Player. |
Dawnguard 1[edit]
Daedric Swarm | Dawnguard Ch. 1 | ||
---|---|---|---|
Active Event | |||
Creatures from another dimension! | |||
Add 1 ![]() |
Clear Roads | Dawnguard Ch. 1 | ||
---|---|---|---|
Active Event | |||
Bandits are less active lately: merchants thrive. | |||
Players may take carriages to and from ![]() |
Dark Corners of Skyrim | Dawnguard Ch. 1 | ||
---|---|---|---|
The Vampires' influence is growing. | |||
![]() shuffle them with the first 3 cards of their respective Dungeon decks. |
Forbidden Alchemy | Dawnguard Ch. 1 | ||
---|---|---|---|
Some knowledge is best left untouched. | |||
Each player may place 1 ![]() any space in the board to gain 2 ![]() |
Daedric Leap | Dawnguard Ch. 1 | ||
---|---|---|---|
Travelling through Oblivion can leave some unwanted side effects for the adventurer. | |||
The Starting Player swaps their Player Figure with any other player's or with any Roaming Monster token. Solo Game: Swap your Player Figure with any Roaming Monster token on the board. |
2 ![]() |
Future Knowledge | Dawnguard Ch. 1 | |
---|---|---|---|
World Quest | |||
It is said that a certain being living in the Mitten [sic] has knowledge of what's to come. | |||
![]() ![]() ![]() | |||
![]() | |||
Commune with the Spirits. | |||
![]() |
2 ![]() |
![]() ![]() | |
Choose a Threat Event and place it on top of the Event deck or choose a Threat Event from the Event deck and put it back in its deck, then ![]() |
Each player adds 1 ![]() then ![]() |
Army of the Undead | Dawnguard Ch. 1 | ||
---|---|---|---|
Vampires roam Skyrim. | |||
Place 1 Vampire token on any empty ![]() |
2 ![]() |
Filling the Pens | Dawnguard Ch. 1 | |
---|---|---|---|
World Quest | |||
The cages in Castle Volkihar are empty. Volunteers are needed. | |||
![]() | |||
![]() ![]() | |||
Night Patrol. | |||
![]() |
2 ![]() |
![]() ![]() | |
Add 1 ![]() Degrade this Stronghold or remove 1 ![]() and restore this Stronghold. |
![]() |
Dawnguard 2[edit]
Quiet Times | Dawnguard Ch. 2 | ||
---|---|---|---|
Active Event | |||
The calm before the storm. | |||
Vampire Players: Hunger doesn't increase. |
Hard Choices | Dawnguard Ch. 2 | ||
---|---|---|---|
Active Event | |||
Ambition biting the nails of success. | |||
Once per turn, each player may Degrade 1 Stronghold to add or remove 1 ![]() |
The End of Hope | Dawnguard Ch. 2 | ||
---|---|---|---|
Active Event | |||
Despair is clutching people's souls. | |||
All Event cards add 1 additional ![]() ![]() |
2 ![]() |
The Will of Molag Bal | Dawnguard Ch. 2 | |
---|---|---|---|
World Quest | |||
You feel an inescapable impulse to destroy others' joy. | |||
![]() ![]() ![]() | |||
![]() | |||
Desecrate the Temple of Mara. | |||
![]() |
2 ![]() |
![]() ![]() | |
Place all Player Figures in empty spaces of your choice, add 1 ![]() ![]() |
![]() ![]() ![]() |
Displaced Discontent | Dawnguard Ch. 2 | ||
---|---|---|---|
The wind of rebellion sweeps across Skyrim. | |||
Move all ![]() |
Multiple Threats | Dawnguard Ch. 2 | ||
---|---|---|---|
They are marching. | |||
Place 2 Daedra tokens and 2 Troll tokens on any empty spaces on the board. Move all Roaming Monsters tokens one space towards their closest Stronghold. |
A Larger Threat | Dawnguard Ch. 2 | ||
---|---|---|---|
While mortals waste their lives in petty squabbles, Dragons sow destruction. | |||
Place 2 Dragon tokens on empty spaces on the board. Move all Dragon tokens towards the Starting Player. |
Boethiah's Will | Dawnguard Ch. 2 | ||
---|---|---|---|
Only the strongest deserve to survive. | |||
Each player may ![]() ![]() immediately Level Up without spending any ![]() If any player does this, ![]() |
Shadow Strike | Dawnguard Ch. 2 | ||
---|---|---|---|
A fang in the dark. | |||
Place 1 Vampire token on an empty space on the board. |
Vampiric Invasion | Dawnguard Ch. 2 | ||
---|---|---|---|
Vampires take over Skyrim. | |||
Dawnguard Turn: Move one Vampire token towards the Starting Player. Vampire Turn: Place 1 Vampire token on any empty space. |
Imminent Danger | Dawnguard Ch. 2 | ||
---|---|---|---|
The presence of Vampires makes Skyrim a dangerous land. | |||
![]() shuffle it with the first 3 cards of its Dungeon deck. |
Rise from the Grave | Dawnguard Ch. 2 | ||
---|---|---|---|
Active Event | |||
The Vampire Lord strengthens undead creatures all over the land. | |||
Increase every armor track of all ![]() |
Desperate Measures | Dawnguard Ch. 2 | ||
---|---|---|---|
Active Event | |||
Learning from others' disgrace. | |||
Once per Game Turn, each player may add 1 ![]() ![]() |
Unexpected Adversaries | Dawnguard Ch. 2 | ||
---|---|---|---|
Wild creatures roam the land. | |||
![]() them with the first 3 cards of their respective Dungeon decks. |
Vampiric Horde | Dawnguard Ch. 2 | ||
---|---|---|---|
The Vampiric presence intensifies. | |||
Dawnguard Turn: Move all Vampire tokens towards the Starting Player. Vampire Turn: Place 3 Vampire tokens on any empty spaces on the board. |
Regroup! | Dawnguard Ch. 2 | ||
---|---|---|---|
Urgent missive from headquarters. | |||
Dawnguard Players: Move your Player Figure to Fort Dawnguard. Vampire Players: You may move your Player Figure to Castle Volkihar to gain 5 ![]() |
Nightly Wings | Dawnguard Ch. 2 | ||
---|---|---|---|
Active Event | |||
A dark cloud hovers over Skyrim. | |||
![]() ![]() |
Volkihar Hierarchy | Dawnguard Ch. 2 | ||
---|---|---|---|
The commands of Lord Harkon. | |||
Starting Player: Dawnguard: Place 2 Vampire tokens on empty spaces on the board. Vampire: Remove all Vampire tokens from the board and place them back on any empty spaces on the board. |
Deployment | Dawnguard Ch. 2 | ||
---|---|---|---|
Active Event | |||
The Vampires are surrounded. Now is the time to strike. | |||
All Dawnguard players move 2 additional spaces. |
Vampire Hunt | Dawnguard Ch. 2 | ||
---|---|---|---|
Cleansing the threat. | |||
Remove one Vampire token from the board. |
Feeding Frenzy | Dawnguard Ch. 2 | ||
---|---|---|---|
The enemy is losing control. | |||
All Vampire players must feed immediately. Add 2 ![]() |
A Lasting Feast | Dawnguard Ch. 2 | ||
---|---|---|---|
Never did being sated feel so wrong. | |||
Remove all ![]() All Dawnguard players gain 1 ![]() |
Voice of Reason | Dawnguard Ch. 2 | ||
---|---|---|---|
The Dawnguard's powers of persuasion are the stuff of legends. | |||
Remove all ![]() |
Dawnguard 3[edit]
Boethiah's Army | Dawnguard Ch. 3 | ||
---|---|---|---|
Boethiah brings forth her Chosen Ones. | |||
Place 2 Chosen tokens on any empty spaces on the board. |
Chosen Invasion | Dawnguard Ch. 3 | ||
---|---|---|---|
The anarchic Chosen Ones flood the cities of Skyrim. | |||
Move each Chosen token 2 spaces towards its closest Stronghold. If a Chosen token reaches a Stronghold, remove the token and Degrade the Stronghold. If there are no Chosen tokens on the board, place 1 Chosen token on any empty space on the board. |
Boethiah's Protection | Dawnguard Ch. 3 | ||
---|---|---|---|
Active Event | |||
Chaos ripples from violence. | |||
Each time a Chosen token is removed from the board, add 1 ![]() |
Chosen Proliferation | Dawnguard Ch. 3 | ||
---|---|---|---|
Active Event | |||
The stream of Chosen Ones is unstoppable! | |||
At the beginning of each Game Turn, place 1 Chosen token in any empty space adjacent to another Chosen token. If there are no Chosen tokens on the board, place 1 Chosen token in any |
Free Roam[edit]
Comings and Goings | All Campaigns Free Roam | ||
---|---|---|---|
Active Event | |||
Change is not that welcome in Skyrim. | |||
When removing any Roaming Monster token, immediately place a new token of the same type on any space on the board. |
Grahkrindrog[edit]
Fort Cards[edit]
Castle Volkihar[edit]
In Castle Volkihar you can:
- Remove all your HUnger tokens,
placing up to 1on the Threat
Event deck. - Access any Market deck.
- Buy
for 5
.
- Upgrade and Enchant your items.
(((to the right of the card)))
Servants of
Molag Bal
Hall of the Vigilant[edit]
Armor | Follower | Weapons | ||
---|---|---|---|---|
Amulet of Stendarr |
||||
7 ![]() |
Mace of Stendarr |
2 ![]() | ||
8 ![]() |
![]() |
Stendarr's Aura |
2 ![]() |
Defenses
Fort Dawnguard[edit]
Armor | Follower | Weapons | |
---|---|---|---|
![]() |
Crossbow | ||
7 ![]() |
![]() ![]() ![]() |
Steal Bolts | |
10 ![]() |
![]() ![]() |
![]() |
Dwarven Crossbow, Dwarven Bolts |
15 ![]() |
![]() |
Enhanced Dwarven Crossbow, Explosive Bolts |
From the Ashes[edit]
Standing Stones[edit]
The Lover Stone |
Status | |||
---|---|---|---|---|
Each time you roll 1 ![]() Skill Test out of combat, gain 1 ![]() | ||||
You may only have one Standing Stone status card at a time. |
The Shadow Stone |
Status | |||
---|---|---|---|---|
Each time you succeed at any Shadow Skill Test out of combat, gain 1 ![]() | ||||
You may only have one Standing Stone status card at a time. |
The Mage Stone |
Status | |||
---|---|---|---|---|
Each time you succeed at any Sorcery Skill Test out of combat, gain 1 ![]() | ||||
You may only have one Standing Stone status card at a time. |
The Warrior Stone |
Status | |||
---|---|---|---|---|
Each time you succeed at any Might Skill Test out of combat, gain 1 ![]() | ||||
You may only have one Standing Stone status card at a time. |
Blessing (double sided)[edit]
Blessing of Arkay |
Status | |||
---|---|---|---|---|
![]() Gain 1 maximum ![]() | ||||
Blessing of Akatosh |
Status | |||
![]() Move 1 additional space. |
Blessing of Julianos |
Status | |||
---|---|---|---|---|
![]() Gain 1 maximum ![]() | ||||
Blessing of Kynareth |
Status | |||
![]() Gain 1 maximum ![]() |
Legendary Expansion[edit]
Daedric Influence (double sided)[edit]
Numbered[edit]
Tutorial[edit]
T6 | The List | ||
---|---|---|---|
I have some contacts in Windhelm, who owe me some favors. Time to get even. | |||
![]() | |||
I enter Candlehearth Hall and approach one of the guards off duty. He listens to me while I explain the situation. | |||
OBJECTIVE | |||
Convince the guard. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
He agrees to honor my request, he also seems eager to do what I ask. I give him the list. |
It takes all the Septims I have to convince him. I give him the list. | ||
The list the Thalmor gave me is long, I will have to use most of my contacts to fulfill the Thalmor's request. "My little pawn. You disappoint me. You chose |
0-99[edit]
Karon's Curse | 4 | ||
---|---|---|---|
Karon's voice echoes: "You don't understand what you're doing! The device is unstable!" | |||
The player with S1 loses 2 ![]() If no one has S1, ![]() |
5 | My Little Stallion Part I |
3 ![]() | |
---|---|---|---|
Reth is restless. "The Jarl stole my horse! Little Nightwind... small framed, runs like a snow fox... He's in the Jarl's stables. Please, retrieve him for me!"'' | |||
![]() | |||
OBJECTIVE | |||
Retrieve Nightwind from the Whiterun stables. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The guards saw me! And Nightwind escaped! | |||
Everything Reth said is true. Nightwind runs like a snow fox, even faster! I should return him to Reth. Or should I? | |||
OPTION 1 | OPTION 2 | ||
I'll return the horse to Reth. |
This horse is incredible! I'll keep it. |
7 | Moon Sugar Rising Part I |
3 ![]() | |
---|---|---|---|
![]() | |||
"Khajiit has wares if you have coin. Find me in my tent, maybe we can do business together? You will have to pay an investment fee, however." | |||
OBJECTIVE | |||
Invest in the enterprise. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
"Sorry, Khajiit have no interest if you ain't going to pay enough." | |||
"Zibam can offer you partnership, or a one-off boon for your services." |
9 | Moon Sugar Rising Part II |
4 ![]() | |
---|---|---|---|
Zibam shares what he's learned on the road. "The wise trader finds the best opportunities even if they must travel far to find them. Together, we shall take Zibam's caravan to Solitude and sell our valuable wares." | |||
![]() | |||
OBJECTIVE | |||
Deal Skooma on the streets. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
The guards are onto me! | |||
"When you sell with Zibam, a bond is formed. Profitable days ahead!" |
March of the Dead | 14 | ||
---|---|---|---|
The undead rise up in Morthal. | |||
Degrade Morthal. |
16 | Rags or Riches Part II |
2 ![]() | |
---|---|---|---|
![]() | |||
Before dragging the 'Prince' away, the thugs tell me: "If he's really that important to you, we'd be willing to let him go. For the right price." | |||
OBJECTIVE | |||
Princely ransom. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Otto escaped and somehow caused a riot in Riften. Degrade Riften. | |||
The thugs take my Septims. "He ain't no Prince, you know? How about you take this locked chest and we keep the Prince? We can't get it open, anyway." | |||
OPTION 1 | OPTION 2 | ||
Treasure! Nice! | Prince or not, Otto is my friend. |
The Forge Awakens | 21 | ||
---|---|---|---|
Active Event | |||
The forge is leaking powerful magic, able to be harnessed by those in the lands. | |||
All weapon Upgrades are 1 ![]() |
22 | A Home in Need Part I |
2 ![]() | |
---|---|---|---|
![]() | |||
Yazish paces the floor of the Bannered Mare. She's looking for soldiers. "My people are being besieged by the guards of The Rift. I need help!" She has no money to pay any mercenaries, and begs me for assistance. | |||
OBJECTIVE | |||
Hire mercenaries. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I help Yazish fund her militia. Grateful, she gives me an heirloom. |
Enraged, Yazish wreaks havoc in Whiterun, until the guards put her to the sword. Degrade Whiterun. | ||
"Thank you, kind stranger. We'll conquer back our Stronghold. Want to join?" |
26 | Righteous Fury Part I |
4 ![]() | |
---|---|---|---|
"If you wish to be a part of my detachment, you must prove yourself in a trial by combat in Windhelm." | |||
![]() | |||
OBJECTIVE | |||
Trial by combat. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
"Impressive, but don't get cocky." |
"That was pathetic. Get out of my sight." | ||
"A large Dunmer gathering has entered Skyrim from Morrowind. Your first mission will be to scout them out." |
28 | Righteous Fury Part III |
4 ![]() | |
---|---|---|---|
Terrified of me, the Dunmer escape to Morrowind. Before they leave, I take a strange trinket from one of them. An ally in Solitude can give me more information on it, for a price. | |||
![]() | |||
OBJECTIVE | |||
Appraise the trinket. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The fence in Solitude steals the trinket. | |||
The Dunmer use this trinket to keep sickness and disease away. They were escaping from a plague in Morrowind. They are probably all dead by now. |
32 | Paltry Company Part III |
3 ![]() | |
---|---|---|---|
![]() | |||
"Good work in tracking and catching the fugitive. We need to know why he targeted us. Interrogate him." | |||
OBJECTIVE | |||
Find the truth. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
The Company doesn't tolerate failure. Degrade Solitude. | |||
The fugitive insists the chicken were Daedra. He is convincing enough, now. Still, he'll remain in custody while Faveena checks his story. |
34 | The Whiterun Job Part I |
2 ![]() | |
---|---|---|---|
"The Jarl of Whiterun is looking for strong soldiers to serve in his fight against the Dark Brotherhood. Who will prove their worth?" | |||
![]() | |||
OBJECTIVE | |||
Prove your might. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The Jarl is unimpressed. | |||
"Well done, soldier. We have a job for you." |
38 | Death of a Thane Part I |
2 ![]() | |
---|---|---|---|
"The Brotherhood is looking for recruits. Those who are worthy can apply in Dawnstar. We will be watching you in the meantime." | |||
![]() | |||
OBJECTIVE | |||
Prove yourself to the Brotherhood. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The Brotherhood recruiter just looks at me. "..." I'm stabbed. | |||
The Brotherhood Initiate hands me a note. It's a contract with the name of a Thane of Hjaalmarch. My first official job for the Brotherhood. |
39 | Death of a Thane Part II |
3 ![]() | |
---|---|---|---|
![]() | |||
Accessing the Thane's estate is not easy. I'll need to bribe the guards. | |||
OBJECTIVE | |||
Bribe the guards. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
A Brotherhood Initiate visits me at night. "..." I'm stabbed. | |||
The guards will look the other way when I make my move to take the Thane's life. | |||
OPTION 1 | OPTION 2 | ||
I will fulfill the contract. | ''I'll secretly warn the Thane. He has powerful allies.. |
41 | Death of a Thane Part III |
3 ![]() | |
---|---|---|---|
The Thane thanks me. "Send word to Riften. The Black-Briars [sic] family will help me, but they may need convincing." | |||
![]() | |||
OBJECTIVE | |||
Convince the Black-Briars [sic] family. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I arrived too late. The Thane has been stabbed. Degrade Morthal. | |||
The Black-Briars travel from Riften and ensure the Thane's safety. I've saved a life today. The Brotherhood won't forget. |
Night Mother's Guidance | 42 | ||
---|---|---|---|
The Night Mother is pleased. | |||
Remove a monster token from the board. |
Friends in High Places | 43 | ||
---|---|---|---|
The Thane of Hjaalmarch never forgets. | |||
Restore Morthal. |
44 | Raving Ravens Part I |
4 ![]() | |
---|---|---|---|
I don't ask her anything, but Phebelle replies nevertheless. "My mentor, you ask? He was a very smart man, but also a raving lunatic. Did I say was? Is! He lives with the Hagravens in The Reach now. Could you please murder him for me?" | |||
![]() ![]() | |||
OBJECTIVE | |||
Infiltrate Timondre's lair. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I infiltrate the Hagravens' nest. |
I'm caught. The Hagravens do a number on me. | ||
Timondre is a calm and affable old man, dressed in a bright green robe. He hugs me before speaking. "Ah, yes, Phebelle, she's right in wanting me gone. I was pretty mean to her, if I'm honest. I've grown, though. These Hagravens have taught me many a thing. Do you want a sweetroll?" | |||
OPTION 1 | OPTION 2 | ||
He's so nice... I could never kill him. I'll spare Timondre. |
Personal growth is beautiful, but so is getting a job well done. I'll murder Timondre. |
47 | Dear Me Part I |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
The usually calm and collected Phebelle seems to be on the verge of a breakdown. "You need to help me. Somebody has been stealing my things, following me around, ruining my reputation. I know who it is. I want you to teach them a lesson." When I ask who is harassing her, she quickly covers my mouth with her hand. "Shh! She can hear us! It's me, obviously. I've been conspiring to destroy my own life. This ends now!" | |||
OBJECTIVE | |||
Reason with Phebelle. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
Phebelle stares at me, deeply confused. Then she starts crying. "Thanks! You saved me from myself!" |
"Nonsense!" She screams, "you are on my side, against me!" | ||
I leave Phebelle, still trying to wrap my mind around her situation. As I turn the corner, I see her, hiding in the shadows, spying on her own tent. A double! She hasn't seen me yet... | |||
OPTION 1 | OPTION 2 | ||
I should follow the double, and put an end to this madness.'' |
I need to warn Phebelle before she fully loses her mind. |
48 | Busy Phebelle | ||
---|---|---|---|
Phebelle is in an unusually good mood. "Oh! Thanks for visiting. I'm pretty busy at the moment. I've got nothing for you, I fear. Take a soul gem!" | |||
Place this card back in the deck. |
51 | Horse in Boots Part I |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
Molb points at a horse. "You see that horse? It's the slowest and most stubborn beast I've ever seen. I've been trying to teach it some tricks, but he won't learn. If only there was someone here who could shoe him..." | |||
OBJECTIVE | |||
Shoe a horse. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The horse happily runs around with his new shoes. Molb gives me a reward. |
My efforts are not appreciated by the horse. It kicks me. | ||
"Good job! You have a natural talent for this. Are you sure you don't want to end your adventuring days, and become a farrier? You could make a fortune!" | |||
OPTION 1 | OPTION 2 | ||
Shoeing horses for a living? Sounds like a great idea! |
Flattered as I am, I feel I have a greater purpose in life. |
52 | Orc Stew Part I |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
Molb has set up a very large table in a clearing in the forest. He seems nervous, excited. "They are all coming! My family! We only see each other every few years and today... Today we feast!" He runs around, making sure everything's perfect. "Oh, the stew! I forgot about it! I need meat. Could you hunt a few rabbits for me?" | |||
OBJECTIVE | |||
Hunt the rabbits. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I kill twenty rabbits in less than an hour. The forest will never be the same. |
The rabbits mock me. I persist for weeks. Molb's feast is over, but my pride won't let me stop. | ||
"Nice hunting! These rabbits look perfect. Now I need some Imp Stools and Jezbay [sic] grapes. Nothing too complicated. We should split up to go faster. What do you say?" | |||
OPTION 1 | OPTION 2 | ||
I have always felt attracted to mushrooms. I'll find the Imp Stools. |
The Jezbay [sic] grapes sound more exciting than the mushrooms. |
53 | Molb's Bright Future |
||
---|---|---|---|
Molb is napping. I wake him up. Still, he is not disturbed by that. "Things are looking good for old Molb, thanks to you, my friend. Have some of Molb's precious metals!" | |||
Place this card back in the deck. |
54 | Silent Charity Part I |
4 ![]() | |
---|---|---|---|
Jobaqanar whispers, as if he were conspiring. "I'm going to tell you a secret. I really think Mara is the best Divine. There it is. I said it. I want to donate money to the temple but nobody can find out... my reputation... Sneak in and drop the money there in my stead." | |||
![]() ![]() | |||
OBJECTIVE | |||
Turn in 5 ![]() | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
I sneak in the temple, and make the donation. Mara is satisfied. |
"Guards!", the priest screams, "a thief!" The guards arrest me. | ||
Right outside the temple, a shady looking woman approaches me. "I heard you are in the business of hidden donations. Good. I may have a job for you. Interested?" | |||
OPTION 1 | OPTION 2 | ||
The woman doesn't look trustworthy. I'll follow her and steal her money. |
Shady individuals offering me mysterious jobs in dark alleys? Sounds perfect! |
55 | Narrow Alley Part I |
4 ![]() | |
---|---|---|---|
Jobaqanar gets very close, until his nose is touching mine. "I've heard rumors of a secret black market set up by ex-members of the College in Solitude. I asked some contacts of mine and all hints seem to lead to this maze of narrow alleys here. I tried, but every time I got lost and found myself back here. Can you help me please?" | |||
![]() | |||
OBJECTIVE | |||
Find your way into the maze. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I made it. I emerge in a dimly lit hallway. People are staring at me, trying to understand if I'm going to be a problem. |
What was I doing? Where was I going? The blacksmith... right... | ||
"Who are you?" I turn to face a Dunmer. "Doesn't matter. Better to come with me before you're torn to pieces." He turns and enters a narrow door. | |||
OPTION 1 | OPTION 2 | ||
I'm out of my depth here. I'll accept this stranger's offer. |
I can take care of myself. I'll mix with the crowd. |
56 | Dwemer Syndrome Part I |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
Jobaqanar wipes a tear from his cheek. "Ah, the splendor of the Dwemer architecture. It moves me to the point of crying. Let's see if we can sneak in the ruins." | |||
OBJECTIVE | |||
Avoid the guard at the entrance of the ruins. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I enter the ruin unseen. | The guards catch me, but they are quite perplexed. "Everyone can access the ruin, just pay for the ticket." | ||
"I brought this trinket I had at home. I think it will be nice to decorate this place with more Dwemer artifacts, you know, to make it more authentic. Where should we start?" | |||
OPTION 1 | OPTION 2 | ||
I'll stay in the upper part of the ruin. |
I'll delve deep into the bowels of the mountain. |
58 | Generous Jobaqanar |
||
---|---|---|---|
Jobaqanar is busy, craving [sic] a wooden doll. "You're back! I'm afraid I've got no more errands for you. Here's a coin for your troubles." | |||
Place this card back in the deck. |
62 | Frightening Bones Part II |
4 ![]() | |
---|---|---|---|
![]() | |||
Tilsen will pay for this, I tell myself as I walk up to the guards. Her slapping days are over. Now, if I could only make the guards stop laughing at my story. | |||
OBJECTIVE | |||
Convince the guards to detain Tilsen. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The guards come to grips with the seriousness of the situation. |
One of the guards laughs so hard he has a heart attack. Draw S32. | ||
"Wait, no, I'm sorry! I was only joking!", Tilsen screams while she is dragged away to jail. I congratulate myself. |
64 | Silent Charity Part II |
4 ![]() | |
---|---|---|---|
![]() | |||
I stop at the Dead Man's Drink and the woman hands me a scroll. "These families have lost too much due to the war. We need to help them. Some High Elf noble is staying at the Jarl's Longhouse. U need you to create a distraction while I do some lifting. Don't muck this up." | |||
OBJECTIVE | |||
Start a concert in the street. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
People celebrate on the streets. The guards join in. Meanwhile, I see a shadow sneaking inside the Longhouse. |
It's not a party, it's a revolt. Clearly, I pushed them too far. Degrade Falkreath. | ||
I meet my employer outside town. "All done. This is your share of what's left. Time to say goodbye." |
66 | The Rival Part II |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
I explore a tomb, looking for a Draugr that looks like Drite. Not an easy task. After destroying a few of them, I find the one. The skin is a bit too saggy, and the whole body is slightly rotten, but it could fool Phebelle, if I dress the body appropriately. | |||
OBJECTIVE | |||
Lure the Draugr into a trap. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I bring the Draugr to Phebelle. She is so blinded by hatred, she doesn't realize she's been tricked. |
What a pathetic attempt," Phebelle sees right through my ruse. | ||
Phebelle belittles the Draugr for hours. At the end, the undead cannot take more psychological abuse and turns to dust. "That was exhilarating! Thanks!" Grateful, Phebelle gives me one of her rings. |
71 | Doppelganger | ![]() | |
---|---|---|---|
"Don't mind me; I'm just following you." Uses the same actions as the enemy, except Summon, ![]() ![]() ![]() |
72 | Red Harvest Part II |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
Molb's cousin is not happy about my reaction. He pulls his warhammer and starts hitting me. I manage to grab the plow in time, and use it as a makeshift shield. | |||
OBJECTIVE | |||
Plow shielding. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
I deftly block his attack with the plow. He is impressed. "I've got so much to learn." |
His warhammer hits me. I can hear my bones crack, right before his pointless apologies. | ||
Ashamed by his own reaction, Molb's cousin takes the plow and starts doing the job by himself. In his absence, I take some valuables from his home. |
74 | Dwemer Syndrome Part II |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
Click. My companion just triggered a trap. I get hit by numerous arrows. My vision starts to blur. I need to do something and fast. | |||
OBJECTIVE | |||
Concoct an antidote. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
That was close. I give my companion the side eye as they leave for the next room. |
Cold. Darkness closing in. Swimming in... nothing... A bucket of cold water brings me back to reality. | ||
"That was fun, and quite productive, I say. I couldn't find the right spot for this, so please have it as a token of my gratitude." |
77 | Funeral Deliveries Part II |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
The cave is dark and damp. I explore it, looking for the monsters, but there are none. They must have left. Through a crack in a wall, I see a small room with treasure. The opening is so thin I can only get one arm in, but if I could use that arm to break the stone, I could grab the treasure. | |||
OBJECTIVE | |||
Smash the wall. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I make the opening wide enough for me to take the treasure. |
I get my arm stuck. I starve for days, until I manage to break free. | ||
The cave was a bust. I should have brought the letter. These monsters will never know what they did. Still, there are plenty of resources I can take. |
78 | The Festival Part II |
4 ![]() | |
---|---|---|---|
The Bosmer is satisfied. "It was the right choice. Together we are stronger and we can schedule who covers which festival. Organization is key. Now, please go to Riften to fill up the forms and sign the twelve contracts in triple copies." | |||
![]() | |||
OBJECTIVE | |||
Read and understand the contract. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
"Very well. Here's your badge. We will let you know when your next shift is." |
"Not sure we can entrust you with the more delicate events. Don't worry, we will call you soon. Till then, forget you ever met us." | ||
"Unfortunately we don't have a uniform for you. You know... budget cuts. But don't worry. With your help we'll be back on track and you will get your cap with bells in no time! We'll meet again at our yearly convention." |
80 | Horse in Boots Part II |
4 ![]() | |
---|---|---|---|
I prepare to embark on my new adventure: becoming the best farrier in Tamriel. Molb points me to a contact at the Whiterun stables. | |||
![]() | |||
I start working but, only a few hours in, I start feeling a terrible sense of dread and despair. I'm mortally bored. This is not for me. | |||
OBJECTIVE | |||
Trash the place. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I trash the stables as a statement. I grab one of the horses. |
I'm not even good at trashing the stables. The horses react badly, and stomp all over me. | ||
The owner of the stables is shocked by my display of anger. "At last. I've been waiting for someone to release me from this damn job. Now I can go and live the life of adventure I always wished." He hugs me, takes a horse, and rides into the sunset. |
81 | Horse in Boots Part II |
4 ![]() | |
---|---|---|---|
![]() | |||
Molb just shrugs. "Your loss. If you're so good at something... oh damn it!" He screams, as a man rides away on the horse I just shoed. "Stop staring! Shoot him!" | |||
OBJECTIVE | |||
Shoot the horse thief. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
The man drops dead. Molb gives me the horse as a reward. |
Inefficiently, my arrows fly around the man. Molb's lost his horse, and expects me to pay for it. | ||
"Horse thieves, I hate them. You're a good shot. Maybe it's best if you keep being an adventurer. Not everybody has your talent and dedication." |
Your Next Shift | 82 | ||
---|---|---|---|
Active Event | |||
In any Stronghold, Turn In 4 ![]() ![]() This can only be done once per player per Game Turn. |
84 | Orc Stew Part II |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
I walk around Hag Rock Redoubt carefully, trying to find some Jezbay [sic] grapes for Molb. A group of Hagravens distracts me from my task. I have to defence myself. | |||
OBJECTIVE | |||
Clear 380. | |||
SUCCESS | FAILURE | ||
The Hagravens are gone. I pack up my grapes, and go back to Molb. |
As the pot boils, I think of all that I could have been: a hero, a legend... Instead, I'm hag stew. | ||
Thanks to me, Molb prepares his stew. All is ready for his guests. "This day will be remembered for years! Have you ever been invited to a proper Orsimer feast? You're family now. You can join us whenever you want." |
Orsimer Feast | 85 | ||
---|---|---|---|
Active Event | |||
"Rabbit stew! With Imp Stool and Jazbay grapes!" | |||
Players can Push using ![]() ![]() ![]() |
87 | Justice Elixir Part II |
4 ![]() | |
---|---|---|---|
"Who would do this?" Hesete asks. Her husband, full of guilt, tells me of Gisalg, an Argonian he betrayed a few years back. If I can find her, Maybe I can end this feud. | |||
![]() | |||
OBJECTIVE | |||
Divine the path to Gisalg. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Gisalg is hiding in the docks. She seems to be expecting me. "Ah, the bastard survived. Too bad." |
The Argonian escapes me. Within a week, another attempt is made on Hesete's husband's life. This time, it's successful. | ||
"So, are you going to take his revenge? Do you even know what he did? Do you care?" Gisalg's life is in my hands. | |||
OPTION 1 | OPTION 2 | ||
Justice is served with a sharp blade. Gisalg's head rolls, and I take her money as a reward. |
I see the kindred spirit in her, fighting for a lost cause. I spare her, and she agrees to follow me. |
88 | Gisalg Camareen | ![]() | |
---|---|---|---|
"Taproot, imp stool and... justice elixir!" Poison: Deal 1 ![]() beginning of each Combat Round. | |||
![]() |
Collect | 1 ![]() | |
![]() ![]() |
Stab | 1 ![]() |
91 | Isbrann Lyn | ![]() | |
---|---|---|---|
The Atronach flickers. | |||
![]() ![]() |
Ice Spike | 3 ![]() ![]() | |
![]() ![]() |
Firebolt | 2 ![]() ![]() |
92 | The Hollow Man Part I |
4 ![]() | |
---|---|---|---|
He doesn't know his own name, only that someone is waiting for him in Morthal. | |||
![]() | |||
When I arrive, the Jarl throws a party in his honor. 'The Day of Tyler', they call it. I engage in a drinking contest. | |||
OBJECTIVE | |||
Hold your mead. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Everyone in town gets to know, and like me. My friend accepts his name is Tyler. All is well. Or is it? |
I awaken in a pool of mead. My friend is gone. No one remembers him or the party. | ||
Terrified, Tyler approaches me. Someone slipped a note through his door last night. "We know what you did." The note has an Imperial sign at the bottom. He doesn't remember doing anything, though. | |||
OPTION 1 | OPTION 2 | ||
Whether he remembers or not, he needs to be brought to justice. |
Tyler is my friend, and I need to protect him. I need to escape Morthal. |
93 | The Hollow Man Part II |
4 ![]() | |
---|---|---|---|
![]() | |||
Vitius Afrey, Thane of Hjaalmarch, receives me at the Blue Palace. "That's the one! He killed my son! I demand justice!" The guards drag Tyler to prison. Something about the Thane is off, however. | |||
OBJECTIVE | |||
Detect lies. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Vitius is hiding something. Tyler gives me a long stare before being dragged to prison. I've made a terrible mistake. |
Justice has been done. A murderer will rot in jail. But why do I feel so bad now? | ||
I cannot let Tyler pay for a crime he hasn't committed. The Thane needs to be exposed! | |||
OPTION 1 | OPTION 2 | ||
I need to break Tyler out of prison. |
I'll make the Thane pay for his crimes! |
94 | The Hollow Man Part II |
4 ![]() | |
---|---|---|---|
![]() | |||
I reach Riften in the middle of the night. Tyler looks arounds [sic], and goes very pale. "I remember this place. I died here." He urges me to help him find out who he is. | |||
OBJECTIVE | |||
Test if Tyler is alive. | |||
ROLL | RESULT | PUSH | |
SUCCESS | FAILURE | ||
Tyler's face changes into a horrifying mask. he leaps up high in the air, landing on a rooftop. He disappears. |
The spell proves Tyler is alive and well. Relieved, he digs his claws deep into my abdomen. | ||
Tyler is a monster! But... he is my friend... I try to put my priorities in order. | |||
OPTION 1 | OPTION 2 | ||
He is a danger to everyone. He needs to be slain. |
Aren't we all, one way or another, monsters? Tyler deserves a chance of redemption. |
96 | The Hollow Man Part III |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
Vitius' manor is well protected, but I defeat the guards with ease. The Thane is there, waiting for me. "You're fighting the wrong cause. Prepare to die!" | |||
OBJECTIVE | |||
Clear 382. | |||
SUCCESS | FAILURE | ||
Vitius lies in a pool of his own blood. "We're all doomed, thanks to you." |
Gravely wounded, I escape. | ||
I search Vitius' documents for hints. My old friend Tyler is not what he seems, he's a powerful creature from the Oblivion plane, set on destroying everything in this world.
|
100-199[edit]
100 | Tyler | ![]() | |
---|---|---|---|
"Remember me? I don't!" | |||
![]() |
Charge | 3 ![]() | |
![]() |
Shock | 2 ![]() ![]() | |
![]() |
Recover | 2 ![]() ![]() |
102 | The Combination Part II |
4 ![]() | |
---|---|---|---|
![]() | |||
I speak with Arniel Gane, a researcher in the College of Winterhold. He asks me to help him with a ritual that will reveal the meaning of the tablet. | |||
OBJECTIVE | |||
Help with the ritual. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The ritual works. The runes on the tablet transform into a familiar language. |
The runes on the tablet swirl and change before me. The tablet melts. | ||
Arniel Gane is exhausted but excited. "The diary talks of an old Dwemer device, hidden in a remote ruin. We shall investigate the site immediately. Thank you so much, my friend. Take this as a token of my gratitude. |
103 | The Combination Part II |
4 ![]() | |
---|---|---|---|
![]() | |||
I enter the Winking Skeever and order some mead. Suddenly two Altmer are standing in front of me. "You have something we want." They draw their weapons. | |||
OBJECTIVE | |||
Clear 215. | |||
SUCCESS | FAILURE | ||
I beat the Mer and search their bodies. |
They search my bags as I bleed on the floor. | ||
There's a note on one of them. "Bring me the tablet. Failure is not an option." Now, I'm not sure if leaving the tablet behind was a good idea.
|
106 | Under the Weather Part III |
4 ![]() | |
---|---|---|---|
![]() | |||
"Thank you, my friend. Now I need to prepare for the incantation. In the meantime, would you mind checking the roof? It's too tight. I need to feel the leaks when it rains. Humidity is good for my bones." | |||
OBJECTIVE | |||
Break the roof. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I find pleasure in this task. I can forget my quest for a while and be proud of the result of my work. Maybe one day... |
The roof collapses. The house has no roof now. Also I'm severely wounded. | ||
Wuleen-Ei emerges from the house after a while with a new robe, drenched in rain water. He's beaming. "This is even better than the marshes! Thank you so much. You will always have a friend in Falkreath." |
109 | The Morning After Part II |
4 ![]() | |
---|---|---|---|
![]() | |||
I see others in rags; more people from the celebration I was a part of. "Welcome initiates. Come onstage and tell us what you learned from this experience." | |||
OBJECTIVE | |||
Share your story. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Words come out easily, filled with emotion and truth. Sharing this makes me wiser. |
I mumble. Nothing meaningful comes out. I try a joke. It doesn't land. Ashamed, I leave the stage. | ||
After everyone's had their chance to speak, the headmaster of the Bards College thanks us all. Another party begins. This time I'm more cautious. |
116 | Trial by Fire Part III |
4 ![]() | |
---|---|---|---|
![]() | |||
There's only one place powerful enough to destroy the relic: the Skyforge. I wait until nighttime and sneak in. | |||
OBJECTIVE | |||
Infiltrate the forge. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I reach the forge. The furnace is raging hot. I place the helmet on the burning coals and watch it melt. |
Beside the forge, I see a werewolf snarling at me. I run for my life. | ||
As I walk away from the forge. I have the feeling it's burning even hotter with renewed energy. |
117 | Trial by Fire Part III |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
I arrive at a ruined shrine of Talos. "Come on, there's plenty to do if we want to restore this shrine." Olav takes some tools from his bag and hands me a chisel. | |||
OBJECTIVE | |||
Repair the Statue. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
It's a long and tiring job, but the result is astonishing. I put the helmet on the shrine as a finishing touch. |
Clearly I am not cut out for this. Olav shakes his head. "Just stand guard." Without my help the job takes longer. | ||
The shrine is complete. A sense of peace and power surrounds me and I feel the blessing of Talos. |
119 | The Prophecy Part II |
4 ![]() | |
---|---|---|---|
![]() | |||
The Jarl of Winterhold addresses me. "Thank you for freeing the hold from those bandits. There is room in my court for a new Thane. Prove to me that you are a friend of Winterhold and the title is yours." | |||
OBJECTIVE | |||
Help people in Winterhold. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
"The title of Thane is yours. It's an honorary title, mainly, but there are a few perks someone like you could make use of." |
I fail to help people in even the most menial tasks. I disappoint everyone. | ||
I'm leaving Winterhold when the three women again appear in front of me. "Hail to you, Thane of the Pale." As before, they give me a note and leave. I'm wary of the content. The Jarl of The Pale is asking for me. | |||
OPTION 1 | OPTION 2 | ||
The first time they were right, why not this time? My destiny awaits. |
I and only I control my destiny. I burn the note, and forget this ever happened. |
123 | Delayed Wedding Part II |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
One of the workers at the meadery knows of Kelber. "That Redguard? He's just a drunk, but his pockets are deep. Help me improve my recipe, and I'll tell you where you can find him." | |||
OBJECTIVE | |||
Perfect the mixture. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
"Just a pinch of salt? That's genius! It will make customers thirsty and drink more!" |
My mead is terrible. Just by tasting it I develop a severe rash that spreads all over my body. | ||
"Kelber is in hiding. Some woman in Whiterun wants to make an honorable man out of him. If you know him like I do, you'll know that's not going to happen." | |||
OPTION 1 | OPTION 2 | ||
Kelber promised he would marry Alyanne, and that's what he'll do. |
If he doesn't want to marry her, it'll be best to tell her he's dead. |
124 | Delayed Wedding Part III |
4 ![]() | |
---|---|---|---|
![]() ![]() | |||
Kelber is a sack of nerves and mead. "You don't understand! She's not normal! Please!" He just needs some convincing. | |||
OBJECTIVE | |||
Talk sense into Kelber. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
"I could bake my own bread, tend to my garden... Thanks for making me see reason." We travel together to Whiterun. |
"You shouldn't meddle in other people's affairs." Kelber tries to drown me in a barrel of mead. | ||
I attend the wedding as a witness of honor. When the time comes to cut the cake, Alyanne slashes Kelber's throat instead. "My lifelong dream, accomplished! I am a widow, at last!" She screams, as the guards take her away. |
125 | Delayed Wedding Part III |
4 ![]() | |
---|---|---|---|
![]() | |||
I can see Alyanne doesn't take the news lightly. She's in pain, and only I can alleviate her suffering. | |||
OBJECTIVE | |||
Support Alyanne. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
We talk for hours, days and weeks. Alyanne and I become good friends. She has a gift for me. |
"You're lying, you cruel monster!" She draws a dagger and slashes my throat. | ||
Before I know it, I start spending nights at Alyanne's house. It doesn't take long before we're engaged, and then married. |
126 | The Other Side Part I |
4 ![]() | |
---|---|---|---|
Fulgentius struggles to carry his own luggage. "My servant was supposed to meet me here after taking care of some errands. Please check if he's still alive." | |||
![]() ![]() | |||
OBJECTIVE | |||
Ask around. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The servant left with someone who, according to the description, looks exactly like Fulgentius. I'm a bit confused. |
I'll never know what happened to the servant. | ||
"The one calling the shots said they were to go to Solitude." I don't really know what I should do: follow them or ignore the issue. | |||
OPTION 1 | OPTION 2 | ||
I'll follow the pair. I want answers. |
Clearly my help is not needed anymore. |
130 | For Honor and Glory Part I |
4 ![]() | |
---|---|---|---|
Covered in blood, Uglan Buglim is elated. "This is just the beginning. We need to purge the land of this scourge. Come with me." | |||
![]() ![]() | |||
OBJECTIVE | |||
Clear 3 ![]() | |||
SUCCESS | FAILURE | ||
They never stood a chance. I feel confident. I'm fighting for the right cause. |
My quest was honorable; my strength lacking. Uglan lies dead in front of me. | ||
We're [sic] just getting started. I know of a lair where there's a necromantic cult. Or we can go and check a cave where I know there are vampires. Your choice." | |||
OPTION 1 | OPTION 2 | ||
We'll face the necromancers. | Let's check out the cave. |
134 | Simus Bearclaw | ![]() | |
---|---|---|---|
"My axe, at your service." | |||
![]() |
Slash | 2 ![]() | |
![]() |
Chop | 3 ![]() | |
![]() |
Pay day | Lose 1 ![]() |
135 | Katly Harrier | ![]() | |
---|---|---|---|
"Just tell me where to aim." | |||
![]() |
Aim | 3 ![]() | |
![]() |
Shoot | 2 ![]() | |
![]() |
Pay day | Lose 1 ![]() |
136 | Eolin Carinie | ![]() | |
---|---|---|---|
"Years of study... for this." | |||
![]() |
Flames | 2 ![]() | |
![]() |
Spark | 3 ![]() | |
![]() |
Pay day | Lose 1 ![]() |
137 | Bahssi | ![]() | |
---|---|---|---|
"I kill for you. You pay me" Sneak (1) | |||
![]() |
Backstab | 2 ![]() ![]() | |
![]() |
Slash | 2 ![]() | |
![]() |
Pay day | Lose 1 ![]() |
138 | |||
---|---|---|---|
Your investigation didn't yield any results. There are traitors all around you, and you don't know who has betrayed you. Now, more than ever, your life is in danger. If only you had acted faster, more decisively, you wouldn't be in this situation. Carelian 'The Hunter', Edwayl 'The Summoner', Earare 'The Haggler' and Maurash 'The Mountain' have all disappeared. Murdered? Captured? You can only guess. Escaping Skyrim is becoming an increasingly appealing thought as, one by one, your fellow Blades fall. You can only blame yourself. | |||
The game is over. You have lost. Place all the cards and surplus tokens in a different |
141 | Merten the Bloody |
![]() | |
---|---|---|---|
"Justice will be served." | |||
![]() |
Hack | 3 ![]() | |
![]() |
Bash | 3 ![]() ![]() | |
![]() |
Inspire | ![]() ![]() |
Research Pays Off | 142 | ||
---|---|---|---|
Active Event | |||
"A small token of my gratitude." | |||
Turn In 7 ![]() ![]() ![]() This can only be done once per player per Game Turn. |
Might Makes Right | 143 | ||
---|---|---|---|
Active Event | |||
Prepare for the coming war! | |||
Once per Game Turn, in Whiterun, Turn In 2 ![]() ![]() ![]() |
Silent Aid | 144 | ||
---|---|---|---|
Active Event | |||
Septims waiting in their pockets; make a profit! | |||
Gain 1 more ![]() |
Killing Cultists | 145 | ||
---|---|---|---|
Active Event | |||
Attack from a distance. Get away unseen. | |||
Once per turn, one player can gain ![]() Skill Test in any one encounter. |
146 | Uglan Buglim | ![]() | |
---|---|---|---|
"For glory!" | |||
![]() |
Swing | 2 ![]() | |
![]() |
Slash | 2 ![]() | |
![]() |
Heal | 1 ![]() |
College Graduate | 149 | ||
---|---|---|---|
Active Event | |||
Your diplomatic skills saved the College. | |||
In Winterhold: Buy a Sorcery Skill by Turning In ![]() ![]() |
The Skyforge - Part III | 151 | ||
---|---|---|---|
Active Event | |||
Whiterun will be known for the quality of its steel for years to come. | |||
Upgrading equipment in Whiterun is 1 ![]() |
A Touch of Madness - Demons | 152 | ||
---|---|---|---|
Active Event | |||
When drawing a ![]() ![]() ![]() ![]() |
A Touch of Madness - Mania | 153 | ||
---|---|---|---|
Active Event | |||
When finishing a dungeon, roll ![]() ![]() ![]() ![]() |
154 | Brotherhood Initiate |
![]() | |
---|---|---|---|
"I do the Night Morhter's bidding, not yours." Sneak (1) | |||
![]() |
Backstab | 3 ![]() | |
![]() ![]() |
Swing | 2 ![]() |
(155) 3 | Mercenaries | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() |
Hack | 3 ![]() ![]() | |
![]() ![]() |
Crush | 4 ![]() | |
2 ![]() |
156 | Caylthe Lelant | ![]() | |
---|---|---|---|
"I respect your knowlege." | |||
![]() |
Ice Spike | 2 ![]() ![]() | |
![]() ![]() |
Firebolt | 2 ![]() |
157 | Angry Spirit | ![]() | |
---|---|---|---|
"GHAAAA!" In Winterhold, Turn In 4 ![]() ![]() | |||
![]() |
Frostbite | 2 ![]() | |
![]() |
Drain | Lose 1 ![]() ![]() |
158 | Tolgan Short-Tooth |
![]() | |
---|---|---|---|
"Mead and Battle! See you in Sovngarde!" | |||
![]() |
Punch | 1 ![]() | |
![]() |
Slap | 1 ![]() | |
![]() |
Mead! | 2 ![]() |
159 | Sereen Fishar | ![]() | |
---|---|---|---|
"Septims and mead, the true meaning of life." | |||
![]() ![]() |
Slash | 3 ![]() | |
![]() |
Backstab | 4 ![]() | |
![]() |
Pay day | Lose 1 ![]() |
160 | Arrested | ||
---|---|---|---|
For months, I've been rebuilding my life in Windhelm. One day, guards break into my home and arrest me for no apparent reason. I'm thrown in an empty cell, and left there to rot. The guards show up drunk at night, celebrating my capture. One of them falls asleep close to my door. I can see the keys poking out of his pocket and, while he is still asleep, grab them. I escape through the Windhelm jail. My path | |||
OBJECTIVE | |||
Flip this card. | |||
"To all Windhelm guards, Dangerous criminals are living in your midst. Their names are behind this letter. You must find and capture them. You'll be handsomely rewarded. Moivva Karnai" On the back of the letter, I find a list of Place your Player Figure in Windhelm. | |||
OPTION 1 | OPTION 2 | ||
I'll ask around at the inn, with Septims at the ready in case bribes are needed. |
I'll seek the assistance of an information broker to find Moivva Karnai. |
161 | Captured | ||
---|---|---|---|
I wake up with a terrible headache. My hands and feet are bound to a chair. What happened last night? A man, my captor, sleeps on a straw mattress nearby. I easily break my bindings, and face the sleeping guard. I dispatch him and explore the room. My captor's house is in a state of decay. Half of the roof collapsed a long time ago, and chicken freely roam around. Inside a satchel, I find a mysterious note. | |||
OBJECTIVE | |||
Flip this card. | |||
"Dear Nieerth, I hear you're good at finding people. This letter contains a list of names of people I need you to find and capture. I'll make it worth your while. Moivva Karnai" On the back of the letter, I find a list of Place your Player Figure in Riften. | |||
OPTION 1 | OPTION 2 | ||
I'll ask around at the inn, with Septims at the ready in case bribes are needed. |
I'll seek the assistance of an information broker to find Moivva Karnai. |
162 | Trapped | ||
---|---|---|---|
Narince, a travelling explorer, hires me to protect her while exploring some ruins. The place is quiet, yet it makes me feel uneasy. Deep in the ruins, she pulls a lever, and a cage falls right next to me, failing to trap me. We both silently stare at each other. Her disappointment is palpable. It only takes me one strike to defeat her. A note falls from my attempted captor's pocket as she falls. | |||
OBJECTIVE | |||
Flip this card. | |||
"Narince, It's been too long since we last spoke, and now I come to you asking for assistance. I need you to keep some people 'secure' in your ruins. Their names are on the back of this letter. I'll give you what you've always wanted if you do. Moivva Karnai" On the back of the letter, I find a list of Place your Player Figure in Whiterun. | |||
OPTION 1 | OPTION 2 | ||
I will recruit a might warrior to help me find Moivva Karnai. |
I'll reach out to someone wiser than me to help find Moivva Karnai. |
163 | Framed | ||
---|---|---|---|
I see a familiar face in the crowded streets of Solitude. Nitulus Jiris, a man I knew before I joined the Blades. When I approach him, he starts screaming "Murderer!" In a matter of minutes I'm arrested, and chained to a wall in the dungeons of Castle Dour. The man guarding me openly claims my arrest is an injustice. I manage to sway him to help me escape. Once released, I track down my accuser. He is not hard to find, living in the poorest quarter of the city. I break into his house and find a mysterious note. | |||
OBJECTIVE | |||
Flip this card. | |||
"Dearest Nitulus, You've known so many people throughout the years. Many of them joined the Blades' cause. You'll recognize their names on the back of this letter. If you manage to work your influence and get them arrestedm you'll be glad that you did. Moivva Karnai" On the back of the letter, I find a list of Place your Player Figure in Solitude. | |||
OPTION 1 | OPTION 2 | ||
I will recruit a might warrior to help me find Moivva Karnai. |
I'll reach out to someone wiser than me to help find Moivva Karnai. |
164 | The Rebel | 4 ![]() | |
---|---|---|---|
My old Blade friend Earare 'The Haggler' works as a sword for hire, and spends her time at the Inn in Dawnstar. | |||
![]() | |||
Suggested level: 1. | |||
The innkeeper tells me Earare's had a falling out with Jarl Skald the Younger. I find her outside, surrounded by the guards of the hold. | |||
OBJECTIVE | |||
Clear 347. | |||
SUCCESS | FAILURE | ||
I defeat the guards Nobody sees me. |
The guards overpower me, and I have to escape. I am a wanted person in Dawnstar. | ||
I escape Dawnstar with Earare. She lights a fire, and we share stories. She knew Moivva Karnai back when she ran with the pirates known as the Blackblood Marauders. Moivva used to hire them to smuggle passengers from Valenwood and the Somerset [sic] Isles. | |||
OPTION 1 | OPTION 2 | ||
I will concoct a potion of invisibility to infiltrate the ship. |
I will convince the guards of Windhelm to raid the vessel. |
165 | A Story for the Guild |
4 ![]() | |
---|---|---|---|
The Ragged Flagon in Riften is a meeting point for all sorts of lowlifes. | |||
![]() | |||
Suggested level: 0. | |||
There, I meet Mercer Frey, a young and promising member of the Thieves Guild. He seems to know Moivva Karnai. I try to loosen his tongue by sharing gold and stories with him. | |||
OBJECTIVE | |||
Befriend Mercer. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Mercer Frey is moved by my speech, and returns some of my gold. |
I stumble my way through the story. Mercer just keeps counting Septims. | ||
Moivva Karnai and Mercer Frey did a few heists together a few months back. She stashes her loot in a cave in Haafingar. It's probably well guarded, so I should consider bringing in reinforcements if I plan on storming it. | |||
OPTION 1 | OPTION 2 | ||
I will storm the hideout by myself. |
I will hire some mercenaries. |
167 | The Wrong Type of Thief |
4 ![]() | |
---|---|---|---|
Contacting the Thieves Guild in Riften is surprisingly simple. I arrange a meeting in an abandoned house at midnight. | |||
![]() | |||
Suggested level: 0. | |||
As soon as I arrive, I feel the tip of a dagger pressing against my back. "Hand over all the money, and don't try anything funny." That's what I get for trusting thieves. | |||
OBJECTIVE | |||
Beg her to stop stealing from you. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
My robber, a Dunmer called Karliah, decides she has taken enough from me. |
My pleading only enrages her further. | ||
While Karliah counts my gold, I ask her about Moivva Karnai. Turns out, she is all too happy to help me crush her. Moivva used to run with the Blackblood Marauders, a group of small-time pirates working around Skyrim. They are currently docked in Windhelm. | |||
OPTION 1 | OPTION 2 | ||
I will concoct a potion of invisibility to infiltrate the ship. |
I will convince the guards of Windhelm to raid the vessel. |
168 | Rumors at the Inn |
4 ![]() | |
---|---|---|---|
![]() | |||
Suggested level: 0. | |||
The sword of Maurash 'The Mountain' rests on a pedestal, up where everyone at the inn can see it. He is not a Blade any more; now he serves mead for the people of Morthal. He recognizes me, and we both celebrate the reunion. He tells me he is fearful for his life; someone has been following him for a few nights. He wants to disappear, and needs my help. | |||
OBJECTIVE | |||
Create a distraction. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Maurash 'The Mountain' gives me his sword. |
They see me. Now I'll be hunted, too. | ||
Maurash 'The Mountain' knows of a Khajiit who goes by the name of Moivva Karnai. He met her at the New Gnisis Cornerclub in Windhelm. He says she used to receive lots of packages from a friend in Elden Root. | |||
OPTION 1 | OPTION 2 | ||
I'll infiltrate the New Gnisis Cornerclub pretending to be a Skooma addict. |
I'll create a distraction at the club. |
172 | The Invisible Plan |
4 ![]() | |
---|---|---|---|
Before facing the Blackblood Marauders I'll need to make sure my endeavor is a safe one. I decide to concoct an invisibility potion using the alchemy station at The White Phial. | |||
![]() | |||
Suggested level: 2. | |||
The invisibility potion recipe is not an easy one, but I trust my alchemical skills. | |||
OBJECTIVE | |||
Brew invisibility potion. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
They don't even notice me. | The effect lasts less than I expected. I rush out, dropping some of my equipment. | ||
I find Moivva Karnai's bunk bed. Under the mattress, there's a sealed envelope. The letter inside gives me some revealing information. |
174 | Clean Hands | 4 ![]() | |
---|---|---|---|
No need to break a sweat when I can pay somebody else to do it for me. | |||
![]() ![]() | |||
Suggested level: 1. | |||
I'll try to round up a number of motivated cutthroats, and point them in the right direction. That way, I'll just stroll in afterwards to take the spoils. | |||
OBJECTIVE | |||
Hire mercenaries. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
My negotiation skills save the day. |
They take part of my equipment as payment. | ||
The mercenaries make a quick job of the bandits. They also take most of the treature. However, I find disquieting evidence regarding Moivva Karnai. |
175 | Snitch! | 4 ![]() | |
---|---|---|---|
![]() | |||
Suggested level: 1. | |||
I tell the guards in Windhelm about the Blackblood Marauders' ship, and about all the terrible things the bandits have done. They find the sound of my voice too boring. Maybe I can spice up my story with some coin. | |||
OBJECTIVE | |||
Bribe the guards. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The guards are grateful for my generosity. |
The guards will require a heftier payment. | ||
I follow the guards from a safe distance and there, in the captain's quarters, I find a piece of evidence. |
185 | Ulfric's Militia |
4 ![]() | |
---|---|---|---|
Ulfric Stormcloak, a young and ambitious soldier from Eastmarch, is gathering a small army to retake Markarth. | |||
![]() | |||
Suggested level: 3. | |||
He receives me in his tent, and listens to my problem. "I've had problems with the Thalmor in the past. If they find out I'm helping you, we'll be in trouble. That man over there, Feinar, secretly works for them. Make sure he keeps quiet forever, and we'll talk." | |||
OBJECTIVE | |||
Backstab Feinar. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I hide Feinar's body, and search his tent. |
Feinar catches me before I can slit his throat. I've been made. He attacks me, and then runs away. | ||
By becoming his partner in crime, I've earned Ulfric Stormcloak's trust. "I've heard some noise among my contacts. One of your people is talking to the Thalmor. You've been betrayed. I recommend you find the traitor before anybody else dies." | |||
OPTION 1 | OPTION 2 | ||
I'll try and meet with Maurash 'The Mountain'. |
I'll find Carelian 'The Hunter'. |
186 | The Black-Briars [sic] Family |
4 ![]() | |
---|---|---|---|
The true rulers of Riften, more powerful than the Jarl, are the Black-Briars [sic] family. They are known to make deals with desperate parties. | |||
![]() | |||
Suggested level: 2. | |||
A young woman named Maven receives me, and hears my plea for help. "Our situation is also dire. Another meadery is trying to undercut our business. We cannot have that, can we?" | |||
OBJECTIVE | |||
Burn the meadery. | |||
ROLL | RESULT | PUSH | |
SUCCESS | FAILURE | ||
The meadery burns as Maven gives me a heavy sack of Septims. |
The terrified workers escape the smoking meadery. They are not out of business, but they'll be closed for a while. | ||
Maven has friends in high and low places. She knows everything that happens in Riften and beyond. Moivva has been spotted in secret meeting with a member of the Blades. Betrayal! I need to warn my allies. | |||
OPTION 1 | OPTION 2 | ||
I'll find Earare 'The Haggler'. |
I'll find Edwayl 'The Summoner'. |
191 | Behind Closed Doors |
4 ![]() | |
---|---|---|---|
![]() | |||
Suggested level: 2. | |||
A fletcher in Windhelm says he saw Carelian in his shop earlier, coming from the Gray Quarter. I track my target through the district, until I find his home. I enter the house, only to find a bow aimed at me. The string is released. I have to react. | |||
OBJECTIVE | |||
Use the door as a shield. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
I manage to use the door to block the arrow. I call my companion's name and he seems to relax a bit. |
The arrow strikes me in the shoulder and my arm goes numb. | ||
"Sorry about that. Somebody is hunting me. How ironic." I explain the situation and he shares his suspicions. "I've never trusted Maurash 'The Mountain'. He betrayed his oath to become an innkeeper." | |||
OPTION 1 | OPTION 2 | ||
A Blade's oath is forever. I'll investigate Maurash 'The Mountain'. |
He attacked me. How could I trust him? I'll investigate Carelian 'The Hunter'. |
193 | Brewing Betrayal |
4 ![]() | |
---|---|---|---|
Since Earare 'The Haggler' moved to Morthal, she has been posing as an apprentice alchemist. | |||
![]() | |||
Suggested level: 3. | |||
I enter the store, and she points at the alchemy lab. "My boss will kill me if I don't finish these potions. Help me." | |||
OBJECTIVE | |||
Brew potions for Earare. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
My proficiency impresses Earare 'The Haggler'. She gives me one of the potions I brewed. |
I make a mess in the lab. I'll need to repair what I broke. | ||
Earare 'The Haggler' takes me to a room on the upper floor. "The Khajiit story doesn't hold. Someone has been feeding her information. As far as I know either Carelian 'The Hunter' or Edwayl 'The Summoner' have turned their coats on us." | |||
OPTION 1 | OPTION 2 | ||
Edwayl has been holed up in Winterhold since this whole thing started. Suspicious. |
I don't trust Carelian 'The Hunter'.I'll investigate him. |
195 | Weak Hands | 4 ![]() | |
---|---|---|---|
![]() | |||
Suggested level: 3. | |||
My friend Edwayl 'The Summoner' is in a good mood, but something is bothering her. "I've been trying to perfect my last Enchantment, but I've run out of rings to test it. I have all the materials, but my hands are not good enough in the forge. Can you help me?" | |||
OBJECTIVE | |||
Forge ring. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Edwayl 'The Summoner' gladly shares her resources with me. |
I ruin Edwayl's experiments. | ||
"Moivva, that cursed Khajiit, managed to get us all in no time. How did she know how to find us? A traitor. I suspect the Altmer, Carelian 'The Hunter'... and Earare 'The Haggler'. She's too fond of money, that one. You should check what they're up to." | |||
OPTION 1 | OPTION 2 | ||
A High Elf will always be a High Elf. How could I trust Carelian? I'll investigate him. |
I never trusted Earare. She is too eager to make a profit. I'll investigate her. |
198 | A Bust for All Seasons |
4 ![]() | |
---|---|---|---|
![]() | |||
Suggested level: 4. | |||
I arrive at the College of Winterhold and ask the Archmage if he can let me into Edwayl's sleeping quarters. "Certainly! For a price. My sleeping quarters are quite empty and I'd very much appreciate having some kind of decoration. Something like a bust. Of myself." | |||
OBJECTIVE | |||
Sculpt a bust of the Archmage. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The Archmage breaks down crying. "It's... beautiful... Thank you." |
"This is just insulting. I'll show you to Edwayl's sleeping quarters, but you owe me more." | ||
I enter Edwayl's quarters. There, right on top of her pillow, I find a note. |
199 | Reading the Ashes |
4 ![]() | |
---|---|---|---|
I decide to ask some people in the Gray Quarter about Carelian 'The Hunter'. | |||
![]() | |||
Suggested level: 4. | |||
I find an old woman, dressed in typical Ashlander attire, who is staring at me. "I know your friend, come inside and we can talk." As soon as I enter the hut I'm hit by the perfume of incense and spices. The woman offers me a glass and it's clear she won't trust me unless I accept her hospitality. | |||
OBJECTIVE | |||
Digest the beverage | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The beverage is incredibly refreshing. All the weariness of travel falls from my shoulders. |
I faint. All is black. When I wake up the Ashlander is looking at me with a disappointed expression. | ||
"Your friend keeps odd company. I've seen a lot of Altmer and Khajiit visiting him recently. I don't trust him." While lost in thought, a man bumps into me and runs away. I realize he's left a note at my feet. |
200-299[edit]
203 | Elevated Evidence |
4 ![]() | |
---|---|---|---|
I follow Earare's footsteps to her old shelter to Dawnstar. | |||
![]() | |||
Suggested level: 3. | |||
I talk to the locals, trying to get a feel for what she did during her time there. Her moral compass has always been dubious, and she's always sided with whoever pays more. Behind her old house, I find a rucksack hanging from a tall branch on a tree. That could be the evidence I'm looking for. | |||
OBJECTIVE | |||
Shoot the sack down. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
The rucksack falls. I open it, and reveal its contents. Money and treasure, no evidence. |
I fail to get my hands on the rucksack. | ||
A child slips a note in my pocket while I'm distracted. |
210 | |||
---|---|---|---|
You listen to the High King. "The Thalmor shouldn't be operating in my kingdom... But you don't know, do you? The war is over. The Dominion and the Empire have signed an armistice. The Blades have been disbanded. I have granted you an audience out of respect, but you must leave my palace immediately. Take this, and may Talos watch over you." The High King gives you a sack of Septims. "Find a place to hide. A storm is coming your way." | |||
OBJECTIVE | |||
Flip this card. | |||
Chapter 1 is complete. Place all the cards and surplus tokens in a different |
211 | |||
---|---|---|---|
Underwhelmed by the evidence you are bringing, the guards refuse to let you into the Blue Palace. The High King will not hear your story today, and there is little you can do to stop the Thalmor. You head to the Winking Skeever to drown your sorrows in mead. There, you see a High Elf boasting of the armistice signed by the Emperor and the Aldmeri Dominion. "We won! Your Emperor gave up!" The news hits you like a hammer: the Blades have been disbanded. You need to find a place to hide. A storm is coming your way. | |||
OBJECTIVE | |||
Flip this card. | |||
Chapter 1 is complete. Place all the cards and surplus tokens in a different |
(214) 5 | Tyler | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Charge | 3 ![]() ![]() | |
![]() |
Shock | 2 ![]() ![]() | |
![]() |
Disable | ![]() ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(215) 4 | Altmer Assassins | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 4 ![]() | |||
![]() ![]() |
Swing | 2 ![]() | |
![]() |
Flames | 3 ![]() | |
![]() |
Freeze | 2 ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
217 | Merten the Bloody |
![]() | |
---|---|---|---|
Member of the Blades | |||
"It's you! You saved my life, you know that? Let me repay the favor." | |||
FOLLOWER![]() ![]() |
218 | Glossic Chales |
![]() | |
---|---|---|---|
Member of the Blades | |||
"What you did was heroic. I want to be a hero too. Let me follow you." | |||
FOLLOWER![]() ![]() |
219 | Maeos Rosewood |
![]() | |
---|---|---|---|
Member of the Blades | |||
"We have to stick together, if we want to survive." | |||
FOLLOWER![]() ![]() |
220 | Sheb Buzar | ![]() | |
---|---|---|---|
Member of the Blades | |||
"There's honor in death. I want to have that honor by your side." | |||
FOLLOWER![]() ![]() |
221 | Lurta Avidal | ![]() | |
---|---|---|---|
Member of the Blades | |||
"You've done a great thing for the Blades. I owe you my life." | |||
Gain 1 ![]() |
222 | Tirein Gavdus |
![]() | |
---|---|---|---|
Member of the Blades | |||
"The Blades owe you a great deal. I want you to have this." | |||
Gain 1 ![]() |
Unexpected Help | 223 | ||
---|---|---|---|
Active Event | |||
One of the Blades offers their help for a time. | |||
Once per Game Turn, each player gains ![]() |
Moment of Respite | 224 | ||
---|---|---|---|
Powerful allies are helping you, drawing attention upon themselves. | |||
Remove 1 ![]() |
Hammer, Anvil and Soul Gems | 225 | ||
---|---|---|---|
Active Event | |||
You know where to find a master of the craft. | |||
When upgrading or enchanting in Solitude, ![]() |
(226) | Kalna | ![]() | |
---|---|---|---|
— | |||
For 1 turn, fights as a ![]() ![]() ![]() | |||
![]() ![]() |
Backstab | 3 ![]() | |
![]() ![]() |
Swing | 2 ![]() |
227 | Moivva Karnai | ![]() | |
---|---|---|---|
"This one will help you. This one remembers her debt." | |||
![]() ![]() |
Claw | 2 ![]() | |
![]() |
Stab | 2 ![]() | |
![]() |
Invisibility | Sneak again |
228 | Moivva Karnai |
![]() | |
---|---|---|---|
"This one knows how to keep your identity secret." | |||
Remove 1 ![]() If you have S19, ![]() ![]() |
230 | Black Sacrament |
4 ![]() | |
---|---|---|---|
I find a secluded place to attempt the Black Sacrament ritual. | |||
![]() ![]() | |||
Suggested level: 4. | |||
"Sweet Mother, sweet Mother..." "Putting a price on Moivva's head, are we?" "...send your child unto me..." "I'm impressed. Didn't expect you to go this far." "...for the sins of the unworthy must be baptized in blood and fear." "Letting others do the heavy lifting. You're a devious one, my capricious servant. Will they listen? I can't wait to see!" | |||
OBJECTIVE | |||
Perform the Black Sacrament. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Nothing happens. I clean up the mess, bones, hearts, blood... Hopefully this won't have been a waste of time. |
Nothing happens. I clean up the mess, bones, hearts, blood... Hopefully this won't have been a waste of time. | ||
The day after, I receive a strange letter. An invitation. The Brotherhood wants to meet me. This is unusual. "See? All paths lead to me. They want to recruit | |||
OPTION 1 | OPTION 2 | ||
Only by joining the Brotherhood can I make sure they take my contract. I'll accept. |
I did the Sacrament. Now it's in the hands of the Brotherhood. Time to follow a different lead. |
233 | High Profile | 4 ![]() | |
---|---|---|---|
"They've accepted you into their ranks. See their faces? They admire you! You're on the way to becoming the next Keeper." The Brotherhood gives me my first contract: | |||
![]() ![]() | |||
Suggested level: 5. | |||
OBJECTIVE | |||
Prepare the assassination. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I take note of Silna's daily itinerary. Killing her should be easy, now. |
My attempts at preparing for my crime are underwhelming. I'll have to improvise. | ||
I feel I'm as ready as I could be. This is a high profile assignment. I only hope I won't let the Brotherhood down. Now I need to choose how I'll do the deed. | |||
OPTION 1 | OPTION 2 | ||
An ambush in the forests of Haafingar is the best approach. She won't expect a direct attack. |
Poison, the silent killer. I'll be far away before she realizes she's dead. |
235 | Secret Door | 4 ![]() | |
---|---|---|---|
The Understone Keep always filled me with reverence. The ancient Dwemer complex is a miracle of architecture. | |||
![]() | |||
Suggested level: 5. | |||
I snap out of my fascination. I need to find a way to enter the complex and find the information I need. Why does the Daedra want the Jarl dead? | |||
OBJECTIVE | |||
Infiltrate the Keep. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
No one saw me. If only I had more time to explore. |
I didn't expect the Dwemer to have left so many active traps behind. How frustrating. How fascinating. | ||
The Jarl is involved in too many plots to keep track of. In a relatively new parchment I find references to Moivva Karnai. What's clear is that Hrolfdir is an obstacle to the Daedric Prince's plans. The name of Ulfric Stormcloak appears several times in Hrolfdir's documents. I should pay his men a visit. | |||
OPTION 1 | OPTION 2 | ||
I'll take some gold from the Jarl's coffers. |
Dwemer metal; can't dream of a better treasure. |
236 | Hard Boiled | 4 ![]() | |
---|---|---|---|
The Jarl of Markarth is dead. The Reachmen are to be blamed. The city is frantic and accessing Understone Keep is almost impossible. | |||
![]() | |||
Suggested level: 5. | |||
I decide for a more diplomatic approach and try to probe the guards for more information. | |||
OBJECTIVE | |||
Gossip with the guards | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The guards are more than willing to share what they know. They are scared. Something doesn't sit right with them. |
They drive a harder bargain than I expected. | ||
The Jarl was working to stop the Thalmor activity behind Ulfric's back. The plot is more complex than I thought. How is a Daedric Prince involved in all this? How does Moivva fit in this picture? I have to follow the leads I have, and they all point to Ulfric Stormcloak. | |||
OPTION 1 | OPTION 2 | ||
The guards give me access to their armory. |
The guards give me access to their treasury. |
238 | Wounded Soldier |
4 ![]() | |
---|---|---|---|
The village of Rorikstead is barely a couple of huts in a muddy field. Moivva has been seen there recently. | |||
![]() ![]() | |||
Suggested level: 5. | |||
When I arrive, I'm taken to Rorik's house, where his friend Jouane begs for my help. "He's wounded. He'll die without the right treatment. I can heal his wounds, but the poison in his blood is too strong. Help me, please!" | |||
OBJECTIVE | |||
Heal Rorik. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Aldmeri poisons are too simple. I treat Rorik, and bring him back to health. |
Jouane grows impatient and finishes the antidote himself. Rorik will be weakened for the rest of his life, but he will live. | ||
"We appreciate your help. From now on, you'll always be welcome here, in the town of Rorikstead. Mark my words: one day, this will be a big stronghold. Bigger than Whiterun." I ask Rorik about Moivva, and he seems to remember her. "Help me make my town great, and I'll help you find your Khajiit." | |||
OPTION 1 | OPTION 2 | ||
Rorik gives me Septims for my troubles. |
Grateful, Rorik gives me building materials. |
239 | Little Horse Thief |
4 ![]() | |
---|---|---|---|
Moivva has recently been seen in the small village of Rorikstead. I arrive in the morning, to find a woman crying on the main road. "My child! Help me! He is lost! He was playing at the stables. He climbed a horse, and the horse ran away, with him on top. Find my poor Lokir, please!" | |||
![]() ![]() | |||
Suggested level: 2. | |||
I find the child in a clearing in the forest. A mudcrab crawls menacingly towards him. The horse is dead. | |||
OBJECTIVE | |||
Snipe mudcrab. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
Everyone in Rorikstead celebrates the return of Lokir. |
Lokir grabs a rock and crushes the mudcrab. I bring him back to Rorikstead. They all thank me for my help. | ||
Rorik meets me at his home. "Thanks for your help. Lokir will live a long and happy life. I need your assistance once more, my friend." He's trying to make his town great, and there are many things to be done. When I tell him my story, a deal is struck. | |||
OPTION 1 | OPTION 2 | ||
Rorik gives me Septims for my troubles. |
Rorik gives me access to his garden. |
240 | Hush Hush | 4 ![]() | |
---|---|---|---|
Deneth's bleak mood is turning into frustration. "Well, if you must know, the reason I feel like this is because people keep saying that we caused the Great Collapse, and it's very annoying because it's not true! I heard that someone is spreading these rumors all through Skyrim. Could you maybe help 'quiet' these rumors for good?" | |||
![]() ![]() | |||
Suggested level: 5. | |||
OBJECTIVE | |||
Terminate rumors. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
No one else will be spreading rumors for a while. |
I fail. A new rumor starts of how I tried to 'silence the people.' | ||
"Again? Really? I thought I told you that it's impossible to deal with a Daedric Prince. Seriously, find something else to do. It's not worth it to waste your time on this fruitless endeavor." | |||
OPTION 1 | OPTION 2 | ||
It's true. This is useless. I'll try doing something else instead. |
No! There must be a way to defeat that Daedric Prince! After all I've been through! |
243 | Nightshade Spice |
4 ![]() | |
---|---|---|---|
Poisoning Silna Althen shouldn't be a challenge. "Subtle. I like your style." | |||
![]() | |||
Suggested level: 6. | |||
I infiltrate Silna Althen's home, and poison her food. | |||
OBJECTIVE | |||
Prepare a Nightshade salad. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
A few days later, I receive the news. Silna Althen died during breakfast. |
My colleagues at the Brotherhood break the news for me: the poison didn't work. Silna Althen still lives. I failed. | ||
"Creative, ruthless and brave. Why haven't we met before? You'll serve me well, I know that now. Time to murder my old minion, Moivva. I'll guide you to her. Would you rather have me wound her, or take my sword and ensure a good killing?" | |||
OPTION 1 | OPTION 2 | ||
I'll take the Ebony Blade. | Let Mephala weaken Moivva. |
244 | Infiltration | 4 ![]() | |
---|---|---|---|
"Runil has retired, and found his peace. Good for him. Now, the Thalmor need someone to replace him. I wonder... where could we find a willing Altmer?" The Brotherhood is sending one of their own, the High Elf Dhana Chamus, to infiltrate the Thalmor detachment and learn of Moivva's whereabouts. I need to help Dhana. | |||
![]() | |||
Suggested level: 5. | |||
OBJECTIVE | |||
Infiltrate the Thalmor camp. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Dhana infiltrates the Thalmor. The Brotherhood now has an agent there. I'm paid for my services. |
I make Dhana's infiltration more difficult and risky than it should have been. She orders me to walk away, and does it all on her own. | ||
"You see? No bad deed goes unrewarded, my dear lackey. Now you know where to find Moivva. I have a gift for you but remember: you owe it all to me, Mephala." | |||
OPTION 1 | OPTION 2 | ||
Let Mephala weaken Moivva. |
Accept the Ebony Armor from Mephala. |
245 | Questions and Altmers |
4 ![]() | |
---|---|---|---|
The voice is quiet. At last. For the first time, I feel I can think on my own. That Altmer, Runil, must know something. I'll have to extract the truth from him, one way or another. He's old and frail. I knock him out, and drag him to a hut in the forest. | |||
![]() ![]() | |||
Suggested level: 5. | |||
When he wakes up, I see the fear in his eyes. | |||
OBJECTIVE | |||
Interrogate Runil. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
"I regret my time with the Thalmor. I need to atone for my sins. Please, let me help you in your endeavor." |
Runil refuses to talk. I blink for a second, and feel a growing heat. Somehow, he has summoned a Flame Atronach. I run for my life. | ||
"Bravo! Attacking a poor old man! You've made me proud, my dearest pawn. Now be a good minion and destroy Moivva." She's back. Her name flashes in my mind: | |||
OPTION 1 | OPTION 2 | ||
Mephala weakens Moivva. |
Mephala gives me her Ebony Armor. |
248 | Home Improvement |
4 ![]() | |
---|---|---|---|
The village of Rorikstead needs workers. They are building new houses everywhere, and my help will be appreciated. | |||
![]() ![]() | |||
Suggested level: 5. | |||
In exchange, they can give me valuable information about Moivva, who's been staying there recently. | |||
OBJECTIVE | |||
Build houses. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Your work will endure the test of time. The people of Rorikstead are grateful. |
These huts will protect them from the rain, but won't survive the winter. Underwhelming effort. | ||
Rorik walks with me through his town. He has big plans for Rorikstead, but I see sadness in his eyes. He will never recover from the horrors of war. He tells me about Moivva. He knows how to find her and can help me in my quest. | |||
OPTION 1 | OPTION 2 | ||
Rorik gives me his shield. | Rorik sends his friend Jouane with me to defeat Moivva. |
250 | One Last Try | 3 ![]() | |
---|---|---|---|
![]() | |||
Suggested level: 6. | |||
"Don't you ever tire?" Deneth asks. Desperate, I fall on my knees. My eyes begin to well up and, in between sobs, I start narrating my whole story to Deneth. | |||
OBJECTIVE | |||
Plead. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
"I had no clue. I'm so sorry all this happened to you. To think I considered myself unlucky..." |
"Yeah, that's a pretty sad story, but it still doesn't hold a candle to mine." | ||
"You mentioned a Moivva Karnai and some Thalmor. I've heard of a place where Thalmor are meeting, Moivva could be there as well. Would you like me to send someone there to check it out? If not, I could teach you this powerful spell. | |||
OPTION 1 | OPTION 2 | ||
I'll learn the spell. | Let him send a scout to Moivva's hideout. |
251 | Can I Have Some More? |
4 ![]() | |
---|---|---|---|
![]() | |||
Suggested level: 5. | |||
Deneth listens to my story. "You put your life at risk. Mephala is not an easy opponent to best. I will help you. I can suggest one of our students to assist you in facing Moivva Karnai or I can give you an enchanted item. | |||
OBJECTIVE | |||
Ask for more. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
"Certainly. I'll try and help you as much as we can." |
"I'm really sorry. I would love to help, but that's all we can spare." | ||
I meet Nalvrala Omeds, a young Dunmer apprentice. She seems eager to join me. I wonder what the best strategy is. Having more people on my side could make me an easier target. | |||
OPTION 1 | OPTION 2 | ||
I'll accept Nalvrala Omeds' help. |
I don't need any student's help. |
254 | 5 ![]() | ||
---|---|---|---|
Moivva Karnai is holed up in a manor house in Haafingar. | |||
Gain 6 |
255 | 4 ![]() | ||
---|---|---|---|
Moivva Karnai has an escort of Thalmor guards. | |||
256 | 3 ![]() | ||
---|---|---|---|
Whoever betrayed the Blades is in hiding with Moivva. | |||
257 | 2 ![]() | ||
---|---|---|---|
Time to strike. Moivva won't see me coming. | |||
258 | Mjoll the Lioness | ![]() | |
---|---|---|---|
"I will avenge my brother."
| |||
![]() |
Swing | 3 ![]() | |
![]() |
Slash | 2 ![]() | |
![]() |
Protect* | — |
259 | Glossic Chales | ![]() | |
---|---|---|---|
"My knowledge, at your service." | |||
![]() |
Ice Spike | 2 ![]() ![]() | |
![]() |
Fire Bolt | 2 ![]() |
260 | Jouane Manette | ![]() | |
---|---|---|---|
"Don't get hurt!" | |||
![]() |
Heal | 2 ![]() | |
![]() |
Heal Party | ![]() ![]() |
261 | Maeos Rosewood | ![]() | |
---|---|---|---|
"Cover me! I'll take them down from afar!" | |||
![]() |
Aim | 3 ![]() ![]() | |
![]() |
Shoot | 2 ![]() | |
![]() |
Inspire | ![]() ![]() |
262 | Sheb Buzak | ![]() | |
---|---|---|---|
"Today's not my day. Maybe tomorrow." | |||
![]() |
Hack | 3 ![]() | |
![]() ![]() |
Bash | 2 ![]() ![]() |
263 | Runil | ![]() | |
---|---|---|---|
"Regrets... so many regrets..." | |||
![]() ![]() |
Bound Axe | 2 ![]() ![]() | |
![]() |
Summon Daedra | ![]() |
264 | Nalvrala Omeds | ![]() | |
---|---|---|---|
"I want to test what I'm learning." | |||
![]() |
Firebolt | 2 ![]() ![]() | |
![]() |
Slash | 2 ![]() |
(265) | Apprentice | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() |
Shovel | 3 ![]() ![]() | |
![]() ![]() |
Slap | 1 ![]() |
(266) | Reachman Archer |
![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Shoot | 4 ![]() | |
![]() |
Aim | 6 ![]() |
267 | |||
---|---|---|---|
"I am so proud of you, my lovely lackey. Let her blood flow. This is what happens to those who bore me, keep that in mind." With Moivva dead, the Thalmor start an | |||
OBJECTIVE | |||
Flip this card. | |||
For the next twenty five years, you make yourself at home in Skyrim. You build a house, make friends, have a family, and leave your adventuring days behind. Every night, however, nightmares keep you Congratulations, you won. |
268 | |||
---|---|---|---|
You lower your weapons and look around you. There's been enough destruction. It's time to rebuild. Moivva pledges allegiance to your cause. You can't be sure she won't betray you, but for now you are glad with your decision. | |||
OBJECTIVE | |||
Flip this card. | |||
For the next twenty five years, you make yourself at home in Skyrim. You build a house, make friends, have a family, and leave your adventuring days behind. You still exchange correspondence with the other surviving Blades. You saved their lives, and they will be forever grateful. Moivva keeps her promise and helps you keep |
269 | |||
---|---|---|---|
You hear news of your fellow Blades. One after one, they are found and murdered by the Thalmor. Those who are not so lucky are captured, brainwashed and enslaved. You did this. | |||
OBJECTIVE | |||
Flip this card. | |||
For the next twenty five years, you make yourself at home in Skyrim. You build a house, make friends, have a family, and leave your adventuring days behind. Every night, you are kept awake. The guild of Game over. You have lost. |
280 | Bandit Politics |
||
---|---|---|---|
Jarl Siddgeir appreciates my visit. "You know the secret to great statesmanship? Septims. Control the gold, and you'll control the people. Justice, authority and morals are secondary. There's a group of bandits operating in my hold. They are making a killing, and I want a cut. They are my subjects after all, don't you think?" | |||
![]() ![]() | |||
Suggested level: 3. | |||
OBJECTIVE | |||
Strike a deal. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The bandits respect my position as negotiator, and accept the offer. |
The bandits accept the Jarl's offer, but not before taking all my gold. | ||
Jarl Siddgeir is mildly pleased with my performance. "More taxes! Isn't it glorious!" When I enquire about who's been trying to ruin my reputation, he dismissively points outside. "The Dunmer, the one selling trinkets. Tiresi Dreelo. She said something about you being a heretic. Never believed her, though." | |||
OPTION 1 | OPTION 2 | ||
The Dark Brotherhood could help me find out more about this conspiracy. |
I need to find this Tiresi Dreelo, and discover her motives. |
282 | Investigate Skooma Dealers |
||
---|---|---|---|
The Jarls calls me to Mistveil Keep. "I need you to take care of a delicate situation. There's rumors of Skooma dealers operating in Riften. I cannot tolerate that. Find out if these rumors are true." | |||
![]() ![]() | |||
Suggested level: 2. | |||
OBJECTIVE | |||
Break in. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
During my investigation, I find a hidden cache of reagents. |
The investigation is successful, but at a very high cost. I've become addicted to Skooma. | ||
The rumors were true. There is a Skooma dealing ring operating in Riften. Laila is satisfied. "I'll have to investigate further, but this is a good start. The person you're looking for is called Taven Rathis. She came highly recommended from Windhelm, and told me some surprising stories about you." | |||
OPTION 1 | OPTION 2 | ||
The Thieves Guild could help me find out more about this conspiracy. |
I need to find this Taven Rathis, and find out her motives. |
283 | Steal the Armor |
||
---|---|---|---|
Jarl Skald calls me in. He's furious. "Legate Catium, that bastard, is doing the rounds in Whiterun. Met him during the Great War. Imperial scum. Steal his armor. We'll melt it and turn it into forks." | |||
![]() | |||
Suggested level: 2. | |||
OBJECTIVE | |||
Obtain the armor. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The place is empty. I chose the right time. I'm sure they won't notice some missing Septims. |
I barely manage to get to the armory before the guards are alerted to my presence. I take the armor and run for my life. | ||
Jarl Skald invites me to feast at the White Hall. "Like the forks? They used to be an armor!" He winks at me; a pretty disagreeable visage. "A Dunmer came by a few weeks back. Taven Rathis. She made some outlandish claims about you. Nothing that should concern you, thought." | |||
OPTION 1 | OPTION 2 | ||
The Companions of Whiterun could help me find out more about this conspiracy. |
I need to find this Taven Rathis, and find out her motives. |
285 | Through the Window |
||
---|---|---|---|
![]() | |||
Suggested level: 3. | |||
Tiresi's house is nearly a ruin. How can anyone live here? Sneaking through a window should be easy, but guards are patrolling the area. I should be careful. | |||
OBJECTIVE | |||
Avoid the guards. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I waltz my way around the guards, and through the window. Nobody sees me. |
The guards see me clumsily trying to climb the window. I thank their greed and corruption. | ||
I search the house, trying to understand why this Dunmer would try to harm my reputation. I find documents, letters, proof of a conspiracy that I wasn't expecting. The name of Ulfric Stormcloak is mentioned several times, along with the words "war", "rebellion" and "chaos". I need to warn the High King, immediately. |
286 | Social Threat | ||
---|---|---|---|
![]() | |||
Suggested level: 3. | |||
I enquire around Understone Keep, trying to find out more about this mysterious Dunmer. People aren't eager to talk. Maybe some gold will loosen their tongues. | |||
OBJECTIVE | |||
Socialize. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
People in the court of Markarth are fascinated by my presence. They tell me stories, and point me in the right direction. |
I try to befriend a group of Thalmor. A stupid idea. They give me some information, but they suspect me now. | ||
Tiresi Dreelo made an impact in Understone Keep. Half the people think she's wise and righteous when she criticizes the Empire. The other half agree that the Nords have too much power in Skyrim. Something is off. A guard heard Tiresi discussing how a war in Skyrim would be beneficial for business with one of the members of the Silver-Blood family. I need to warn the High King, immediately. |
288 | Frozen Hearth, Frozen Minds |
||
---|---|---|---|
![]() | |||
Suggested level: 3. | |||
As soon as I set foot in the Frozen Hearth in Winterhold, every face turns towards me. I hear everyone whispering, looking concerned. It doesn't look like they'll let me investigate freely. Unless... | |||
OBJECTIVE | |||
Assuage them. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The whole inn erupts in thunderous applause. They love how charming I am! |
Everyone starts laughing at me and understands I'm not a threat, simply a ridiculous wannabe adventurer. | ||
I find out after chatting with the locals that a Dunmer by the name I mention got drunk at the inn a few days back. She starting going on about how the High King was going to pay for being a heathen and that his time was coming to an end. This seems more serious than I first thought. I need to warn the High King, immediately. |
289 | A Winterhold Tail |
||
---|---|---|---|
![]() | |||
Suggested level: 2. | |||
I see a shrouded figure roaming the streets of Winterhold. Suspicious. Could this be Taven Rathis? Better follow to make sure. | |||
OBJECTIVE | |||
Shadow the figure. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I follow the figure until it unhoods. A Dunmer! Taven Rathis? |
I trip. As the figure starts screaming, the street floods with people. The figure confronts me. It's a Dunmer. | ||
"Hahaha! You thought I was Taven Rathis? Please, you're speaking with someone who has devoted their entire life to this cause, not some new recruit. Leave, heathen. I have no time for you. You'll meet the same fate as Torygg soon enough." King Torygg is doing just fine. What did he mean? I need to warn the High King, immediately. |
294 | Unwillingly Drafted |
||
---|---|---|---|
Ulfric escapes to Windhelm. Skyrim is thrown into chaos. The conflict between Stormcloaks and Imperials becomes a civil war. The Blades are dragged into the conflict by their Jarls. The Imperial Legion prepares an ambush for Ulfric Stormcloak in Darkwater Crossing. Imperial Players: Each roll a Sneak Skill Test. The faction that rolls the most Imperial Victory: Move 1 Ulfric Stormcloak capitulates before the | |||
A few weeks pass. Ulfric is set to be executed in Helgen, when the appearance of a dragon derails the sentence. The Blades are now involved in a conflict that they never wanted any part of. Special Rules Each Turn: After drawing an Event card, move each Chapter Failure: If any player has 4 |
295 | Searching for the Truth |
||
---|---|---|---|
I've heard of a strange stone that's fallen from the sky in a small village in Eastmarch. Since it appeared, villagers have been fighting each other for no good reason. I retrieve the stone and carry it to the College of Winterhold. | |||
![]() | |||
Suggested level: 3. | |||
I assist the researchers in a ritual to remove its magical protections. | |||
OBJECTIVE | |||
Investigate the artifact. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The incantation is a success. The stone opens, revealing a piece of parchment. |
The stone is destroyed, along with some of my components. A piece of parchment rests among the fragments. | ||
The parchment is written in an arcane language. With the help of Urag Gro-Shub and the resources of The Arcanaeum, I translate part of the writing. There are some references to the origin of the Dunmer, The Testing and the Reclamation. One word catches my attention: Boethiah. | |||
OPTION 1 | OPTION 2 | ||
It takes one Daedric Prince to find another. I'll need to make strange alliances. |
There are scholars around Skyrim that could help me learn more about Boethiah. |
297 | A Private Conversation |
||
---|---|---|---|
I receive notice of a Dunmer inciting the guards of Riften to rebel against the Jarl. The Dunmer spends his time hidden in the underbelly of the city, where the Thieves Guild have their hideout. | |||
![]() ![]() | |||
Suggested level: 3. | |||
I need to find and interrogate him. | |||
OBJECTIVE | |||
Find the Dunmer and interrogate him. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The Dunmer speaks, also spilling information regarding a secret stash of gold. |
The operation is a disaster. I manage to capture the Dunmer right in front of Mistveil Keep, where all the guards can see me. | ||
It's hard to follow his rantings. "The Chimer will rise to their true power! I will be one of the chosen ones, once the oppressors are routed out of our promised land! Our Prince is guiding us!" He's clearly deranged, but I realize he is not alone. He is part of a cult operating all across Skyrim. | |||
OPTION 1 | OPTION 2 | ||
It takes one Daedric Prince to find another. I'll need to make strange alliances. |
Taven Rathis has recently been seen in The Pale. |
300-399[edit]
300 | Revenge of the Cult |
||
---|---|---|---|
![]() ![]() | |||
Suggested level: 4. | |||
I approach the cave at night. Everything's quiet and I start wondering if the note I found was correct or if the cult has abandoned the place. Suddenly all hell breaks loose and I'm surrounded by Dunmer. | |||
OBJECTIVE | |||
Disrupt the cultists. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The last one falls. I hear him laughing. "Oviron Salith will have you on your knees, your blood will be spilled in Windhelm." |
I escape. The cultists are mocking me. "Run, you puny mortal. Oviron Salith will find you. Your blood will adorn our altar in Windhelm." | ||
I have a name and a place now: Oviron Salith, Windhelm. I have to find more about this person. I stop at an inn to gather my thoughts and I hear some Nords mention that groups of Dunmer have been seen gathering outside Whiterun. | |||
OPTION 1 | OPTION 2 | ||
I trust my instincts and go to Whiterun. |
Oviron is in Windhelm. I don't need more information. |
305 | My Dinner with Taven |
||
---|---|---|---|
![]() ![]() | |||
Suggested level: 4. | |||
I go into a cave, searching for Taven Rathis and, sure enough, I find her. She's sleeping on the floor. To slay her then and there would be despicable. Maybe I could try talking to her. | |||
OBJECTIVE | |||
Cast Enthrall spell. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Taven wakes up and even seems happy to see me. We engage in fruitful conversation. |
Taven wakes up, but she seems to have a huge headache. Better help her with that. | ||
Taven tells me a lot about her life and, eventually, tells me about a hidden temple that the cult has in Windhelm and a portal that they have managed to open to "join forces in the beyond." | |||
OPTION 1 | OPTION 2 | ||
I will hit them where it hurts: home. I'll go to their temple in Windhelm. |
I'll find out more about the portal with the help of the sorcerers at Winterhold. |
306 | Academic Thrill |
||
---|---|---|---|
Farengar Secret-Fire is a known eminence in the world of Daedric studies. He is reclusive and arrogant, but there's no doubt his knowledge in the matter is unparalleled. | |||
![]() | |||
Suggested level: 4. | |||
He is not too keen on helping me, though, as he doesn't really trust me. Convincing him to share his wisdom is going to be challenging. | |||
OBJECTIVE | |||
Turn In 5 ![]() | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Farengar appreciates my gifts, and understands my cause. He will help me. |
Farengar doesn't trust me. He will denounce me if I make a mistake. Still, he feels aligned with my objectives. | ||
He pulls a series of volumes from his library, and embarks on a fascinating research journey. He wakes me up from a long nap. He is surprisingly excited. | |||
OPTION 1 | OPTION 2 | ||
"These Boethiahns have a temple in Windhelm. Unbelievable!" |
"Reckless! They've opened a portal to Oblivion. Stop them!" |
309 | |||
---|---|---|---|
You see the shadow of Taven Rathis sneaking through the siege of Whiterun. You'll have to run through the battle to catch her. Gather all players in Whiterun and Resolve each Skill Test on card 314 in order. Any player Skill Test 6 success: Flip this card. | |||
Taven Rathis lies at your feet. You search her belongings as quickly as you can. What you find chills you to the core. The cult is promoting dissent and violence throughout Skyrim. You still don't understand their motives. The siege is raging outside but someone else will have to deal with it. You have to focus on a more subtle and dangerous threat: Oviron Salith, the leader of the cult. Chapter 2 is complete. Place all the cards and surplus tokens in a different |
310 | |||
---|---|---|---|
You search through Windhelm, trying to find where the temple is hidden. Gather all players in Windhelm and Resolve each Skill Test on card 315 in order. Any player Skill Test 6 success: Flip this card. | |||
You infiltrate the temple. The size of this conspiracy is staggering. They are promoting dissent and violence throughout Skyrim. How would they benefit from a civil war of this magnitude? Oviron Salith, leader of the cult, must die, so peace can reign again in the region. Chapter 2 is complete. Place all the cards and surplus tokens in a different |
311 | |||
---|---|---|---|
You recruit the assistance of the mages at the College of Winterhold to try to find the portal. Gather all players in Winterhold and Resolve each Skill Test on card 316 in order. Any player Skill Test 6 success: Flip this card. | |||
The ritual is successful. The portal lies deep within Monahven, the Throat of the World, the largest mountain in Skyrim. The mages at the College warn you, though: only by eliminating the sorcerer who opened the portal in the first place, will you be able to close it. The ritual points you to your objective: Oviron Salith, a Dunmer wizard of terrifying power. Chapter 2 is complete. Place all the cards and surplus tokens in a different |
313 | |||
---|---|---|---|
You failed. The conspiracy grows strong. You hear of the leader of the cult, Oviron Salith, and how his actions are driving the war between the Empire and the Stormcloaks. You could have prevented a bloodbath. The Thalmor's influence grows. Those closest to you meet a bitter end at their hands. For the moment, all seems lost. | |||
OBJECTIVE | |||
Flip this card. | |||
The game is over. You have lost. You can play Chapter 3 Place all the cards and surplus tokens in a different |
314 | The Siege of Whiterun |
||
---|---|---|---|
1 — Ask the Companions of Whiterun for help. | |||
ROLL
|
RESULT | PUSH | |
Success: In skill test 6, Push: ![]() ![]() | |||
2 — Avoid belligerent soldiers. | |||
ROLL
|
RESULT | PUSH | |
Failure: Lose 1 ![]() ![]() | |||
3 — Arrows fall from the sky! | |||
ROLL
|
RESULT | PUSH | |
Failure: Lose 1 ![]() ![]() | |||
4 — Trebuchets fire over Whiterun. | |||
ROLL | RESULT | PUSH | |
Failure: Lose 1 ![]() ![]() | |||
5 — You tend to your wounds before proceeding. | |||
ROLL | RESULT | PUSH | |
Success: Gain 1 ![]() ![]() | |||
6 — The Dunmer turns toward you, almost as if she knew you were there to end her life. | |||
ROLL | RESULT | PUSH
— | |
Success: Flip 309 to continue. |
315 | The Hidden Temple |
||
---|---|---|---|
1 — The word on the street can be quite useful. | |||
ROLL
|
RESULT | PUSH | |
Success: In skill test 6, Push: ![]() ![]() | |||
2 — An invisibility potion will be an asset. | |||
ROLL
|
RESULT | PUSH | |
Success: In skill test 6, ![]() | |||
3 — You hear of a hidden entrance to the temple. | |||
ROLL
|
RESULT | PUSH | |
Success: In skill test 6, ![]() | |||
4 — The hidden entrance is at the bottom of the well. | |||
ROLL | RESULT | PUSH | |
Success: In skill test 6, ![]() | |||
5 — You have to pick the locked doors quietly. | |||
ROLL | RESULT | PUSH | |
Success: In skill test 6, ![]() | |||
6 — This is it, the entrance to the inner sanctum. Time to enter and learn the true nature of the cult. | |||
ROLL
|
RESULT | PUSH
— | |
Success: Flip 310 to continue. |
316 | Portal Research |
||
---|---|---|---|
1 — Convincing the Archmage will be a challenge. | |||
ROLL
|
RESULT | PUSH | |
Success: In skill test 6, Push: ![]() ![]() | |||
2 — Research in the Arcaneum [sic]. | |||
ROLL
|
RESULT | PUSH | |
Success: In skill test 6, ![]() | |||
3 — You need components for the ritual. | |||
ROLL
|
RESULT | PUSH | |
Success: In skill test 6, ![]() | |||
4 — You hunt a Storm Atronach to gather Void Salts. | |||
ROLL | RESULT | PUSH | |
Success: In skill test 6, ![]() | |||
5 — You need to ward yourself for the ritual. | |||
ROLL | RESULT | PUSH | |
Success: In skill test 6, ![]() | |||
6 — You are as ready as you could be. | |||
ROLL | RESULT | PUSH
— | |
Success: Flip 311 to continue. |
320 | The One That Got Away |
||
---|---|---|---|
The cult, the war... These are all important matters, but something has remained in the back of my mind for some time now. There was another Dunmer with Taven Rathis that day in front of the Blue Palace. She got away and I haven't heard anything about her. And I know what I need: revenge. | |||
![]() | |||
Suggested level: 5. | |||
OBJECTIVE | |||
Ask around | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The people of Solitude seem to remember the Dunmer quite well. They tell me what they know. |
I interrogate all the wrong people, until someone sells me the information I need. | ||
Tiresi Dreelo is the name of the Dunmer I seek. I'm told of her whereabouts. I'm also told, however, about an Imperial soldier who is on a crusade against Boethiah. She might be of help. | |||
OPTION 1 | OPTION 2 | ||
No business shall remain unfinished. I'll find Tiresi and end her. |
I'll delay my revenge. An ally is more valuable. |
322 | The Inheritance Conspiracy |
||
---|---|---|---|
![]() ![]() | |||
Suggested level: 4. | |||
I find Giara Sibanis mumbling in a clearing of the forest. "Oviron Salith is friends with the High King. The High King, no less! And he has lunch with Ulfric Stormcloak every day. Dunmer, Altmer, Argonians... they are all part of it. I need to..." She stares at me with concerning intensity. "Good. You're here. Help me understand these documents. They use a magic cypher." She hands me some legal documents regarding an inheritance. | |||
OBJECTIVE | |||
Legal lingo. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
She walks around, furiously. "So, my sister gets to keep the house, and I only get the horse. I don't want it!" Gain 1 Horse. |
The documents are too complicated. I recruit the assistance of a bureaucrat. | ||
Giara calms down. "My poor father. He died of exposure. Always liked the great outdoors, poor soul. Oviron Salith, you ask? Yes, I am going to kill him." She tells me of Oviron's secret temple, deep in Monahven, the Throat of the World, the largest mountain in Skyrim. | |||
OPTION 1 | OPTION 2 | ||
It's now or never. Time to storm the portal. |
There's a side entrance to the cave that leads to the portal. I'll sneak in, unnoticed. |
324 | Philosophy for Adventurers |
||
---|---|---|---|
![]() ![]() | |||
Suggested level: 6. | |||
The cave is cold and wet. Soon I'm shivering and my clothes are damp. I painfully reach the chamber where Xiosa Ondell lives. He's sitting near the entrance, oblivious to the cold. I tell him about my predicament. "You cannot see what's in front of you. Free will is an illusion. We will never break these invisible chains. Give up and accept your fate." | |||
OBJECTIVE | |||
Philosophical debate. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Xiosa is still not convinced by my words, but he's impressed by my passion and the clarity of my thoughts. |
He clearly doesn't deem me worthy of his time. He mentions where I can find Oviron. | ||
He speaks slowly, emphasizing every word. "Oviron's lost his way. He was the most ardent of us; now he's drunk on power. He's become the very thing we wanted to defy.I'll help you." Xiosa tells me of where the portal is hidden: Monahven, the Throat of the World, the largest mountain in Skyrim. | |||
OPTION 1 | OPTION 2 | ||
There's no time for elaborate plans. As someone once said "For Glory!" |
I remember my time with the Thieves Guild and the Dark Brotherhood. Silence is my best ally. |
328 | Story of My Life | ||
---|---|---|---|
![]() | |||
Suggested level: 6. | |||
There she is: Tiresi Dreelo. Unflinching, relentless, unswayable. I approach her. She's eager to tell me why she joined the cult. "Well, actually, it's more a family than a cult, you know. I think you'll find that everyone we like is welcome here. I used to work in an inn and when I decided to join, everything started coming up great for me. It really reminds me of the time that a very vile person walked into the inn and decided that it was a good idea to..." | |||
OBJECTIVE | |||
Sit and listen. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
"...and then I came here! Thanks for listening!" |
"Hello? Did you just fall asleep? Unbelievable." | ||
"Look, the person who'll explain why you should join us better than I is Oviron Salith. I'll let you know where to find him." She points me to a cave in Monahven, the Throat of the World, the largest mountain in Skyrim. That's where the portal lies. | |||
OPTION 1 | OPTION 2 | ||
Tiresi is prodigious with details. She gives me directions for the temple. |
Tiresi is far too keen for me to take a direct approach. I see a side path on the map. |
331 | Pincer Movement |
||
---|---|---|---|
There's an entrance to the cave through the ruins of Helgen. The bandits in the area could make accessing it difficult. I prepare a strategy to catch them off guard. | |||
![]() ![]() | |||
Suggested level: 7. | |||
OBJECTIVE | |||
Strategy. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Years of training paid off. The Blades are still a force to be reckoned with. |
They saw it coming and prepared a counteroffensive. I won, but at a heavy price. | ||
I approach the final chamber with a feeling of dread. Magic energy sparks around me. Time to show the world what I'm made of. |
332 | High Ground | ||
---|---|---|---|
The most obvious way of accessing the cave is through Skybound Watch Pass. | |||
![]() ![]() | |||
Suggested level: 3. | |||
From the entrance, I see a large cultist patrolling the area. Killing him from afar shouldn't be too difficult. | |||
OBJECTIVE | |||
Snipe. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
The cultist bites the dust. I haven't lost my touch. |
My arm aches, the fatigue is setting in. I need to lighten my burden. | ||
I approach the final chamber with a feeling of dread. Magic energy sparks around me. It's time to show the world what I'm made of. |
334 | Hammer and Anvil |
||
---|---|---|---|
East of the mountain, there is a small cave, Pinepeak Cavern. Inside, there's a hidden entrance. | |||
![]() ![]() | |||
Suggested level: 6. | |||
I carefully sneak around the bears that sleep there, hoping I won't wake them up. | |||
OBJECTIVE | |||
Tip-toe. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I sneak through, wondering how many bears I've encountered in my life. |
The bear roars and charges. I don't have time to fight. I run away. | ||
I approach the final chamber with a feeling of dread. Magic energy sparks around me. It's time to show the world what I'm made of. |
336 | Giara Sibanis | ![]() | |
---|---|---|---|
"Fight without fear." | |||
![]() |
Slash | 2 ![]() | |
![]() |
Feint | 2 ![]() | |
![]() |
Charge | 9 ![]() ![]() ![]() ![]() |
337 | |||
---|---|---|---|
Oviron Salith is undefeated. The cult snares the war, promoting violence across the province. When the dust settles, a new status quo is born. Followers of Boethiah take positions of responsibility all over Skyrim. A dark conspiracy that you allowed to flourish. | |||
Game over. You lost. |
338 | Bevler Narsen | ![]() | |
---|---|---|---|
"Feed me the blood of my enemies!"
| |||
![]() |
Cover* | — | |
![]() |
Betrayal | ![]() ![]() | |
![]() |
Beserk | 5 ![]() ![]() ![]() |
(339) | Dragon | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Claw | 2 ![]() ![]() | |
![]() ![]() |
Bite | 5 ![]() | |
![]() |
Breath | ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(340) | Blood Dragon | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Claw | 3 ![]() ![]() | |
![]() ![]() |
Bite | 7 ![]() | |
![]() |
Breath | ![]() ![]() | |
5 ![]() ![]() ![]() ![]() ![]() |
(341) | The Crypts of Morthal |
![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Swing | 3 ![]() ![]() ![]() | |
![]() |
Impale | 5 ![]() ![]() | |
![]() |
Frost Breath Shout |
6 ![]() ![]() |
(342) | Dremora Kynreeve |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() |
Maul | 4 ![]() | |
![]() |
Tear | 3 ![]() | |
![]() |
Firebolt | 3 ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(343) | Angry Mob | ![]() | |
---|---|---|---|
2 ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() |
Brawl | 2 ![]() |
(344) | Yazish the Vengeant |
![]() | |
---|---|---|---|
5 ![]() ![]() | |||
Sneak 2 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 3 ![]() ![]() | |
![]() ![]() |
Crush | 4 ![]() ![]() |
(345) | Stronghold Skirmish |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Swing | 2 ![]() ![]() | |
![]() |
Crush | 3 ![]() |
(346) | Stronghold Guards |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Slash | 3 ![]() ![]() |
(347) | Hold Guards | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 2 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Slash | 2 ![]() ![]() | |
1 ![]() |
(348) | Assassin | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() ![]() |
Backstab | 3 ![]() | |
![]() ![]() |
Swing | 2 ![]() |
(349) | Expert Assassin |
![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() |
Backstab | 5 ![]() | |
![]() ![]() |
Swing | 2 ![]() |
(350) | Thane of Morthal |
![]() | |
---|---|---|---|
5 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Shoot | 3 ![]() | |
![]() ![]() |
Aim | 4 ![]() ![]() |
(351) | Bloody Den | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 3 ![]() | |||
Lose double ![]() *Drain: Heals 1 ![]() | |||
![]() ![]() |
Swing | 2 ![]() | |
![]() |
Drain* | 2 ![]() | |
![]() |
Freeze | 2 ![]() ![]() |
(352) | Vampire Lair | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 3 ![]() | |||
Lose double ![]() *Drain: Heals 2 ![]() | |||
![]() ![]() |
Swing | 2 ![]() | |
![]() |
Drain* | 3 ![]() | |
![]() |
Freeze | 2 ![]() ![]() |
(353) | Master Vampire Lair |
![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
Lose double ![]() *Drain: Heals 2 ![]() | |||
![]() ![]() |
Swing | 2 ![]() | |
![]() |
Drain* | 4 ![]() | |
![]() |
Freeze | 3 ![]() ![]() |
(354) | Dremora Valkynaz |
![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() |
Hack | 3 ![]() | |
![]() ![]() |
Chain Lightning |
![]() ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(355) | Draugr | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() |
Swing | 2 ![]() | |
![]() ![]() |
Eviscerate | 3 ![]() |
(356) | Moivva's Guard | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Hack | 4 ![]() ![]() |
(357) | Thalmor Justiciar |
![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() ![]() |
Firebolt | 2 ![]() ![]() | |
![]() |
Ice Spike | 3 ![]() ![]() ![]() |
(358) | Carelian "The Hunter" |
![]() | |
---|---|---|---|
5 ![]() ![]() | |||
Sneak 2 ![]() | |||
When attacking Carelian roll 1 fewer die. | |||
![]() ![]() |
Shoot | 5 ![]() | |
![]() ![]() |
Aim | 4 ![]() ![]() |
(359) | Edwayl "The Summoner" |
![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 3 ![]() | |||
Attacking Edwayl costs 1 additional ![]() | |||
![]() |
Chain Lightning |
![]() ![]() ![]() | |
![]() |
Fireball | ![]() ![]() ![]() | |
![]() |
Summon | ![]() |
(360) | Earare "The Haggler" |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
— | |||
You cannot Sneak. | |||
![]() ![]() |
Backstab | 5 ![]() | |
![]() |
Swing | 3 ![]() |
(361) | Maurash "The Mountain" |
![]() | |
---|---|---|---|
6 ![]() ![]() | |||
Sneak 2 ![]() | |||
Attacking Maurash costs 1 additional ![]() | |||
![]() ![]() |
Hack | 3 ![]() | |
![]() ![]() |
Chop | 4 ![]() ![]() |
(362) | Moivva Karnai | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() ![]() |
Claw | 3 ![]() ![]() | |
![]() |
Stab | 4 ![]() ![]() | |
![]() |
Backstab | 2 ![]() ![]() ![]() |
(363) | Reachman Soldier |
![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Slash | 2 ![]() ![]() | |
1 ![]() |
(364) | Ulfric Militiaman |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Hack | 3 ![]() | |
![]() |
Chop | 2 ![]() ![]() | |
1 ![]() |
(365) | Enraged Spirit |
![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Slash | 2 ![]() | |
![]() |
Frostbite | 2 ![]() ![]() |
(366) | Blooded Vampire | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 3 ![]() | |||
*Drain: Heals 1 ![]() | |||
![]() ![]() |
Swing | 2 ![]() | |
![]() |
Drain* | 2 ![]() | |
![]() |
Freeze | 2 ![]() ![]() | |
1 ![]() ![]() |
(367) | Troll | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() ![]() ![]() |
Crush | 5 ![]() | |
2 ![]() |
(368) | Frost Troll | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() ![]() ![]() |
Crush | 6 ![]() | |
3 ![]() |
(369) | Giant | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() |
Swing | ![]() ![]() | |
![]() ![]() ![]() |
Crush | 7 ![]() | |
3 ![]() |
(370) | Fugitive | ![]() | |
---|---|---|---|
2 ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() |
Swing | 1 ![]() ![]() |
(371) | Nord Uprising | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Chop | 2 ![]() | |
![]() ![]() |
Hack | 4 ![]() |
(372) | Brigands | ![]() | |
---|---|---|---|
3 ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() |
Swing | 2 ![]() |
(373) | Thalmor Justiciar |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() ![]() |
Firebolt | 2 ![]() ![]() | |
![]() |
Ice Spike | 3 ![]() ![]() ![]() | |
3 ![]() ![]() ![]() |
(374) | Priest of Arkay | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Frostbite | 3 ![]() ![]() ![]() | |
![]() |
Ice Spike | 2 ![]() ![]() | |
![]() |
Healing | 2 ![]() |
(375) | Argonian Mob | ![]() | |
---|---|---|---|
5 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Slice | 3 ![]() ![]() | |
![]() ![]() |
Pierce | 5 ![]() |
(376) | Vampire | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 3 ![]() | |||
*Drain: Heals 2 ![]() | |||
![]() ![]() |
Swing | 4 ![]() | |
![]() |
Drain* | 3 ![]() | |
![]() |
Freeze | 3 ![]() ![]() | |
2 ![]() |
(377) | Vampire Lord | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
*Drain: Heals 2 ![]() | |||
![]() ![]() |
Swing | 4 ![]() | |
![]() |
Drain* | 5 ![]() ![]() | |
![]() |
Freeze | 4 ![]() ![]() |
(378) | Khajiit Guard | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 5 ![]() | |||
![]() ![]() |
Swing | 3 ![]() ![]() | |
![]() |
Stab | 4 ![]() |
(379) | Hagraven | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Tear | 3 ![]() | |
![]() |
Bite | 4 ![]() |
(380) | Hagraven Coven | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Tear | 4 ![]() | |
![]() |
Bite | 4 ![]() ![]() |
(381) | Rogue Mage | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Frostbite | 3 ![]() ![]() ![]() | |
![]() |
Ice Spike | 4 ![]() ![]() | |
![]() |
Healing | 2 ![]() |
(382) | Vitius Afrey | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() ![]() |
Slash | 2 ![]() ![]() |
(383) | Jarl of the Rift | ![]() | |
---|---|---|---|
5 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Slash | 3 ![]() | |
![]() ![]() |
Stab | 4 ![]() ![]() |
(384) | Fulgentius | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() ![]() |
Punch | 2 ![]() ![]() | |
![]() ![]() |
Slap | 1 ![]() |
(385) | Apprentice Necromancer |
![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Ice Spike | 1 ![]() ![]() | |
![]() |
Blizzard | ![]() ![]() ![]() | |
![]() |
Reanimate Corpse |
![]() |
(386) | Adept Necromancer |
![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Ice Spike | 2 ![]() ![]() | |
![]() |
Blizzard | ![]() ![]() ![]() | |
![]() |
Reanimate Corpse |
![]() |
(387) | Expert Necromancer |
![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Ice Spike | 3 ![]() ![]() | |
![]() |
Blizzard | ![]() ![]() ![]() | |
![]() |
Reanimate Corpse |
![]() |
(388) | Falmer Gloomlurker |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 4 ![]() | |
![]() |
Poison | 4 ![]() ![]() | |
![]() |
Lightning Bolt |
![]() ![]() ![]() |
(389) | Jarl Hrolfdir | ![]() | |
---|---|---|---|
6 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Slash | 3 ![]() | |
![]() ![]() |
Chop | 4 ![]() ![]() |
(390) | Jerger the Wide | ![]() | |
---|---|---|---|
6 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() ![]() |
Charge | 3 ![]() | |
![]() |
Shovel | 4 ![]() ![]() |
(391) | Silna Althen | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Swing | 4 ![]() | |
![]() |
Fireball | ![]() ![]() | |
![]() |
Ice Spike | 3 ![]() ![]() |
(392) | Thalmor Agent | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Flames | 3 ![]() | |
![]() |
Freeze | 2 ![]() ![]() |
(393) | Trap for Silna Althen |
![]() | |
---|---|---|---|
— | |||
Sneak (6) |
(394) | Dunmer Cultist | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Ice Spike | 2 ![]() ![]() | |
![]() |
Firebolt | 3 ![]() | |
![]() |
Summon Daedra |
![]() | |
2 ![]() |
(395) | Imperial Soldiers | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Slash | 2 ![]() ![]() | |
1 ![]() |
(396) | Cultists | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Ice Spike | 3 ![]() ![]() | |
![]() |
Firebolt | 4 ![]() | |
![]() |
Summon Daedra |
![]() |
(397) | Taven Rathis | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Ice Spike | 4 ![]() ![]() | |
![]() |
Lightning Bolt |
4 ![]() ![]() | |
![]() |
Summon Daedra |
![]() |
(398) | Tiresi Dreelo | ![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Slash | 3 ![]() | |
![]() |
Firebolt | 4 ![]() | |
![]() |
Summon Daedra |
![]() |
(399) | Cultist Bodyguard |
![]() | |
---|---|---|---|
6 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() |
Chop | 7 ![]() | |
![]() |
Stagger | 3 ![]() |
400-499[edit]
(400) | Cultist Archer | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() |
Shoot | 6 ![]() ![]() | |
![]() |
Aim | 7 ![]() ![]() |
(401) | Cultist Berserker | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Chop | 8 ![]() | |
![]() |
Sweep | ![]() ![]() | |
![]() |
Crush | 8 ![]() ![]() |
(402) | Oviron Salith | ![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Blizzard | ![]() ![]() ![]() ![]() | |
![]() |
Chain Lightning |
![]() ![]() ![]() ![]() | |
![]() |
Heal | 1 ![]() ![]() ![]() |
(403) | Stronghold Patrol |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Aim | 4 ![]() | |
![]() |
Shoot | 3 ![]() |
![]() |
Silent Ambush | 409 | |
---|---|---|---|
War Quest | |||
A group of Stormcloak soldiers is preparing a strike on Falkreath all the way from The Rift. If the group is neutralized in time, it would mean a great victory for the Empire. | |||
![]() ![]() | |||
Silently assassinate them. | |||
![]() |
3 ![]() |
![]() ![]() | |
Blood covers the floor of the cave. Move 1 ![]() ![]() ![]() Gain ![]() ![]() ![]() ![]() ![]() |
In the dark you walk into a table and wake all the soldiers. You run away as fast as you can. ![]() ![]() ![]() |
![]() |
Barricades | 410 | |
---|---|---|---|
War Quest | |||
Jarl Siddgeir is mildly upset. "There's been an attempt on my life. Damn these Stormcloaks! Can you help secure and reinforce the entrances to my quarters?" You nod. He nods mildly at you. | |||
![]() | |||
Secure and reinforce the entrances. | |||
![]() |
2 ![]() |
![]() ![]() | |
Jarl Siddgeir looks mildly impressed. Move 1 ![]() ![]() ![]() Gain ![]() ![]() ![]() ![]() ![]() |
You accidentally make a hole in one of the walls. You'll have to pay for that. Lose 6 ![]() ![]() ![]() ![]() |
![]() |
Tracking the Spy | 411 | |
---|---|---|---|
War Quest | |||
"He escaped. Coward." You've never seen Siddgeir so mildly irate. He throws a bottle of mead against a cushion, to no effect. "We found a spy in Falkreath. He stole our secrets, and now he's gone. We need to find who's responsible for this." | |||
![]() | |||
Divine the location of the spy. | |||
![]() |
2 ![]() |
![]() ![]() | |
You succeed and the soldiers finish the job. Move 1 ![]() ![]() ![]() ![]() ![]() 1 ![]() ![]() ![]() |
The spy is on the loose. The Imperial cause is in trouble. ![]() ![]() ![]() |
![]() |
First Reconnaissance | 412 | |
---|---|---|---|
War Quest | |||
Legate Taurinus Duilis calls you to a war meeting. Scouts have reported movement of Stormcloak patrols near the border of the hold. You are tasked to track them down. | |||
![]() ![]() | |||
Track the Stormcloaks. | |||
![]() |
2 ![]() |
![]() ![]() | |
You sneak into their camp unseen. Move 1 ![]() ![]() ![]() Gain ![]() ![]() ![]() ![]() ![]() |
You are discovered, and barely escape alive. ![]() ![]() ![]() |
![]() |
Imperial Draft | 414 | |
---|---|---|---|
War Quest | |||
Legate Taurinus calls for you. "One of our detachments has been decimated. I fear Stormcloak foul play. Our numbers are at an all time low. We need to recruit more soldiers if we want to win this war." | |||
![]() | |||
Inspire new recruits. | |||
![]() |
4 ![]() |
![]() ![]() | |
Applicants queue to sign up. Move 1 ![]() ![]() ![]() Gain ![]() ![]() ![]() ![]() |
People around you want to know more. They start badgering you with endless questions. ![]() ![]() |
![]() |
Undercover Priest | 415 | |
---|---|---|---|
War Quest | |||
During a visit to Mistveil Keep, you're prompted to have a chat with the Stormcloak Captain Gonnar Oath-Giver. "There is a priest of Talos hiding in Falkreath. You need to extract him before he's discovered." | |||
![]() | |||
Extract Froinn Poor-Fire. | |||
![]() |
2 ![]() |
![]() ![]() | |
You grab Froinn unnoticed. Move 1 ![]() ![]() ![]() Gain ![]() ![]() ![]() ![]() ![]() |
Guards and local folk salute you and tell you their stories. Nobody cares about Froinn. ![]() ![]() ![]() |
![]() |
Explosive Revenge | 417 | |
---|---|---|---|
War Quest | |||
Gonnar is furious. "Those disgusting Imperials! Our twelve soldiers were waiting to ambush Falkreath, only to be slaughtered at night. Cowards! You'll show them the wrath of the Stormcloaks!" | |||
![]() | |||
Blow up the barracks. | |||
![]() |
2 ![]() |
![]() ![]() | |
"That'll show them." Move 1 ![]() ![]() ![]() Gain ![]() ![]() ![]() ![]() ![]() |
You waste all your arrows trying to ignite the explosives. Time to buy new ones. ![]() ![]() ![]() |
![]() |
Deadly Delicatessen | 418 | |
---|---|---|---|
War Quest | |||
Frorknar Banner-Torn explains his plan. "The Imperial army in Hjaalmarch is gathering troops in Fort Snowhawk. They may be planning an attack soon. We need to slow them down." | |||
![]() ![]() | |||
Poison the soldiers. | |||
![]() |
2 ![]() |
![]() ![]() | |
You infiltrate as a cook. Move 1 ![]() ![]() ![]() Gain ![]() ![]() ![]() ![]() ![]() |
You enter the fort as a cook. Your food is a great success, and you're forced to cook for weeks. ![]() ![]() ![]() |
![]() |
Fear and Melancholy | 419 | |
---|---|---|---|
War Quest | |||
You find Frorknar drunk in an alley, close to the Iron-Breaker Mine. "We're doomed! This war is madness. The Imperials will kill us all, and this will be for nothing. Leave me be. I'm done!" Nobody can see him in this state. | |||
![]() | |||
Hypnotise Frorknar. | |||
![]() |
2 ![]() |
![]() ![]() | |
Frorknar laughs like a child. Move 1 ![]() ![]() ![]() Gain ![]() ![]() ![]() ![]() ![]() |
"I'm on fire!" Your magic scares off Froknar [sic], who runs around naked. A sight to remember. ![]() ![]() ![]() |
500-599[edit]
500 | Mogrul | ![]() | |
---|---|---|---|
"Orc chiefs should be supporting our cause, not hiding in their Strongholds!" | |||
Gain 2 ![]() Assassin Training: Level up buying a Might or | |||
DAWNGUARD QUEST![]() |
501 | Ollrod | ![]() | |
---|---|---|---|
"Hey! I'm here! Why is it that nobody can see me?" | |||
Gain 2 ![]() Battlemage Training: Level up buying a Might or | |||
DAWNGUARD QUEST![]() |
(502) | Vigilant of Stendarr |
![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Crush | 2 ![]() | |
![]() |
Turn Undead |
![]() ![]() ![]() | |
1 ![]() |
(503) | Adalvald | ![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
— | |||
![]() ![]() |
Crush | 3 ![]() | |
![]() |
Turn Undead |
![]() ![]() ![]() | |
2 ![]() |
(504) | Keeper Carcette | ![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
— | |||
![]() ![]() |
Crush | 3 ![]() | |
![]() ![]() ![]() |
Turn Undead |
![]() ![]() ![]() | |
2 ![]() ![]() ![]() ![]() ![]() |
(505) | Oenn Crow | ![]() | |
---|---|---|---|
5 ![]() ![]() | |||
Sneak 1 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 3 ![]() ![]() | |
![]() ![]() |
Crush | 4 ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(506) | Bjorn Crow | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 4 ![]() | |
![]() ![]() |
Backstab | 5 ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(507) | Chosen Madman | ![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
— | |||
*Berserk: Affects all enemies. | |||
![]() |
Swing | 3 ![]() | |
![]() |
Spark | 4 ![]() ![]() | |
![]() |
Berserk* | 2 ![]() ![]() ![]() |
(508) | Chosen Berserker | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
— | |||
*Berserk affects all enemies. | |||
![]() |
Swing | 3 ![]() | |
![]() |
Crush | 2 ![]() ![]() | |
![]() |
Berserk* | 2 ![]() ![]() ![]() |
(509) | Vampire Mage | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 3 ![]() | |||
*Drain: Heals 2 ![]() | |||
![]() ![]() |
Firebolt | 4 ![]() | |
![]() |
Drain* | 3 ![]() | |
![]() |
Freeze | 2 ![]() ![]() | |
2 ![]() |
(510) | Vampire Berserker |
![]() | |
---|---|---|---|
5 ![]() ![]() | |||
Sneak 3 ![]() | |||
*Drain: Heals 2 ![]() | |||
![]() ![]() |
Swing | 4 ![]() | |
![]() |
Drain* | 3 ![]() | |
![]() |
Charge | 3 ![]() ![]() | |
2 ![]() |
(511) | Weakened Daedra | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 2 ![]() | |||
Ambush | |||
![]() ![]() |
Bash | 2 ![]() | |
![]() |
Spark | 1 ![]() ![]() | |
2 ![]() ![]() |
(512) | Vigilant of Stendarr Veteran |
![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
— | |||
*Heal: Affects all enemies. | |||
![]() ![]() |
Crush | 3 ![]() | |
![]() |
Heal* | 2 ![]() | |
1 ![]() |
(513) | Thrall Berserker | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 4 ![]() | |||
![]() |
Slash | 3 ![]() | |
![]() |
Swing | 2 ![]() | |
1 ![]() |
(514) | Enraged Death Hound |
![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
— | |||
![]() ![]() |
Scratch | 3 ![]() ![]() | |
![]() |
Bite | 4 ![]() ![]() | |
1 ![]() |
(515) | Vampire Priest | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
— | |||
*Drain: Heals 2 ![]() | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Drain* | 2 ![]() | |
![]() ![]() |
Calm | ![]() ![]() | |
2 ![]() |
(516) | Molag Bal Envoy | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
— | |||
*Dominate:![]() ![]() ![]() ![]() ![]() | |||
![]() ![]() |
Bash | 3 ![]() ![]() ![]() | |
![]() |
Maul | 3 ![]() ![]() | |
![]() |
Dominate* | — | |
2 ![]() ![]() ![]() ![]() ![]() |
(517) | Vampire Cattle | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() |
Punch | 2 ![]() | |
![]() |
Scratch | 3 ![]() |
(518) | Chatty Guard | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Headbutt | 2 ![]() ![]() |
(519) | Companion Berserker |
![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Swing | 4 ![]() | |
![]() |
Slash | 2 ![]() ![]() |
(520) | Companion Archer |
![]() | |
---|---|---|---|
1 ![]() ![]() | |||
— | |||
![]() ![]() |
Aim | 3 ![]() | |
![]() |
Shoot | 2 ![]() ![]() |
(521) | Mogrul (The Bard) |
![]() | |
---|---|---|---|
6 ![]() ![]() | |||
— | |||
![]() ![]() |
Prate | 3 ![]() | |
![]() |
Yodel | ![]() ![]() |
(522) | Lurker | ![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() |
Claw | 3 ![]() | |
![]() ![]() |
Charge | 5 ![]() ![]() |
(523) | Flying Oviron Salith |
![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 10 ![]() | |||
![]() |
Ice Spike | 5 ![]() ![]() ![]() | |
![]() |
Lightning Bolt |
4 ![]() ![]() ![]() |
(524) | Oviron Salith | ![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
— | |||
![]() |
Swing | 3 ![]() | |
![]() |
Lightning Bolt |
4 ![]() ![]() ![]() |
(525) | Enraged Oviron Salith |
![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
— | |||
![]() |
Charge | 3 ![]() ![]() | |
![]() |
Lightning Bolt |
![]() ![]() ![]() |
(526) | Defenseless Oviron Salith |
![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
— | |||
*Heal: Affects all enemies. | |||
![]() |
Charge | 3 ![]() ![]() | |
![]() |
Swing | 3 ![]() | |
![]() |
Heal* | 1 ![]() ![]() ![]() |
(527) | Chosen | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() |
Swing | 3 ![]() | |
![]() |
Crush | 2 ![]() ![]() | |
![]() |
Spark | 3 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() ![]() |
(528) | Chosen Brute | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() |
Swing | 5 ![]() | |
![]() |
Crush | 3 ![]() ![]() | |
![]() |
Ice Spike | 4 ![]() ![]() |
531 | Vampire Thrall | ![]() | |
---|---|---|---|
"What can I do for you?" | |||
![]() |
Crush | 4 ![]() | |
![]() |
Charge | 3 ![]() ![]() | |
![]() |
Lose Control | ![]() |
532 | Velan | ![]() | |
---|---|---|---|
"I follow your command." | |||
![]() |
Heal | 2 ![]() | |
![]() |
Courage | 2 ![]() ![]() |
533 | Derelle | ![]() | |
---|---|---|---|
"What have you done to me?" | |||
![]() |
Drain | 2 ![]() | |
![]() |
Inspire | 3 ![]() |
534 | Orc Fighter | ![]() | |
---|---|---|---|
"Hunting Vampires? Fun!" | |||
![]() |
Smash | 3 ![]() | |
![]() |
Kneecap | 2 ![]() ![]() |
535 | Froassa | ![]() | |
---|---|---|---|
![]() |
Lunge | 3 ![]() | |
![]() ![]() |
Flurry | 3 ![]() |
536 | East Empire Mercenary |
![]() | |
---|---|---|---|
![]() |
Swing | 3 ![]() | |
![]() |
Slash | 2 ![]() ![]() |
537 | Vampire's Follower | ![]() | |
---|---|---|---|
"Glory to Clan Volkihar!" | |||
![]() |
Swing | 3 ![]() | |
![]() |
Stab | 2 ![]() ![]() | |
![]() |
Drain | 2 ![]() |
538 | Dawnguard Follower |
![]() | |
---|---|---|---|
"Isran asked me to assist you." | |||
![]() ![]() |
Shoot | 3 ![]() ![]() | |
![]() |
Quick Shot | 3 ![]() |
539 | Dawnguard Army | ![]() | |
---|---|---|---|
"Let's find that Vampire!" | |||
![]() ![]() |
Charge | 3 ![]() ![]() | |
![]() |
Mob | 5 ![]() |
540 | Dawnguard Recruit |
![]() | |
---|---|---|---|
"I'll try to keep up!" | |||
![]() ![]() |
Shoot | 2 ![]() |
541 | Dawnguard Recruit |
![]() | |
---|---|---|---|
"I'll try to keep up!" | |||
![]() ![]() |
Shoot | 2 ![]() |
542 | Dawnguard Recruit |
![]() | |
---|---|---|---|
"I'll try to keep up!" | |||
![]() ![]() |
Shoot | 2 ![]() |
543 | Dawnguard Recruit |
![]() | |
---|---|---|---|
"I'll try to keep up!" | |||
![]() ![]() |
Shoot | 2 ![]() |
544 | Dawnguard Veteran |
![]() | |
---|---|---|---|
"I smell death." | |||
![]() ![]() |
Shoot | 3 ![]() | |
![]() |
Slash | 2 ![]() |
545 | Dawnguard Veteran |
![]() | |
---|---|---|---|
"I smell death." | |||
![]() ![]() |
Shoot | 3 ![]() | |
![]() |
Slash | 2 ![]() |
546 | Dawnguard Veteran |
![]() | |
---|---|---|---|
"I smell death." | |||
![]() ![]() |
Shoot | 3 ![]() | |
![]() |
Slash | 2 ![]() |
547 | Dawnguard Veteran |
![]() | |
---|---|---|---|
"I smell death." | |||
![]() ![]() |
Shoot | 3 ![]() | |
![]() |
Slash | 2 ![]() |
548 | Armored Troll | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
![]() ![]() |
Crush | 4 ![]() | |
![]() |
Charge | 3 ![]() ![]() |
549 | Armored Troll | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
![]() ![]() |
Crush | 4 ![]() | |
![]() |
Charge | 3 ![]() ![]() |
550 | Armored Troll | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
![]() ![]() |
Crush | 4 ![]() | |
![]() |
Charge | 3 ![]() ![]() |
551 | Armored Troll | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
![]() ![]() |
Crush | 4 ![]() | |
![]() |
Charge | 3 ![]() ![]() |
552 | Vigilant of Stendarr |
![]() | |
---|---|---|---|
"May Stendarr protect us." | |||
![]() |
Crush | 1 ![]() | |
![]() |
Heal | 1 ![]() |
553 | Vigilant of Stendarr |
![]() | |
---|---|---|---|
"May Stendarr protect us." | |||
![]() |
Crush | 1 ![]() | |
![]() |
Heal | 1 ![]() |
554 | Vigilant of Stendarr |
![]() | |
---|---|---|---|
"May Stendarr protect us." | |||
![]() |
Crush | 1 ![]() | |
![]() |
Heal | 1 ![]() |
555 | Vigilant of Stendarr |
![]() | |
---|---|---|---|
"May Stendarr protect us." | |||
![]() |
Crush | 1 ![]() | |
![]() |
Heal | 1 ![]() |
556 | |||
---|---|---|---|
Lost. For hundreds of years you hunt Oviron Salith through Attribution's Share, the plane of Boethiah. You die dozens of times, but somehow you come back to life. Again and again. A nightmarish creature swallows you whole. Is this your final death? Boethiah's voice thunders in your mind. "By my grace, you're alive again. I'm giving | |||
OBJECTIVE | |||
Flip this card. | |||
You awaken in an underground chamber. Your joints don't hurt anymore. You're young again. There are a few corpses around you. Vigilants of Stendarr. Poor souls. You take some equipment and read their journals. In less than two days, you're already at the Hall of the Vigilant, volunteering to join their ranks. They welcome you as friends. If only they knew the truth... But you know Boethiah is watching you. Place all Player Figures on the Hall of the Vigilant. Shuffle cards 557, 558, 559 and 560, |
563 | Indecision | ||
---|---|---|---|
You cannot make up your mind. Maybe there's a third option. You need time to think. | |||
OBJECTIVE | |||
Flip this card. | |||
Azzamar's condition is worsening by the hour. You haven't decided yet how to deal with the situation, but you know you cannot stay in this meadow forever. You hear footsteps behind you. You grab your weapon and turn to face the danger. A Vampire is looking at you. He's different from others you faced before, he looks... refined. A moment and he's gone. You hear a commotion behind you. You turn and you see the Vampire feeding on Azzamar. "It's been a while since I tasted Vigilant blood." He stands up: "i've observed you mortal. You walked the planes of Oblivion and came back. We could use someone of your talent. We can also help you with that sword hanging over your head". Each player chooses: |
564 | Crying Wolf | 4 ![]() | |
---|---|---|---|
Place your Player Figure in the Hall of the Vigilant.
Adalvald meets with me at the entrance of the | |||
![]() ![]() ![]() | |||
Suggested level: 1. | |||
OBJECTIVE | |||
Convince Tolan. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Tolan sees Adalvald's point, but still doesn't agree. |
Tolan listens until his patience runs out. "Enough! We have a sacred mission, and Adalvald only distracts us!" | ||
Tolan asks me to stay with him, exploring the ancient tomb. "I've heard of Daedric activity in this tomb. The Vigilants can hold their own without you. This is more important." |
565 | No Sign of Moric |
4 ![]() | |
---|---|---|---|
Place your Player Figure in the Hall of the Vigilant.
Moric departed to Ruunvald weeks ago, and | |||
![]() ![]() | |||
Suggested level: 1. | |||
Moric and the other Vigilants are hard at work. "Minorne bless you! Reinforcements! Quick, start digging over there!" | |||
OBJECTIVE | |||
Calm Moric down. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Moric sits down and falls asleep. Something's not right here. You return to Volk at once. |
Moric's work is remarkable. His dedication is an example for all. After helping him for a few hours, you return to Volk to give him the good news. | ||
A desperate Adalvald stops me at the Hall of the Vigilant. "Nobody will listen to me. You believe me, right? Tolan is my only hope. He refuses to acknowledge the threat of the Vampires, even with my evidence. The Daedric Prince Molag Bal is supporting them. Please, find Tolan and make him see reason!" |
566 | Recent Past | 4 ![]() | |
---|---|---|---|
Place your Player Figure in the Hall of the Vigilant.
Keeper Carcette sits with you. "We have | |||
![]() ![]() | |||
Suggested level: 1. | |||
OBJECTIVE | |||
Infiltrate the Temple. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I access the temple unseen. The cultists hear my warning, and promise they'll keep a low profile. |
The guards follow me into the temple. Before I get to speak, they massacre the cultists. | ||
Upon returning, Keeper Carcette summons me. "Our Brother Tolan has requested your assistance exploring an ancient tomb in Falkreath. He swears he's found something that can shed some light on recent Daedric activity in Skyrim. Depart at once." |
568 | Night Flowers | 4 ![]() | |
---|---|---|---|
Place your Player Figure in Castle Volkihar.
Before I have the chance to be introduced | |||
![]() ![]() ![]() | |||
Suggested level: 1. | |||
OBJECTIVE | |||
Collect rare plants. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
"These are exactly what I needed!" |
"Such incompetence should not surprise me. Go away fledgling, I'm sure I won't hear about you ever again." | ||
Lord Harkon summons the whole family into the main hall of the castle. "As you know, my daughter disappeared some time ago. We've been looking for her for thousands of years now. Today, we've made some progress. We have a name: Vigilant Adalvald. Rumor is that he's discovered something in an ancient crypt. I want this man found, alive, and questioned." |
588 | |||
---|---|---|---|
589 | |||
---|---|---|---|
590 | |||
---|---|---|---|
592 | |||
---|---|---|---|
593 | |||
---|---|---|---|
594 | |||
---|---|---|---|
598 | |||
---|---|---|---|
The crew of the Demetrius is not impressed by your efforts to bring them to your side. You're about to give up, when a cracking sound interrupts you. A surge of energy is splitting the ship in half! "You're taking too long to do my bidding, pawn. As the Demetrius sinks, Boethiah's words echo | |||
OBJECTIVE | |||
Flip this card. | |||
Chapter 2 is complete. Place all the cards and surplus tokens in a different |
600-699[edit]
602 | Conceited Support |
4 ![]() | |
---|---|---|---|
Losing the favor of Boethiah puts me in a risky position. I need allies who can understand my plight. Would Isran understand my position? I've been lying to him all this time. Maybe it's time to come clean. | |||
![]() | |||
Suggested level: 5. | |||
Before meeting with Isran, I realize I cannot just tell him the truth. Alerting him to Oviron's presence should be enough. Will he take the Daedric threat seriously, though? | |||
OBJECTIVE | |||
Warn Isran. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Isran understands. "I cannot change our mission, but I can support your efforts." |
He interrupts me. "Daedra? Haven't you learned anything? This cost the Vigilants their life! Get out of my sight!" | ||
The Dawnguard won't fully support my endeavor; not if I don't tell them the full story, and that's not something I'll willingly do. There are still a few ways in which I could find Oviron Salith. | |||
OPTION 1 | OPTION 2 | ||
I'll convince the Jarls to put a bounty on his head. |
I'll make Boethiah think I'm loyal to her. SHe'll be keen on taking me back. |
604 | Unspeakable Words |
4 ![]() | |
---|---|---|---|
Knowing the love of the Daedric Prince for chaos and rebellion, I start enquiring for places where feuds and anger started spreading all of a sudden. An innkeeper tells me about a small hamlet in Eastmarch where a man attempted to end the Jarl's life. | |||
![]() ![]() | |||
Suggested level: 5. | |||
I reach the village and they allow me to speak with the prisoner. His ramblings remind me of my time in Oblivion. | |||
OBJECTIVE | |||
Communicate with the prisoner. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
It takes time, but I finally understand him. |
All of a sudden he attacks me. I leave the cell before it's too late. | ||
The influence of a Daedric Prince was palpable. Was this Oviron Salith's doing? Or Boethiah's? Too little information. I cannot exclude either. | |||
OPTION 1 | OPTION 2 | ||
It must be Oviron. I cannot interrupt my chase. |
I need more information. I need to find an expert in Daedric matters. |
609 | Burning Effigy |
4 ![]() | |
---|---|---|---|
Attracting the attention of Boethiah is not an easy task. I will need to appeal to her tastes. There's a guard captain in Solitude who's said to be a devout follower of Arkay. Murdering him will surely please her. | |||
![]() | |||
Suggested level: 6. | |||
The captain is praying in the Hall of the Dead. This is my chance to strike. | |||
OBJECTIVE | |||
Murder captain. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I slit the captain's throat, and cover the shrine in his blood. Ashamed, I walk away. |
I can't bring myself to do the deed. Instead, I desecrate the temple and hope Boethiah will appreciate my actions. | ||
A boy stops me in the streets. When he speaks, he does so using a familiar voice. "Aren't you an interesting one? People kill kings She trusts me. This will buy me some time, |
613 | The Museum of Dawn |
4 ![]() | |
---|---|---|---|
I've heard of an expert in Daedric lore in Dawnstar. It's probably my best lead. | |||
![]() ![]() | |||
Suggested level: 6. | |||
Silus Vesuius is more than eager to speak about the Daedra, although he keeps changing subject to the Daedric Cult of the Mythic Dawn. I need him to pay attention to me or this will be a waste of time. | |||
OBJECTIVE | |||
Question Silus Vesuius. | |||
ROLL
|
RESULT | PUSH
— | |
SUCCESS | FAILURE | ||
It worked. Silus sits down and answers my questions. |
It was a waste of time. I leave the museum with plenty of pamphlets. | ||
"Interested in some Daedric lore? I hope you found it amusing, the same way you amuse me. Now, please stop wasting time and do my bidding." I don't have much time or many options left. |
616 | The Dead Speak! |
4 ![]() | |
---|---|---|---|
Whilst on the road, I find the body of a Chosen of Boethiah lying lifeless. A crazy idea pops into my head. I have heard of a mage in Morthal who could provide some help. | |||
![]() ![]() | |||
Suggested level: 7. | |||
I arrive in Morthal in the dead of night and find the mage, Falion, near some stones. I drop the Chosen's body on the floor and ask him to raise him from the dead. | |||
OBJECTIVE | |||
Persuade Falion. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Falion agrees to raise the Chosen for me. Something about him rubs me the wrong way. |
It takes a bit more than I had hoped for, but I manage to convince Falion. | ||
The Chosen one awakes and we both engage in fruitful conversation. He tells me about Oviron's plan to culminate his deeds at the Sacellum of Boethiah. This is it. The final confrontation is at hand. |
617 | Seeing the Invisible |
4 ![]() | |
---|---|---|---|
Oviron is a powerful magic user. His actions are bound to leave a trace in the world. If anyone can help me, that's the wizards of the College of Winterhold. | |||
![]() | |||
Suggested level: 7. | |||
I find Dervis Neloren in the Hall of Countenance. "Wait, you can see me? The ritual failed! Again! Help me, please." | |||
OBJECTIVE | |||
Assist Dervis. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
After finishing, I can't see Dervin anywhere. The ritual was successful. |
Dervin walks around me, thinking himself invisible. The ritual failed. | ||
Dervin listens to my plight. "A man like Oviron shouldn't be that hard to find. We just need to power up our Clairvoyance spell, and that's it. Come, let's do it together." I perform a ritual with Dervin. After two days of invocations, I see the Sacellum of Boethiah in my mind. That's where he's been hiding all along. |
619 | The Contract | 4 ![]() | |
---|---|---|---|
Time is fleeting and I'm running out of options. The Chosen Ones are likely to try and kill each other. I wonder if the Brotherhood has a contract on Oviron Salith. | |||
![]() | |||
Suggested level: 7. | |||
Through my contracts I manage to meet with one of them. I ask about Oviron. It's clear he knows something, but I sense fear when I mention the name. | |||
OBJECTIVE | |||
Calm him down. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
He calms down and starts to talk. |
It doesn't work and I have to buy the next four rounds to get the information I need. | ||
"We have received a contract for Oviron Salith", he tells me, "but no one wants to take it. We don't want to be stuck in the middle of Daedric feuds." After some convincing he tells me Oviron can be found at the Sacellum of Boethiah. |
621 | Preaching to the Unbeliever |
4 ![]() | |
---|---|---|---|
After restoring Isran's trust, I decide to do my best to promote the cause of the Dawnguard. Durak approaches me. "Our popularity in Windhelm is waning. People are losing faith in our mission. I need you to go there and remind them of our value." | |||
![]() ![]() | |||
Suggested level: 7. | |||
I preach on the streets: "Heard they're reforming the Dawnguard, Vampire hutners or something..." | |||
OBJECTIVE | |||
Promote the cause. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The citizens of Windhelm are impressed. Our numbers grow. |
I fail to get through to them. | ||
I receive a note from Isran: "We've found something you might be interested in. The man you seek has been seen around the Sacellum of Boethiah, in Eastmarch. Go and sort out your problems. Good luck." The Dawnguard came through in the end. I am not worthy of their trust. Grateful, I head towards the Sacellum. |
623 | |||
---|---|---|---|
Oviron seems desperate, almost as desperate as you, to get rid of Boethiah's influence. "There is a way to get rid of Boethiah's influence once and for all." As he speaks, dozens of Chosen Ones gather around, coming from all corners of Skyrim. "Heroism. That's our only weapon. Boethiah wants to control Tamriel, starting here, in Skyrim. We are her soldiers. Only our demise will finally stop her. Whoever defeats us all will save Skyrim and, thus, ascend to Sovngarde." You see the twisted logic behind his words. You shake hands with the Chosen Ones and, for a night, you break bread and share stories. At dawn, you all unsheathe your weapons. The melee lasts for days but, in the end, nobody survives. "See you in Sovngarde", you think, as life abandons your body. | |||
OBJECTIVE | |||
Flip this card. | |||
You finished the game. Congratulations! |
624 | |||
---|---|---|---|
You are tired of people telling you what to do. You feel like your life has been preordained, the result scripted from the beginning. You look Oviron in the eyes. He may be right, or he may be lying. You are not sure anymore, but it doesn't matter. You have chased him for centuries through different planes of existence. The rage burning inside is the only guide you need. With a final stroke you smite Oviron down. You stare at him as life leaves his eyes. The voice in your head is quiet, for now and you feel a sense of freedom pervading you. You look around and you see endless paths ahead, endless choices. You start walking. "Well done."'' | |||
OBJECTIVE | |||
Flip this card. | |||
You finished the game. Congratulations! |
625 | |||
---|---|---|---|
You can't listen to Oviron anymore. His betrayal is too great to forgive. You drag him to Boethiah's shrine, tie him up, and stab him in the heart. As his blood flows, an aura of energy surrounds his body. "At last. I chose hundreds of people, but I always You embrace your role as Boethiah's pawn in | |||
OBJECTIVE | |||
Flip this card. | |||
You finished the game. Congratulations! |
626 | |||
---|---|---|---|
Boethiah, Oviron, the Dawnguard, the Volkihar family... it's all too much. You just need to rest for a bit. Stop fighting. Stop struggling. You just walk away from the Sacellum of Boethiah, leaving Oviron behind. You hear him calling you, but you ignore him. You walk South. After weeks and months you arrive at the | |||
OBJECTIVE | |||
Flip this card. | |||
You finished the game. Congratulations! |
627 | |||
---|---|---|---|
"This was so much fun, mortal, watching you struggle over and over. I was right choosing you. I will remember you for at least a day... or two. However it's time to part ways. Time for you to reap your reward." A moment later, Boethiah's voice disappears | |||
OBJECTIVE | |||
Flip this card. | |||
You finished the game. You lost. |
The Captain | 628 | ||
---|---|---|---|
Ship Quest | |||
The captain's quarters are crammed with all sorts of paraphernalia. From the smell, I realize he hasn't had much of a chance to care for his personal hygiene in a while. The captain is neatly arranging bags of Septims, clearly worried about the delay and the loss of income. The moment I enter the room he stares at me waiting for an explanation. | |||
![]() |
4 ![]() |
![]() ![]() | |
He sees the logic in my proposition. Gain either 1 ![]() ![]() ![]() in the next Contested Skill Test. |
Flip this card. |
The Captain of the Guard | 629 | ||
---|---|---|---|
Ship Quest | |||
The deck is bustling with activity and people hustling to keep the ship afloat. The Captain of the Guard is coordinating her troops to help with the repairs and the watch schedule. She notices me walking toward her and unsheathes her sword. I need her alive, but it will be a challenge. | |||
![]() |
2 ![]() |
![]() ![]() ![]() | |
The Captain accepts my terms and appoints a soldier as my bodyguard. ![]() |
Flip this card. |
The Quartermaster | 630 | ||
---|---|---|---|
Ship Quest | |||
The quartermaster's room is stacked with reams and reams of documents. Considering the Demetrius sails under the East Empire Trading Company's flag, the quartermaster is probably more important than the captain himself. He greets me as if he had invited me for some high-stakes negotiation. | |||
![]() |
3 ![]() |
![]() ![]() | |
Septims and a new ally. Why then do I feel like I'm the one who lost? Gain 5 ![]() |
Flip this card. |
Medic | 631 | ||
---|---|---|---|
Ship Quest | |||
Part of the hold has been converted into a medical bay. More than a few sailors are in critical condition. A Breton looks at me, while trying to stop an Argonian bleeding out. "Don't just stand there. You want my help, I need yours first." | |||
![]() |
2 ![]() |
![]() ![]() | |
The Breton is grateful, so is the crew. Gain 4 ![]() |
Flip this card. |
635 | Rargal's Buffet | ||
---|---|---|---|
Volkihar Quest | |||
Rargal is cleaning the Thrall Dungeon. "I've managed to restock most of the cattle. Have a taste, if you want." |
638 | Feran's Mementos |
||
---|---|---|---|
Volkihar Quest | |||
Feran is working at his Alchemy station. He barely notices me. "Ah, you're here. Take something from the pile. Spoils from our last raid. Don't get greedy." |
639 | The Chase | 4 ![]() | |
---|---|---|---|
Volkihar Quest | |||
Fura looks at you with disdain. "Former Vigilant of Stendarr. If it were up to me, you would be keeping our cattle company. I'm willing to change my mind if you manage to prove that Lord Harkon can count on you. "She mentions a Dawnguard patrol exploring the outskirts of Riften. I need to lure them into a trap. | |||
![]() ![]() | |||
OBJECTIVE | |||
Chase the Dawnguard. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I lead the patrol to their deaths. |
My plan fails. Luckily, the other vampires take advantage of this to slaughter the soldiers. | ||
Place your Player Figure in Castle Volkihar. Fura asks to speak to me in private. |
640 | Reborn Part I |
4 ![]() | |
---|---|---|---|
Volkihar Quest | |||
I find Fura training with three other young Vampires. The last one falls. Fura turns towards me. "Weaklings and incompetents. How are we supposed to survive if these are the new recruits? Find me someone worthy of our gift." | |||
![]() | |||
I enter Candlehearth Hall and shout my challenge. Soon a group of Nords come forward. Time to test their mettle. | |||
OBJECTIVE | |||
Bar fight | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Only two fighters remain standing: me and a colossal Nord. |
I lose consciousness and wake up outside in a puddle of mud and vomit. | ||
Place your Player Figure in Castle Volkihar. The Nord, Froassa, looks me in the eyes. She | |||
OPTION 1 | OPTION 2 | ||
I don't want to lie to her. | Ignorance is bliss.
Add the first card of the |
641 | Secret Passages |
||
---|---|---|---|
Volkihar Quest | |||
Fura is exploring the defenses of the castle. "Come. Let me show you some of the secrets of this place." |
644 | Inventory Day | ||
---|---|---|---|
Volkihar Quest | |||
Garan is working on the castle's supplies. I help him write down all the potions and scrolls that he has. In exchange, he enchants one of my items. Enchant one of your items for free. |
646 | Vision of Blood Part I |
4 ![]() | |
---|---|---|---|
Volkihar Quest | |||
I meet Hestla one night in the garden of the castle. We were both part of organizations dedicated to eradicate that which we later became. There's a sort of mutual understanding in this. "I need you to find out what happened to one of the Companions. He lives in Falkreath, but I haven't heard from him. Find him." | |||
![]() | |||
I find the house, but the door is locked and I sense no life inside. | |||
OBJECTIVE | |||
Enter without being seen. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I enter the house unseen. It is empty. |
One of the guards sees me. I have to dispatch him quickly. Reduce your Hunger to 0 | ||
The stench of death covers everything. I look around for clues about what happened. There's a trapdoor leading to the basement. Despite the lack of light I can clearly see what looks like a massacre. At least twenty corpses lie in the mud. At the farther side of the basement a hole in the wall leads further down underground. | |||
OPTION 1 | OPTION 2 | ||
I promised Hestla I would find the truth. |
My job is done. I don't want to have anything to do with all this. |
647 | A Friend in Blood |
||
---|---|---|---|
Volkihar Quest | |||
Hestla is training in one of the halls. She is happy to see me. "If you have some time I could use someone to spar with." |
650 | Malkus the Storyteller |
||
---|---|---|---|
Volkihar Quest | |||
Malkus is feasting on a goblet of blood. He seems more relaxed than usual. "I've got nothing to do today. Isn't that great? Let me tell you a story... Place this card back in the deck. |
651 | Bring Them Home |
4 ![]() | |
---|---|---|---|
Dawnguard Quest | |||
Beleval calls me aside: "I found a Vampire in a hut near Falkreath. Through the window I saw an exorbitant amount of Potions of Blood, which makes me think this Vampire can't feed on humans regularly. Retrieve all the potions and bring them here. We may be able to do something with them." | |||
![]() ![]() ![]() | |||
I arrive at the hut. The door is unlocked, but someone seems to be sleeping in a coffin inside. I better be as quiet as I can. | |||
OBJECTIVE | |||
Silently retrieve the potions. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I somehow fit all the potions in my pockets and escape unseen. |
As soon as I grab the first potion, I feel an eye opening and staring at me. I stand up and run away. | ||
Place your Player Figure in Fort Dawnguard. Beleval is extremely excited about the |
653 | For the Dawnguard! |
||
---|---|---|---|
Dawnguard Quest | |||
Beleval is training. "How are you? Look, I 'found' this the other day. For the Dawnguard, am I right?" |
655 | By Any Means | 4 ![]() | |
---|---|---|---|
Dawnguard Quest | |||
Vanik is testing a new prototype crossbow outside the Fort. By the look of the target he must have been at it for quite a while now. He turns to me. "Not sure if I like this contraption, but if it gets the job done, I'm not complaining. Speaking of which, I have a job for you. Someone is speaking ill of the Dawnguard. Please make them see reason. Any way you like." | |||
![]() | |||
OBJECTIVE | |||
Confront the Altmer. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Another one who joins the cause. |
I tried my best. The next time a Vampire knocks on their door they will see reason. | ||
Place your Player Figure in Fort Dawnguard. Vanik is satisfied: "Soon all the people in | |||
OPTION 1 | OPTION 2 | ||
I'm curious about the new shipment. |
I'd rather have some Septims in my pocket. |
656 | New Technology |
||
---|---|---|---|
Dawnguard Quest | |||
I see Vanik in the courtyard with one crossbow in each hand. His speed is mesmerizing. "I'm starting to enjoy this thing. Come, let me give you some pointers." |
657 | Night Guard | 4 ![]() | |
---|---|---|---|
Dawnguard Quest | |||
Celann, Isran's closest associate, asks to speak with me. "Balgruuf the Greater, Jarl of Whiterun, doesn't believe in the importance of our mission. If we could gain his support, we could change the tide of this war. Go to Whiterun, and convince him, whatever it takes." | |||
![]() | |||
I arrive at Dragonsreach and seek audience with the Jarl. There's something off about the guard blocking my way. His eyes are too bright, his skin too pale. | |||
OBJECTIVE | |||
Uncover the guard. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
The guard falls into my verbal trap, and openly admits he's a vampire. Balgruuf's guards destroy him. |
The guard won't let me through, no matter how much I insist. | ||
Place your Player Figure in Fort Dawnguard. Celann meets me, satisfied. "We've gained a | |||
OPTION 1 | OPTION 2 | ||
Whiterun can provide essential resources. |
We can train Whiterun's guards to be on the lookout for Vampires. Place 677 on top of the |
658 | The Markarth Affair Part I |
4 ![]() | |
---|---|---|---|
Dawnguard Quest | |||
Celann meets me in the courtyard. "I received a letter from Jarl Igmund of Markarth. He wants to deal with us. At last. Go see him, and secure an alliance." | |||
![]() | |||
Igmund receives me in the privacy of his quarters. "I need you to find a woman called Janile. Used to work at The Hag's Cure. Don't ask questions; just find her." | |||
OBJECTIVE | |||
Clairvoyance. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Janile is not in Markarth anymore; she's hiding, in a Forsworn encampment. |
My failure to find Janile disappoints Igmund. He dismisses me. | ||
Igmund meets me again surrounded in secrecy. "My fears, confirmed. I've been such a fool. How could I let her go? Talk to her. Tell her to come back. I'll do anything for her." His emotional outburst is as amusing as it is bewildering. | |||
OPTION 1 | OPTION 2 | ||
I'll do what he asks, but I want payment in advance. |
I'll find her, but he'll have to support the Dawnguard. |
659 | Profitable Alliances |
||
---|---|---|---|
Dawnguard Quest | |||
Celann is making piles of Septims on the table. "More and more Jarls are joining our cause. All thanks to you. Look at this: they keep on sending us Septims! Have some!" |
665 | Celebrating Success |
||
---|---|---|---|
Dawnguard Quest | |||
Mogrul has bought a few barrels of mead for the troops. He invites me to celebrate with him. The morning after, I have a deadly headache, but no regrets." |
666 | Did I Scare You? |
4 ![]() | |
---|---|---|---|
Dawnguard Quest | |||
Ollrod seems particularly silent. "I don't understand. No one speaks to me and every time I start speaking they get scared. Is it just me? What am I doing wrong?" Ollrod is clearly upset. I should ask around and see what's happening. | |||
![]() | |||
OBJECTIVE | |||
Ask around. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I find out what's going on. Ollrod won't believe it. |
No one wants to speak. They say there's nothing wrong, but they are evidently uneasy. | ||
Place your Player Figure in Fort Dawnguard. Ollrod appears behind me. Was he there | |||
OPTION 1 | OPTION 2 | ||
Septims are always welcome. |
No need for recompense, we are all fighting for a good cause. |
668 | The Stash | ||
---|---|---|---|
Dawnguard Quest | |||
"Hey friend!" I am getting used to Ollrod sneaking on me, almost. "I found these in my last expedition. I thought they could be of help." |
670 | Vision of Blood Part II |
5 ![]() | |
---|---|---|---|
Volkihar Quest | |||
![]() ![]() | |||
Following the trail I reach the inner chamber of what looks like an ancient ruin. I can feel powerful magic at work. I let my instincts guide me. The intoxicating smell of fresh blood hits me. The last room I enter has a number of corpses hanging from the ceiling and the floor is red with old blood. Standing before me, a Daedra like I've never seen before. "Our masters sent me to teach you a lesson. Boethiah is not forgiving." Reduce your Hunger to 0. | |||
OBJECTIVE | |||
Clear 522. | |||
SUCCESS | FAILURE | ||
I dispatch the Daedra and leave the chamber as quick as possible. |
I wake up outside the room. My chest is burning. Looking at my skin I can see a sigil burnt in my flesh. | ||
Place your Player Figure in Castle Volkihar. I'm not sure what happened in the ruin, |
672 | The Markarth Affair Part II |
4 ![]() | |
---|---|---|---|
Dawnguard Quest | |||
![]() ![]() ![]() | |||
I reach the Forsworn camp by night. Using shadows as my shield, I sneak through the huts until I reach Janile's. I quietly wake her up. | |||
OBJECTIVE | |||
Convince Janile. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Janile smiles. "Don't kill the messenger", she whispers, and lets me talk. |
Janile screams, calling the attention of her Forsworn protectors. I run away. | ||
Place your Player Figure in Fort Dawnguard. Celann receives me back. "Igmund crying? | |||
OPTION 1 | OPTION 2 | ||
If people knew Igmund had a Forsworn lover, it would be his end. Sweet blackmail... |
Igmund will to anything to prevent me from talking. For the Dawnguard! Place 680 on top of the |
Feral Invasion | 675 | ||
---|---|---|---|
Active Event | |||
Half-bloods crowd Skyrim, drinking blood that rightfully belongs to the Volkihar Clan. | |||
Once, upon drawing this card: Place 3 Vampire tokens on any empty spaces on the board. Every Gane Turn: Vampire players cannot move through |
The Hall of the Undead | 676 | ||
---|---|---|---|
Priests of Arkay do the Vampires' work across Skyrim. | |||
Move all Vampire tokens towards the closest Stronghold. Place 1 Vampire token in each Hold that has no Dawnguard Player Figures. |
Orcish Influence | 678 | ||
---|---|---|---|
Orc Chiefs join the Dawnguard cause. | |||
Restore 3 Strongholds and remove 3 ![]() |
The Prince of Bandits | 682 | ||
---|---|---|---|
Active Event | |||
Bjorn Crow, son of Oenn Crow, is back to claim his revenge. | |||
Whenever a player explores a ![]() ![]() ![]() ![]() ![]() ![]() ![]() After defeating 506, ![]() |
(683) | Rodhlan | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 2 ![]() | |||
Reroll Blank results on the Enemy die. | |||
![]() ![]() |
Swing | 2 ![]() | |
1 ![]() ![]() ![]() |
(684) | Im-Lei Persar | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 2 ![]() | |||
*Banish: Move the Player Figure to Windhelm. The player leaves the fight. | |||
![]() ![]() |
Pierce | 2 ![]() | |
![]() |
Banish* |
| |
1 ![]() ![]() ![]() |
(685) | Noraril Aedire | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() | |||
![]() ![]() |
Ice Spike | 2 ![]() ![]() | |
![]() |
Blizzard | ![]() ![]() ![]() | |
2 ![]() ![]() ![]() |
(686) | Canoriana Velori | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 3 ![]() | |||
Immune to ![]() | |||
![]() ![]() |
Swing | 2 ![]() | |
![]() ![]() |
Slash | 3 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() |
(687) | Hylster Grey-Blood |
![]() | |
---|---|---|---|
5 ![]() ![]() | |||
Sneak 4 ![]() | |||
![]() |
Chop | ![]() ![]() | |
![]() |
Sweep | ![]() ![]() | |
![]() |
War Cry | ![]() ![]() ![]() | |
3 ![]() ![]() ![]() ![]() |
(688) | Fiathe Monena | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 4 ![]() | |||
*Phasing: Swap the positions of the ![]() ![]() | |||
![]() |
Ice Spike | 4 ![]() ![]() | |
![]() ![]() |
Firebolt | 4 ![]() | |
![]() |
Phasing* | — | |
3 ![]() ![]() ![]() ![]() |
(689) | Ji'med | ![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
— | |||
Ambush You cannot Sneak. | Players cannot Heal. | |||
![]() ![]() |
Swing | 4 ![]() ![]() | |
![]() |
Stab | 4 ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
(690) | Mariea Dalisen | ![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
Ignores ![]() | |||
![]() |
Ice Spike | 4 ![]() ![]() | |
![]() ![]() |
Lunge | 4 ![]() ![]() | |
![]() |
Summon | ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
(691) | Lugac Bargm | ![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
Ignores ![]() | |||
![]() ![]() |
Hack | 4 ![]() | |
![]() ![]() |
Chop | 4 ![]() ![]() | |
5 ![]() ![]() ![]() ![]() ![]() |
(692) | Menilphaneth Ivywing |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
Ignores ![]() | |||
![]() ![]() |
Swing | 5 ![]() | |
![]() |
Aim | 4 ![]() ![]() | |
![]() |
Whirlwind | ![]() ![]() ![]() | |
6 ![]() ![]() ![]() ![]() ![]() |
(693) | Bott Golar | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() |
Backstab | 3 ![]() | |
![]() ![]() |
Bash | 2 ![]() | |
2 ![]() ![]() ![]() |
(694) | Katsa the Seal | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() |
Backstab | 3 ![]() | |
![]() |
Slash | 2 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() |
(695) | Tertes Macrel | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() |
Backstab | 4 ![]() | |
![]() ![]() |
Swing | 3 ![]() | |
![]() |
Heal | 1 ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(696) | Estar Stormius | ![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() ![]() |
Backstab | 5 ![]() | |
![]() |
Ice Spike | 3 ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(697) | Alelyn Melck | ![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() |
Backstab | 6 ![]() | |
![]() ![]() |
Lightning Bolt |
3 ![]() ![]() | |
![]() |
Summon | ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
(698) | Marlm | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() |
Backstab | 5 ![]() ![]() | |
![]() ![]() |
Slash | 4 ![]() ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
(699) | Dista Applepool | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 7 ![]() | |||
Ambush | |||
![]() ![]() |
Backstab | 5 ![]() ![]() | |
![]() |
Aim | 5 ![]() | |
5 ![]() ![]() ![]() ![]() ![]() |
700-799[edit]
(700) | Forha Salmel | ![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 8 ![]() | |||
Ambush | |||
![]() |
Backstab | 6 ![]() ![]() | |
![]() ![]() |
Fireball | ![]() ![]() | |
5 ![]() ![]() ![]() ![]() ![]() |
(701) | Shaen Calitus | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 9 ![]() | |||
Ambush | |||
![]() ![]() |
Backstab | 6 ![]() ![]() | |
![]() ![]() |
Swing | 6 ![]() | |
![]() |
Poison Gas | ![]() ![]() ![]() ![]() | |
6 ![]() ![]() ![]() ![]() ![]() |
(702) | Hasbar | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 10 ![]() | |||
Ambush | |||
![]() ![]() |
Backstab | 7 ![]() ![]() | |
![]() ![]() |
Swing | 6 ![]() ![]() | |
![]() |
Assassinate | ![]() ![]() | |
7 ![]() ![]() ![]() ![]() ![]() |
(703) | Warped Dwarven Spider |
![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 2 ![]() | |||
Ambush | |||
![]() ![]() |
Shock | 2 ![]() ![]() | |
![]() ![]() |
Slash | 3 ![]() | |
2 ![]() ![]() ![]() ![]() ![]() |
(704) | Warped Dwarven Sphere |
![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
Ambush | |||
![]() ![]() ![]() |
Chop | 3 ![]() | |
![]() |
Aim | 4 ![]() | |
2 ![]() ![]() ![]() ![]() ![]() |
(705) | Dwarven Sphere Master |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() |
Chop | 4 ![]() | |
![]() ![]() |
Aim | 5 ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(706) | Tempered Sphere | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() ![]() |
Chop | 3 ![]() | |
![]() |
Aim | 5 ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(707) | Dwarven Centurion Guardian |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() |
Chop | 2 ![]() ![]() | |
![]() |
Smash | 7 ![]() | |
![]() |
Steam | ![]() ![]() ![]() ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
(708) | Frosted Dwarven Centurion |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() |
Chop | 2 ![]() ![]() | |
![]() |
Smash | 7 ![]() | |
![]() |
Freeze | ![]() ![]() ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
(709) | Dwarven Sphere Stampede |
![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() ![]() |
Trample | 4 ![]() ![]() | |
![]() |
Barrage | 5 ![]() ![]() | |
5 ![]() ![]() ![]() ![]() ![]() |
(710) | Dwarven Ballista | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() ![]() |
Shoot | 5 ![]() | |
![]() ![]() |
Aim | 5 ![]() ![]() ![]() | |
5 ![]() ![]() ![]() ![]() ![]() |
(711) | Dwarven Ballista Guardian |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
![]() ![]() |
Shoot | 6 ![]() ![]() | |
![]() ![]() |
Aim | 5 ![]() ![]() ![]() | |
6 ![]() ![]() ![]() ![]() ![]() |
(712) | Dwarven Ballista Master |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 7 ![]() | |||
Ambush | |||
![]() ![]() |
Shoot | 7 ![]() | |
![]() ![]() |
Aim | 5 ![]() ![]() ![]() ![]() | |
6 ![]() ![]() ![]() ![]() ![]() |
Plights in Rusty Armor | 713 | ||
---|---|---|---|
Active Event | |||
Guardians from another era, defending long forgotten secrets. | |||
Each time a player ends their movement on a ![]() When you defeat 712, ![]() |
(714) | Wandering Skeleton |
![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() |
Slash | 2 ![]() | |
![]() |
Chop | 3 ![]() | |
1 ![]() ![]() |
(715) | Skeleton Archer | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() |
Shoot | 2 ![]() | |
![]() |
Aim | 3 ![]() ![]() | |
1 ![]() ![]() ![]() |
(716) | Skeleton Berserker |
![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Slash | 3 ![]() | |
![]() |
Chop | 4 ![]() | |
2 ![]() ![]() ![]() ![]() |
(717) | Skeleton Mage | ![]() | |
---|---|---|---|
1 ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Frostbite | 2 ![]() ![]() | |
![]() |
Ice Spike | 3 ![]() ![]() | |
2 ![]() ![]() ![]() ![]() ![]() |
(718) | Skeleton Mob | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() |
Charge | ![]() ![]() ![]() | |
![]() ![]() |
Clobber | ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(719) | Boneman | ![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Shoot | 4 ![]() | |
![]() |
Aim | 5 ![]() ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
(720) | Wrathman | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Slash | 5 ![]() | |
![]() |
Chop | 7 ![]() | |
5 ![]() ![]() ![]() ![]() ![]() |
(721) | Mistman | ![]() | |
---|---|---|---|
4 ![]() ![]() ![]() | |||
Sneak 4 ![]() | |||
![]() ![]() ![]() |
Ice Spike | 4 ![]() ![]() | |
![]() |
Blizzard | ![]() ![]() ![]() | |
6 ![]() ![]() ![]() ![]() ![]() |
(722) | Boneyard Keeper | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
![]() ![]() |
Slash | 9 ![]() | |
![]() |
Chop | 10 ![]() | |
7 ![]() ![]() ![]() ![]() ![]() |
(723) | Skeleton Dragon | ![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
![]() |
Breath | ![]() ![]() | |
![]() ![]() |
Maul | 8 ![]() ![]() | |
![]() ![]() |
Charge | ![]() ![]() ![]() | |
8 ![]() ![]() ![]() ![]() ![]() |
(725) | Zombie | ![]() | |
---|---|---|---|
2 ![]() ![]() | |||
Sneak 1 ![]() | |||
![]() |
Swing | 2 ![]() | |
![]() ![]() |
Eviscerate | 3 ![]() | |
1 ![]() |
(726) | Draugr Thrall Warrior |
![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 1 ![]() | |||
![]() ![]() |
Swing | 2 ![]() | |
![]() ![]() |
Eviscerate | 4 ![]() | |
2 ![]() ![]() |
(727) | Draugr Thrall Warlock |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Sparks | 2 ![]() ![]() | |
![]() ![]() |
Frostbite | 2 ![]() ![]() | |
3 ![]() ![]() ![]() |
(728) | Draugr Wight | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Swing | 3 ![]() | |
![]() ![]() |
Eviscerate | 5 ![]() | |
4 ![]() ![]() ![]() ![]() |
(729) | Draugr Wight Lord |
![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 2 ![]() | |||
![]() ![]() |
Swing | 4 ![]() | |
![]() ![]() |
Eviscerate | 6 ![]() | |
5 ![]() ![]() ![]() ![]() ![]() |
(730) | Hulking Draugr | ![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() ![]() |
Swing | 5 ![]() | |
![]() ![]() |
Eviscerate | 7 ![]() | |
6 ![]() ![]() ![]() ![]() ![]() |
(731) | Draugr Scourge | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 3 ![]() | |||
![]() |
Shout | ![]() ![]() ![]() | |
![]() ![]() |
Swing | 6 ![]() | |
![]() |
Eviscerate | 7 ![]() | |
7 ![]() ![]() ![]() ![]() ![]() |
(732) | Draugr Scourge Lord |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 4 ![]() | |||
![]() |
Shout | ![]() ![]() ![]() | |
![]() ![]() |
Swing | 7 ![]() | |
![]() |
Eviscerate | 8 ![]() | |
8 ![]() ![]() ![]() ![]() ![]() |
(733) | Draugr Deathlord |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 4 ![]() | |||
![]() |
Shout | ![]() ![]() ![]() | |
![]() ![]() |
Swing | 8 ![]() | |
![]() |
Eviscerate | 9 ![]() | |
9 ![]() ![]() ![]() ![]() ![]() |
(734) | Dragon Cultist | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 5 ![]() | |||
![]() |
Chain Lightning |
![]() ![]() ![]() | |
![]() ![]() |
Swing | 8 ![]() | |
![]() ![]() |
Eviscerate | 10 ![]() | |
10 ![]() ![]() ![]() ![]() ![]() |
(735) | Hessna Adeus | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() |
Flames | 2 ![]() ![]() | |
![]() |
Stab | 2 ![]() | |
![]() |
Rob | Lose 1 ![]() | |
1 ![]() ![]() ![]() ![]() ![]() |
(736) | Bereras Greenwing |
![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 3 ![]() | |||
Ambush | |||
![]() ![]() |
Shoot | 2 ![]() | |
![]() |
Aim | 3 ![]() | |
![]() |
Rob | Lose 2 ![]() | |
2 ![]() ![]() ![]() ![]() ![]() |
(737) | Er-Tan Pessius | ![]() | |
---|---|---|---|
5 ![]() ![]() | |||
Sneak 4 ![]() | |||
Ambush | |||
![]() ![]() |
Hack | 3 ![]() | |
![]() |
Chop | 3 ![]() ![]() | |
![]() |
Histskin | 1 ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(738) | Gavatrius Gores | ![]() | |
---|---|---|---|
3 ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() ![]() |
Backstab | 4 ![]() | |
![]() |
Swing | 3 ![]() | |
![]() |
Rob | Lose 4 ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(739) | Tela Angustius | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 5 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 5 ![]() ![]() | |
![]() |
Stab | 4 ![]() | |
![]() |
Rob | Lose 6 ![]() ![]() | |
3 ![]() ![]() ![]() ![]() ![]() |
(740) | Khaasha | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 4 ![]() ![]() | |
![]() |
Stab | 5 ![]() | |
![]() |
Rob | Lose 6 ![]() | |
4 ![]() ![]() ![]() ![]() ![]() |
(741) | Bruard Valic | ![]() | |
---|---|---|---|
4 ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() |
Backstab | 6 ![]() | |
![]() ![]() |
Lightning Bolt |
3 ![]() ![]() | |
![]() |
Summon | ![]() | |
5 ![]() ![]() ![]() ![]() ![]() |
(742) | Korsa Broken | ![]() | |
---|---|---|---|
5 ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() ![]() |
Slash | 5 ![]() | |
![]() |
Shove | 4 ![]() ![]() ![]() | |
![]() |
Rob | Lose 7 ![]() ![]() | |
6 ![]() ![]() ![]() ![]() ![]() |
(743) | Ulobog Shug | ![]() | |
---|---|---|---|
6 ![]() ![]() | |||
Sneak 7 ![]() | |||
Ambush | |||
![]() ![]() |
Kneecap | 6 ![]() | |
![]() |
Bash | 5 ![]() ![]() | |
![]() |
Rob | Lose 8 ![]() ![]() | |
7 ![]() ![]() ![]() ![]() ![]() |
(744) | Marity Shuste | ![]() | |
---|---|---|---|
6 ![]() ![]() | |||
Sneak 8 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 6 ![]() ![]() | |
![]() ![]() |
Slash | 7 ![]() | |
![]() |
Rob | Lose 10 ![]() ![]() | |
8 ![]() ![]() ![]() ![]() ![]() |
(746) 8 | Spriggan Earth Mother |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() ![]() |
Leaf Blast | 8 ![]() ![]() | |
![]() |
Spray | 7 ![]() ![]() | |
![]() ![]() |
Call Creature |
![]() | |
8 ![]() ![]() ![]() ![]() ![]() |
(747) 9 | Chaurus Hunter | ![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 7 ![]() | |||
Ambush | |||
![]() ![]() |
Bite | 8 ![]() ![]() | |
![]() ![]() |
Claw | 7 ![]() | |
![]() |
Spit | 9 ![]() ![]() | |
9 ![]() ![]() ![]() ![]() ![]() |
(748) 8 | Frozen Falmer Shaman |
![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 5 ![]() ![]() | |
![]() ![]() |
Ice Spike | 6 ![]() ![]() | |
![]() |
Lightning Bolt |
![]() ![]() ![]() | |
8 ![]() ![]() ![]() ![]() ![]() |
(749) 9 | Falmer Shadowmaster |
![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 8 ![]() | |||
Ambush | |||
![]() ![]() |
Swing | 9 ![]() | |
![]() ![]() |
Frost Cloak | ![]() ![]() ![]() | |
![]() |
Lightning Bolt |
8 ![]() ![]() | |
9 ![]() ![]() ![]() ![]() ![]() |
(750) 8 | Wispmother | ![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 8 ![]() | |||
Ambush | |||
![]() ![]() |
Icy Spear | 6 ![]() ![]() | |
![]() |
Frost Cloak | 7 ![]() ![]() | |
![]() ![]() |
Conjure | ![]() | |
8 ![]() ![]() ![]() ![]() ![]() |
(751) 9 | Arch Necromancer | ![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | |||
![]() ![]() |
Lightning Storm |
4 ![]() ![]() ![]() | |
![]() ![]() |
Ice Storm | 6 ![]() ![]() | |
![]() |
Dread Zombie |
![]() | |
9 ![]() ![]() ![]() ![]() ![]() |
(752) 8 | Ancient Frost Atronach |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
![]() ![]() |
Club | 8 ![]() ![]() | |
![]() ![]() |
Stab | 5 ![]() ![]() | |
![]() |
Smash | ![]() ![]() ![]() | |
8 ![]() ![]() ![]() ![]() ![]() |
(753) 9 | Ancient Flame Atronach |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
Ambush | When defeated: ![]() ![]() | |||
![]() |
Firebolt | 9 ![]() | |
![]() ![]() |
Flames | 6 ![]() ![]() ![]() | |
![]() |
Flame Cloak |
![]() ![]() ![]() | |
9 ![]() ![]() ![]() ![]() ![]() |
(754) 8 | Dwarven Centurion Army |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 10 ![]() | |||
Ambush | |||
![]() ![]() |
Chop | 5 ![]() ![]() | |
![]() ![]() |
Smash | 8 ![]() | |
![]() |
Steam | ![]() ![]() ![]() ![]() | |
8 ![]() ![]() ![]() ![]() ![]() |
(755) 9 | Storm Dwarven Centurion |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 8 ![]() | |||
Ambush | |||
![]() ![]() |
Chop | 6 ![]() ![]() ![]() | |
![]() ![]() |
Smash | 9 ![]() ![]() | |
![]() |
Chain Lightning |
![]() ![]() ![]() | |
9 ![]() ![]() ![]() ![]() ![]() |
757 | Warehouse Forty-Three |
3 ![]() | |
---|---|---|---|
![]() | |||
I reach the warehouse that Darius mentioned and I look around. Someone is patrolling the perimeter. I won't be able to avoid them. I'll have to deal with the guard before sneaking in. | |||
OBJECTIVE | |||
Clear 1 ![]() | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
I enter the warehouse and find the vault with the stolen heirloom. Darius will be pleased. |
My plan fails miserably. No reason to go back to Darius and report my failure. | ||
Darius takes the heirloom and wears it on his wrist. It immediately starts glowing. "I have to go back to my camp. I hope our paths will cross again." He hands me a bag of coins and leaves. |
760 | Defetive Thalmor |
3 ![]() | |
---|---|---|---|
Anisare turns to me: "We need to erase all trace of my alliance to the Thalmor so I can make my way back to my family in Summerset Isle. Help me get to the Embassy. | |||
![]() ![]() | |||
"Thanks, now, do you think you could make me invisible so I can sneak in unnoticed?" | |||
OBJECTIVE | |||
Make Anisare invisible. | |||
ROLL
|
RESULT | PUSH | |
SUCCESS | FAILURE | ||
Success! Anisare goes in and out of the Embassy with no issue. |
"Did you do it?" I nod and back away slowly as Anisare makes her way to the Embassy, her grinning face still visible. | ||
Anisare approaches me while the invisibility wears off. "I did it, now I'll make my way to the Summerset Isle and live my life as I've always wanted, with my family working as a miller. Thank you for your assistance. I'll forever be grateful." She hands me a large pouch and walked off into the sunset. |
Grahkrindrog[edit]
(M5) | Distant Grahkrindrog |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
Sneak 10 ![]() | |||
Cannot be hurt by ![]() | |||
![]() |
Blast | 2 ![]() ![]() |
(M6) | Circling Grahkrindrog |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
— | |||
Cannot be hurt by ![]() | |||
![]() |
Blast | 3 ![]() ![]() | |
![]() |
Sweep | 3 ![]() | |
![]() |
Breath | ![]() ![]() |
(M7) | Flying Grahkrindrog |
![]() | |
---|---|---|---|
6 ![]() ![]() ![]() | |||
Sneak 9 ![]() | |||
![]() |
Sweep | 3 ![]() | |
![]() ![]() |
Blast | 4 ![]() ![]() |
(M8) | Landed Grahkrindrog |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
— | |||
![]() ![]() |
Claw | 3 ![]() ![]() | |
![]() |
Bite | 4 ![]() | |
![]() |
Breath | ![]() ![]() |
(M9) | Enraged Grahkrindrog |
![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
Sneak 7 ![]() | |||
![]() ![]() |
Claw | 4 ![]() ![]() | |
![]() |
Bite | 5 ![]() |
(M10) | Defensive Grahkrindrog |
![]() | |
---|---|---|---|
5 ![]() ![]() ![]() | |||
— | |||
![]() |
Blast | 4 ![]() ![]() | |
![]() |
Stomp | ![]() ![]() | |
![]() |
Claw | 6 ![]() ![]() |
(M11) | Retreating Grahkrindrog |
![]() | |
---|---|---|---|
3 ![]() ![]() ![]() | |||
— | |||
![]() |
Blast | 5 ![]() ![]() | |
![]() ![]() |
Tail | ![]() ![]() ![]() | |
![]() |
Breath | ![]() ![]() |
(M12) | Wounded Grahkrindrog |
![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
Sneak 6 ![]() | |||
![]() |
Claw | 5 ![]() ![]() | |
![]() |
Bite | 6 ![]() |
(M13) | Cornered Grahkrindrog |
![]() | |
---|---|---|---|
2 ![]() ![]() ![]() | |||
— | |||
![]() |
Bite | 7 ![]() | |
![]() |
Charge | ![]() ![]() | |
![]() |
Tail | ![]() ![]() ![]() |
(M14) | Agonizing Grahkrindrog |
![]() | |
---|---|---|---|
1 ![]() ![]() ![]() | |||
— | |||
![]() ![]() |
Tail | ![]() ![]() ![]() | |
![]() |
Breath | ![]() ![]() | |
![]() |
Devour | Kill |
Notes[edit]
- There is no T7.
- There is no 404.
- There is no 529 or 530.
Small Numbered[edit]
Base Game[edit]
![]() S1 |
Strange Device |
![]() | ||
---|---|---|---|---|
When drawing Events, draw 2, choose 1 to play and put the other on the bottom of the deck. | ||||
3 ![]() |
![]() S2 |
Nightwind | ![]() | ||
---|---|---|---|---|
Move 2 additional spaces. You cannot own a Horse while having this card. |
S3 | Bounty in Whiterun |
Status | ||
---|---|---|---|---|
When entering Whiterun, Clear 347 or Turn In 5 ![]() |
![]() S4 |
Skooma | ![]() | ||
---|---|---|---|---|
Turn In 2 ![]() 2 ![]() ![]() | ||||
6 ![]() |
![]() S5 |
Double- Distilled Skooma |
![]() | ||
---|---|---|---|---|
Turn In 1 ![]() ![]() ![]() | ||||
10 ![]() |
S6 | Bounty in Haafingar |
Status | ||
---|---|---|---|---|
When entering Solitude, Clear 347 or Turn In 5 ![]() |
![]() S7 |
Elemental Burst |
![]() | ||
---|---|---|---|---|
Destruction | ||||
Destruction | 2 ![]() |
Freeze | ![]() ![]() |
2 ![]() ![]() ![]() |
Destruction | 3 ![]() |
Burn | ![]() |
4 ![]() ![]() |
— | ![]() |
Dodge | ![]() |
— |
![]() S8 |
The Black Arrow |
![]() | ||
---|---|---|---|---|
Gain ![]() using Archery. | ||||
8 ![]() |
S9 | Luck of Sanguine |
Status | ||
---|---|---|---|---|
In a Stronghold: Degrade the Stronghold to gain 5 ![]() |
![]() S10 |
Vengeant Warhammer |
![]() | ||
---|---|---|---|---|
Two Handed | 2 ![]() |
Bash | ![]() |
5 ![]() |
Two Handed | 2 ![]() |
Crush | ![]() ![]() |
8 ![]() |
Block | ![]() |
Parry | ![]() |
— |
11 ![]() |
5 ![]() ![]() |
S11 | Malacath's Strength |
Status | ||
---|---|---|---|---|
Use ![]() as ![]() |
S12 | Bounty in The Rift |
Status | ||
---|---|---|---|---|
When entering Riften, Clear 347 or Turn In 5 ![]() |
![]() S13 |
Ring of Disease Immunity |
![]() | ||
---|---|---|---|---|
1 ![]() ![]() ![]() | ||||
4 ![]() |
3 ![]() |
![]() S14 |
Bow of Submission |
![]() | ||
---|---|---|---|---|
Archery | 2 ![]() |
Aim x2 | ![]() |
5 ![]() ![]() |
Archery | 2 ![]() |
Shoot | ![]() ![]() |
3 ![]() |
— | ![]() |
Dodge | ![]() |
— |
13 ![]() |
5 ![]() ![]() |
S15 | Interrogator | Status | ||
---|---|---|---|---|
Once per Game Turn, when rolling a Speech Skill Test, Turn In 1 ![]() ![]() |
S16 | Thane of Whiterun |
Status | ||
---|---|---|---|---|
Upgrading prices in Whiterun are 1 ![]() |
![]() S17 |
Blade of Woe |
![]() | ||
---|---|---|---|---|
One Handed | — | Swing | ![]() |
2 ![]() ![]() |
One Handed | 2 ![]() |
Stab | ![]() |
3 ![]() ![]() |
— | ![]() |
Dodge | ![]() |
— |
Sneak (2) | ||||
10 ![]() |
5 ![]() ![]() |
S19 | Strange Alliances |
Status | ||
---|---|---|---|---|
Unexpected people could join your cause. |
![]() S20 |
Maurash's Sword |
![]() | ||
---|---|---|---|---|
Two Handed | 2 ![]() |
Swing | ![]() |
3 ![]() |
Two Handed | 2 ![]() |
Slash | ![]() ![]() |
5 ![]() |
Block | ![]() |
Parry | ![]() ![]() |
— |
![]() S21 |
Orb of Destruction |
![]() | ||
---|---|---|---|---|
![]() clear a Dungeon Encounter. | ||||
5 ![]() |
5 ![]() |
![]() S22 |
Orb of Renewal |
![]() | ||
---|---|---|---|---|
![]() ![]() ![]() ![]() | ||||
5 ![]() |
5 ![]() |
![]() S23 |
Orb of Foresight |
![]() | ||
---|---|---|---|---|
![]() the cards in the Event Deck and place them back in any order you want. | ||||
5 ![]() |
5 ![]() |
![]() S24 |
Orb of Time |
![]() | ||
---|---|---|---|---|
![]() remove all ![]() | ||||
5 ![]() |
5 ![]() |
S25 | Weakened Moivva |
Status | ||
---|---|---|---|---|
![]() Moivva Karnai to reduce her armor by 2 ![]() ![]() ![]() |
S26 | Weakened Moivva |
Status | ||
---|---|---|---|---|
![]() Moivva Karnai to regain all ![]() |
S27 | Weakened Moivva |
Status | ||
---|---|---|---|---|
![]() Moivva Karnai to cancel all of her ![]() |
S28 | Weakened Moivva |
Status | ||
---|---|---|---|---|
![]() Moivva Karnai to gain ![]() during the encounter. |
S29 | Wounded | Status | ||
---|---|---|---|---|
Reduce maximum ![]() |
![]() S30 |
Potion of Ultimate Healing |
![]() | ||
---|---|---|---|---|
Turn In 1 ![]() Maximum 2 uses per |
S31 | Cannibal | Status | ||
---|---|---|---|---|
After Clearing any ![]() heal 2 ![]() |
S32 | Bounty in The Pale |
Status | ||
---|---|---|---|---|
When entering Dawnstar, Clear 347 or Turn In 5 ![]() |
S33 | Bounty in Skyrim |
Status | ||
---|---|---|---|---|
![]() When entering or moving through any Stronghold, choose: Option 1: | ||||
ROLL: ![]() |
RESULT: 2 ![]() | |||
Failure: Turn In 5 ![]() Option 2: |
![]() S34 |
Favor of Meridia |
![]() | ||
---|---|---|---|---|
When encountering ![]() Heal 1 per Combat Round. | ||||
3 ![]() |
S35 | Blessing of Mara |
Status | ||
---|---|---|---|---|
When drawing ![]() ![]() |
![]() S36 |
Ring of Major Conjuration |
![]() | ||
---|---|---|---|---|
When using a Conjure action,![]() |
S37 | Unwelcome | Status | ||
---|---|---|---|---|
When entering Solitude, Clear 381. |
![]() S38 |
Information | ![]() | ||
---|---|---|---|---|
![]() to ![]() ![]() |
![]() S39 |
Endre | ![]() | ||
---|---|---|---|---|
One Handed | 2 ![]() |
Swing | ![]() |
2 ![]() |
One Handed | 2 ![]() |
Slash | ![]() |
3 ![]() ![]() ![]() |
Block | ![]() |
Parry | ![]() |
— |
12 ![]() |
S40 | Friend in Falkreath |
Status | ||
---|---|---|---|---|
Enchantments in Falkreath are 1 ![]() |
S41 | Mysterious Package |
![]() | ||
---|---|---|---|---|
![]() Fail any Quest related to this item. |
S42 | Mysterious Package |
![]() | ||
---|---|---|---|---|
![]() Fail any Quest related to this item. |
S43 | Mysterious Package |
![]() | ||
---|---|---|---|---|
![]() Fail any Quest related to this item. |
S44 | Mysterious Package |
![]() | ||
---|---|---|---|---|
![]() Fail any Quest related to this item. |
S45 | Blessing of Talos |
Status | ||
---|---|---|---|---|
Gain ![]() One Handed and Two Handed. |
![]() S46 |
Talos Helmet |
![]() | ||
---|---|---|---|---|
![]() related to this item. | ||||
3 ![]() |
S47 | Thane of Winterhold |
Status | ||
---|---|---|---|---|
Upgrading prices in Winterhold are 1 ![]() |
S48 | Thane of The Pale |
Status | ||
---|---|---|---|---|
Upgrading prices in Dawnstar are 1 ![]() |
![]() S49 |
Amulet of Mara |
![]() | ||
---|---|---|---|---|
Gain ![]() Restoration. | ||||
10 ![]() |
3 ![]() |
S50 | Married | Status | ||
---|---|---|---|---|
Gain ![]() |
S51 | Bounty in Eastmarch |
Status | ||
---|---|---|---|---|
When entering Eastmarch, Clear 347 or Turn In 5 ![]() |
S52 | Bounty in The Pale |
Status | ||
---|---|---|---|---|
When entering Dawnstar, Clear 347 or Turn In 5 ![]() |
S53 | Addicted to Skooma |
Status | ||
---|---|---|---|---|
Lose 1 ![]() of each turn. |
![]() S54 |
Mephala's Receptacle |
![]() | ||
---|---|---|---|---|
When facing ![]() | ||||
4 ![]() |
S55 | Debt with the Brotherhood |
Status | ||
---|---|---|---|---|
When you gain any ![]() lose 2 ![]() |
![]() S56 |
Stormcloak's Axe |
![]() | ||
---|---|---|---|---|
Two Handed | 2 ![]() |
Swing | ![]() ![]() |
4 ![]() ![]() |
Two Handed | 2 ![]() |
Chop | ![]() |
7 ![]() |
Block | ![]() |
Parry | ![]() |
— |
15 ![]() |
4 ![]() ![]() |
S57 | Well Informed |
Status | ||
---|---|---|---|---|
When facing Moivva Karnai: Add 3 ![]() Sneak roll result. |
![]() S58 |
Bow of the Forsworn |
![]() | ||
---|---|---|---|---|
Archery | ![]() |
Aim x1 | ![]() |
3 ![]() ![]() |
Archery | 2 ![]() |
Shoot | ![]() ![]() |
2 ![]() ![]() |
— | ![]() |
Dodge | ![]() |
— |
15 ![]() |
4 ![]() ![]() |
S59 | Trusted | Status | ||
---|---|---|---|---|
When facing Moivva Karnai: Ignore the first enemy roll. |
![]() S69 |
Rorik's Shield |
![]() | ||
---|---|---|---|---|
Block | ![]() |
Block | ![]() |
— |
— | ![]() |
* | — | — |
*Protect: Take another player's damage. | ||||
15 ![]() |
5 ![]() ![]() |
![]() S61 |
Rorik's Bow |
![]() | ||
---|---|---|---|---|
Archery | 2 ![]() |
Aim x1 | ![]() |
5 ![]() ![]() |
Archery | 2 ![]() |
Shoot | ![]() ![]() |
3 ![]() ![]() |
— | ![]() |
Dodge | ![]() |
— |
15 ![]() |
5 ![]() ![]() |
![]() S62 |
Rorik's Sword |
![]() | ||
---|---|---|---|---|
One Handed | 2 ![]() |
Swing | ![]() |
3 ![]() |
One Handed | 2 ![]() |
Slash | ![]() |
4 ![]() ![]() |
Block | ![]() |
Parry | ![]() |
— |
15 ![]() |
4 ![]() ![]() |
![]() S63 |
Ebony Blade |
![]() | ||
---|---|---|---|---|
Two Handed | ![]() |
Swing | ![]() |
3 ![]() ![]() |
Block | ![]() |
Parry | ![]() |
— |
Sacrifice: ![]() ![]() Permanently increase damage by 1. Only once. |
![]() S64 |
Amulet of Mephala |
![]() | ||
---|---|---|---|---|
Sacrifice: ![]() ![]() ![]() Increase maximum ![]() for each ![]() | ||||
3 ![]() |
![]() S65 |
Mephala's Ebony Armor |
![]() | ||
---|---|---|---|---|
Sacrifice: Place 1 ![]() card to permanently add 1 ![]() to this armor. You can only do this once. That ![]() longer be used. |
![]() S66 |
Earthquake | ![]() | ||
---|---|---|---|---|
Destruction | ||||
Destruction | 2 ![]() |
* | ![]() |
2 ![]() ![]() |
— | ![]() |
Dodge | ![]() |
— |
*Fracture: Affects all enemies. |
![]() S67 |
Armor of Shrouding |
![]() | ||
---|---|---|---|---|
Sneak (2) | ||||
12 ![]() |
3 ![]() ![]() |
S68 | Elemental Protection |
Status | ||
---|---|---|---|---|
![]() ![]() |
![]() S69 |
Mace of Swiftness |
![]() | ||
---|---|---|---|---|
One Handed | ![]() |
Bash | ![]() |
4 ![]() |
One Handed | ![]() |
Kneecap | ![]() |
5 ![]() ![]() |
Block | ![]() |
Parry | ![]() |
— |
S70 | Resident of Falkreath |
![]() | ||
---|---|---|---|---|
Cover
You are a resident of Falkreath. |
S71 | Resident of Hjaalmarch |
![]() | ||
---|---|---|---|---|
Cover
You are a resident of Hjaalmarch. |
S72 | Resident of The Rift |
![]() | ||
---|---|---|---|---|
Cover
You are a resident of The Rift. |
S73 | Resident of The Pale |
![]() | ||
---|---|---|---|---|
Cover
You are a resident of The Pale. |
S74 | Boethiah's Blessing |
Status | ||
---|---|---|---|---|
During an Encounter,![]() restore 3 ![]() ![]() ![]() ![]() |
![]() S75 |
Protective Hauberk |
![]() | ||
---|---|---|---|---|
Sneak (2) |
S76 | Imperial Soldier |
![]() | ||
---|---|---|---|---|
You're working for the Imperial Legion. |
S77 | Imperial Soldier |
![]() | ||
---|---|---|---|---|
You're working for the Imperial Legion. |
S78 | Stormcloak Soldier |
![]() | ||
---|---|---|---|---|
You're working for the Stormcloaks. |
S79 | Stormcloak Soldier |
![]() | ||
---|---|---|---|---|
You're working for the Stormcloaks. |
S80 | Thrall | Status | ||
---|---|---|---|---|
If you do not defeat a ![]() during your turn, you cannot level up. |
Dawnguard[edit]
![]() S100 |
Blood Potion |
![]() | ||
---|---|---|---|---|
Turn In ![]() remove all Hunger. |
![]() S101 |
Orcish Mead | ![]() | ||
---|---|---|---|---|
Turn In 1 ![]() ![]() to restore all ![]() | ||||
10 ![]() |
S102 | Sign of Boethiah |
Status | ||
---|---|---|---|---|
Before each Combat, roll ![]() ![]() ![]() part in this Combat. |
S103 | Molag Bal's Favor |
Status | ||
---|---|---|---|---|
Move one additional space every turn. |
S104 | Volkihar Favorite |
Status | ||
---|---|---|---|---|
1 ![]() ![]() ![]() |
S105 | Vampire Veteran | Status | ||
---|---|---|---|---|
1 ![]() ![]() |
S106 | Respected Vampire |
Status | ||
---|---|---|---|---|
1 ![]() |
S107 | Renowned Hunter |
Status | ||
---|---|---|---|---|
Using carriages does not cost any![]() ![]() ![]() ![]() |
S108 | Deadric Hunter |
Status | ||
---|---|---|---|---|
Deal 1 additional damage to![]() ![]() ![]() |
S109 | Vampire Hunter |
Status | ||
---|---|---|---|---|
Deal 1 additional damage to![]() ![]() |
S110 | Hunter | Status | ||
---|---|---|---|---|
Deal 1 additional damage to ![]() |
S115 | Chosen Bane |
Status | ||
---|---|---|---|---|
You can move through Chosen tokens without fighting them. Once per Game Turn, you may remove 1 Chosen token from the board and add 1 ![]() gain 1 ![]() |
S116 | Chosen Messiah |
Status | ||
---|---|---|---|---|
You can move through Chosen tokens without fighting them. Once per Game Turn, you may place 1 Chosen token on any empty space on the board and add 1 ![]() gain 1 ![]() |
From the Ashes[edit]
![]() S117 |
Potion of Plentiful Well-Being |
![]() | ||
---|---|---|---|---|
Turn In 1 ![]() and restore 2 ![]() ![]() |
![]() S118 |
Ring of Renewal |
![]() | ||
---|---|---|---|---|
When making an attack, restore 1 ![]() ![]() |
![]() S119 |
Necklace of Resurgence |
![]() | ||
---|---|---|---|---|
When making an attack, restore 1 ![]() ![]() |
![]() S120 |
Amulet of Chaos Damage |
![]() | ||
---|---|---|---|---|
When making an attack, if you roll any ![]() deal 1 ![]() ![]() ![]() resolving the attack. |
S121 | Dark Brotherhood Contract |
Status | ||
---|---|---|---|---|
![]() Dungeon Encounter. |
S122 | Dark Brotherhood Contract |
Status | ||
---|---|---|---|---|
![]() Dungeon Encounter. |
S123 | Dark Brotherhood Contract |
Status | ||
---|---|---|---|---|
![]() Dungeon Encounter. |
S124 | Dark Brotherhood Contract |
Status | ||
---|---|---|---|---|
![]() Dungeon Encounter. |
![]() S125 |
Amulet of Arkay |
![]() | ||
---|---|---|---|---|
Gain ![]() attacking ![]() | ||||
12 ![]() |
5 ![]() |
![]() S126 |
Boots of Kynareth |
![]() | ||
---|---|---|---|---|
Gain one Movement. | ||||
12 ![]() |
5 ![]() |
![]() S127 |
Helmet of Zenithar |
![]() | ||
---|---|---|---|---|
When selling items, gain 1 additional ![]() | ||||
12 ![]() |
5 ![]() |
![]() S128 |
Shield of Talos |
![]() | ||
---|---|---|---|---|
Block | ![]() |
Block | ![]() |
— |
Block | ![]() |
Bah | ![]() ![]() |
3 ![]() ![]() |
3 ![]() ![]() ![]() | ||||
12 ![]() |
5 ![]() ![]() |
S139 | Dwemer Horse |
Status | ||
---|---|---|---|---|
Move 1 additional space. When starting your movement on a ![]() add 1 ![]() ![]() own a horse when having this card. |
S140 | Daedric Horse |
Status | ||
---|---|---|---|---|
Move 1 additional space. When starting your movement on a ![]() add 1 ![]() ![]() own a horse when having this card. |
Gamefound Exclusive[edit]
![]() S129 |
Mehrunes' Razor |
![]() | ||
---|---|---|---|---|
One Handed | — | Swing | ![]() ![]() |
4 ![]() |
One Handed | ![]() |
Stab | ![]() ![]() |
6 ![]() |
— | ![]() |
Dodge | ![]() |
— |
Sneak (2) — Damage x2 | ||||
12 ![]() |
6 ![]() |
![]() S130 |
Mace of Molag Bal |
![]() | ||
---|---|---|---|---|
One Handed | ![]() |
Bash | ![]() ![]() |
5 ![]() ![]() |
One Handed | ![]() |
Kneecap | ![]() ![]() |
8 ![]() |
Block | ![]() |
Parry | ![]() |
— |
When defeating an enemy, gain 2 ![]() | ||||
12 ![]() |
6 ![]() ![]() |
![]() S131 |
Tsun's Battleaxe | ![]() | ||
---|---|---|---|---|
Two Handed | ![]() |
Swing | ![]() |
5 ![]() ![]() |
Two Handed | ![]() |
Chop | ![]() ![]() |
6 ![]() ![]() |
Block | ![]() |
Parry | ![]() |
— |
Once per Game Turn, add 1 ![]() to gain ![]() Skill Test. | ||||
12 ![]() |
6 ![]() ![]() |
![]() S132 |
Drainspell Bow |
![]() | ||
---|---|---|---|---|
Archery | 3 ![]() |
Blast | ![]() ![]() |
7 ![]() ![]() |
Archery | ![]() |
Shoot* | ![]() ![]() |
4 ![]() ![]() |
— | ![]() |
Dodge | ![]() |
— |
*Shoot: Recover 2 ![]() | ||||
12 ![]() |
6 ![]() ![]() |
![]() S133 |
Spellbreaker | ![]() | ||
---|---|---|---|---|
Block | ![]() |
Block | ![]() |
— |
— | ![]() |
* | — | — |
*Protect: Take another player's damage. | ||||
12 ![]() |
6 ![]() |
![]() S134 |
Gloves of the Pugilist |
![]() | ||
---|---|---|---|---|
Switching equipment doesn't cost any ![]() | ||||
12 ![]() |
6 ![]() |
![]() S135 |
The Forgemaster's Fingers |
![]() | ||
---|---|---|---|---|
When Upgrading any other card, you may use ![]() | ||||
12 ![]() |
6 ![]() |
![]() S136 |
Tsun's Armor |
![]() | ||
---|---|---|---|---|
Sneak (2) | ||||
12 ![]() |
6 ![]() ![]() |
![]() S137 |
Predator's Grace |
![]() | ||
---|---|---|---|---|
Sneak (2) | ||||
12 ![]() |
6 ![]() |
![]() S138 |
Mythic Dawn Robes |
![]() | ||
---|---|---|---|---|
— | ![]() |
Dodge | ![]() |
— |
You can Enchant this item up to 5 times. | ||||
12 ![]() |
1 ![]() |
Notes[edit]
- There is no S18.