User talk:Mudcrabmerchant
Welcome[edit]
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You have been given a cookie! Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:
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Thank you, and no problem! --Mudcrabmerchant (talk) 01:11, 13 August 2024 (UTC)
Racial Note template[edit]
Hey, I saw your comment on the TD races page. If you want to write up a short descriptions for the new races (similar to what the vanilla races have), I should be able to add them to the {{MW Racial Note}} template for you. — Ohnoitsmangofett (talk) 00:21, 28 January 2025 (UTC)
- Thank you very much! Here's some descriptions, I've included links with all of them even though the abilities page has yet to be made. If you have any ideas on how to make the wording less clunky, feel free to change them.
- Cathay:
- Like all Cathay Khajiit, [she/he] has a natural bonus to [her/his] health and attack, can see well in the dark, and can demoralize others for short periods, but otherwise knows no spells.
- Like all Cathay Khajiit, [she/he] has a natural bonus to [her/his] health and attack, can see well in the dark, and can demoralize others for short periods. In addition, [she/he] knows the following [spell/spells]:
- Like all Cathay Khajiit, [she/he] has a natural bonus to [her/his] health and attack, can see well in the dark, and can demoralize others for short periods. In addition, [she/he] knows a variety of spells, which you can buy from [her/him].
- Cathay-raht:
- Like all Cathay-raht Khajiit, [she/he] can see well in the dark, can demoralize others for short periods, and has a natural bonus to [her/his] attack, endurance, and strength, (same structure to Cathay examples)
- Chimeri-Quey:
- Like all Chimeri-Quey, [she/he] has a natural weakness to blight disease, a natural resistance to shock and magicka, the ability to calm and absorb personality from others, and the ability to summon an ancestor for help, (same structure to Cathay examples)
- Dagi-raht:
- Like all Dagi-raht Khajiit, [she/he] has a natural bonus to magicka, a natural slowfall spell, can see well in the dark, and can conceal [her/him]self and boost [her/his] acrobatics, hand-to-hand, and sneak for short periods, (same structure to Cathay examples)
- Imga:
- Aside from [her/his] natural weakness to poison, [her/his] resistance to paralysis, [her/his] natural ability to detect creatures, and [her/his] ability to distract and demoralize others for short periods, [she/he] knows no spells.
- Aside from [her/his] natural weakness to poison, [her/his] resistance to paralysis, [her/his] natural ability to detect creatures, and [her/his] ability to distract and demoralize others for short periods, [she/he] knows the following [spell/spells]:
- Aside from [her/his] natural weakness to poison, [her/his] resistance to paralysis, [her/his] natural ability to detect creatures, and [her/his] ability to distract and demoralize others for short periods, [she/he] knows a variety of spells, which you can buy from [her/him].
- Keptu-Quey:
- Like all Keptu-Quey, [she/he] has a natural weakness to blight disease, the ability to calm and absorb personality from others, and the ability to boost [her/his] block and resistance to normal weapons at the cost of [her/his] speed, (same structure to Cathay examples)
- Malahk Orc:
- Ohmes:
- Like all Ohmes Khajiit, [she/he] can see well in the dark, can demoralize others for short periods, and has a natural resistance to disease, (same structure to Cathay examples)
- Ohmes-raht:
- Like all Ohmes-raht Khajiit, [she/he] can see well in the dark, can demoralize others for short periods, and has a natural resistance to paralysis, (same structure to Cathay examples)
- Reachman:
- Like all Reachmen, [she/he] has a natural bonus and resistance to magicka, the ability to absorb magicka while blinding and wearing down the armor of others, and the ability to boost [her/his] attack and fatigue at the cost of [her/his] agility, (same structure to Cathay examples)
- Riverfolk:
- Aside from [her/his] natural resistance to shock, and the ability to boost [her/his] fatigue and reflect spells for short periods, (same structure as Imga examples)
- Sea Elf:
- Aside from [her/his] natural bonus to magicka, resistance to poison, and avoiding physical attacks, and the ability to blend in with [her/his] surroundings for short periods, (same structure as Imga examples)
- Suthay:
- Like all Suthay Khajiit, [she/he] can see well in the dark, can demoralize others for short periods, and can also boost [her/his] agility for short periods, (same structure to Cathay examples)
- Ynesai:
- Aside from [her/his] natural bonus to sneak, and the ability to resist fire and boost [her/his] attack for short periods, (same structure as Imga examples)
- — Mudcrabmerchant (talk) 11:40, 28 January 2025 (UTC)
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- Ok, the template should be updated. Let me know if there are any issues. — Ohnoitsmangofett (talk) 17:08, 28 January 2025 (UTC)
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- Thanks! So far, I have noticed a leftover [her/him] in the Dagi-raht ones, it's within the link to Shadow Paw of Dagi-raht. Sorry for that! — Mudcrabmerchant (talk) 02:04, 29 January 2025 (UTC)
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- Ah, I forgot to search for that one. It should be fixed now. — Ohnoitsmangofett (talk) 02:57, 29 January 2025 (UTC)
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- Great, thank you! — Mudcrabmerchant (talk) 05:58, 29 January 2025 (UTC)
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A cookie[edit]
You have been given a cookie! Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:
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- Thank you! :D — Mudcrabmerchant (talk) 02:04, 29 January 2025 (UTC)