Online:Solstice
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Season of the Worm Cult | ||||
Wayshrines | 7 | |||
Delves | 3 | |||
Points of Interest | 7 | |||
Striking Locales | 10 | |||
Set Stations | 1 | |||
Public Dungeons | 1 | |||
World Bosses | 3 | |||
Skyshards | 9 | |||
Player Hub | ||||
Sunport | ||||
Notable Treasure | ||||
Solstice Antiquities | ||||
Regions | ||||
Western Solstice, Eastern Solstice | ||||
Location | ||||
South of Tamriel, off the coast of Murkmire | ||||
Loading Screen | ||||
The isolated island of Solstice, off the southern coast of Tamriel, was mostly unknown or considered a cursed location by the mainlanders prior to the recent trouble with the revived Worm Cult. Now the Stirk Fellowship has opened the island to trade, diplomacy, and use as a staging ground.
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Achievements • Antiquities • Books • Fish |
Solstice is a remote tropical island in the Southern Sea, off the south coast of Murkmire. It is divided into two halves, Western Solstice and Eastern Solstice, by the Writhing Wall.
The isolation of the island is not just due to its location, but also due to the many storms in the surrounding seas. This contributes to Solstice's reputation of being cursed, with the remains of several shipwrecks can be found along its coasts, and tales of Daedric temple-cities found deep in the jungles.
The first known inhabitants of the island were the Tide-Born and Stone-Nest Argonians whose arrival can be dated to pre-Duskfall times and their civilisations flourished for centuries. The Tide-Born living along the outer coast, and the more numerous Stone-Nest living in their xanmeer cities on the eastern side of the island. The Corelanyan High Elves found the island in 1E 723, and though their invasion force was thwarted a few years later, the clan ultimately established themselves on the coast of Sunport Bay in 1E 909 after being exiled from Summerset, and founding the city of Sunport.
Solstice is a mix of jungle and sandy beaches, with both Argonian and Corelayan ruins found across the island. Of the unique creatures found on the island, there is the three-toed sloth found in the jungles and the Vahath behemoths, feathered Argonian behemoths created by ancient magic. There are also the Voskrona Guardians, stone constructs built by the ancient Argonians which guard the ruins of old settlements. Along the coast, massive shells and skeletal remains of giant reptiles can be found in the sand dunes and shallow waters. Solstice also has significantly large deposits of bismuth which can be seen in the various caves and mines of the island.
Solstice can be split into two regions, Western and Eastern Solstice with a mountain range in the center providing a natural delineation. However, in recent times, any movement between the two regions has been blocked by the appearance of the Writhing Wall, a large barrier made of souls and necrotic energy which has blocked all the roads and passes that were once used for travel. The Wall is the fault of the resurgent Worm Cult who have come to the island to delve into its secrets. This has been answered by the Stirk Fellowship, whose arrival has opened Solstice up to greater trade and diplomacy with the mainland.
Places[edit]
Delves[edit]
Carapace Cavern — A cave on the northwest coast of Western Solstice. (map)
Tainted Leel — A cursed and haunted Argonian settlement located on an islet, far west of Solstice. (map)
Vale of Revelry — A realm linked to Sanguine and his worshippers on Solstice. (map)
Points of Interest[edit]
Broken Light Temple — A ruined Meridian temple located at the northwestern edge of Western Solstice. (map)
Corelanya Manor — The abandoned estate of the Corelanya Clan in central Western Solstice. (map)
Everlasting Fair — A fairground dedicated to Sanguine, located on the peninsula of southwest Solstice. (map)
Shell-Tide Village — The main Tide-Born settlement found on the southern coast of Solstice. (map)
Shor's Stand — A small Nord village in Western Solstice. (map)
Sunport — The Corelanyan capital city of Solstice on the bay's eastern coast. (map)
Tarnur Mine — An abandoned bismuth mine located on east end of Western Solstice, near the Writhing Wall. (map)
The following Points of Interest do not count towards Zone Completion: ?
Li-Xal Pass — A subterranean passage at the north end of Solstice, near the Writhing Wall. (map)
Vosgah Shrine — A shrine to Sithis located at the southern end of western Solstice. (map)
Striking Locales[edit]
Sanguine Islet — A small island in southwestern Solstice. (map)
Swencoast Cottage — An abandoned noble's retreat along the lakeshore east of the Tainted Leel. (map)
Tidal Fishing Camp — A small camp in southern Solstice. (map)
Warm-Stone Village — A ruined Tide-Born settlement, south of Sunport. (map)
Xi-Tak Ruins — An old Argonian site found near the Bay Forest in Western Solstice. (map)
Set Stations[edit]
Tide-Born Foundry — A crafting site in the northern part Western Solstice, west of the Broken Light Temple. (map)
Public Dungeons[edit]
Deetra Grotto — A cave and lagoon found in Western Solstice to the north of Sunport. (map)
Trials[edit]
Ossein Cage — A Coldharbour prison that is accessible from Solstice. (map)
World Bosses[edit]
Ruins of Tuniria — An old Corelanya Clan settlement southwest of Sunport. (map)
Shrine of Vakkan — An ancient Argonian shrine northeast Shor's Stand. (map)
Tidewash Strand — A stretch of shoals on the southern coast of Solstice. (map)
Player Houses[edit]
Bismuth Steam Baths — A large player house on the islet south of Solstice. (map)
The Sleepy Sloth — A player inn room in Sunport. (map)
Wayshrines[edit]
Corelanya Manor Wayshrine — A wayshrine found at the road intersection in central Western Solstice. (map)
Shell-Tide Village Wayshrine — A wayshrine found at the road intersection in southeastern Western Solstice. (map)
Shor's Stand Wayshrine — A Wayshrine on the outskirts of Shor's Stand. (map)
Sunport Docks Wayshrine — A Wayshrine overlooking the docks of Sunport. (map)
Sunport Wayshrine — A Wayshrine found within the city of Sunport. (map)
Vale of Revelry Wayshrine — The wayshrine built in ruins found along the southwest road in Western Solstice. (map)
Western Bay Wayshrine — The wayshrine at an intersection on the western side of Sunport Bay. (map)
Unmarked Locations[edit]
- Glittering Cave — A small cavern east of Shor's Stand in the Bay Forest. (map)
- Hillside Refuge (map)
- Li-Xal Cove — A picturesque cove located at the north end of western Solstice. (map)
- Shrine of Sithis (map)
- Writhing Wall — A magical barrier made of souls, splitting Solstice in half.
Isolated Buildings[edit]
Connected Worlds[edit]
- Tide-Born Dream-Wallow — A mind vision visited from Shell-Tide Village. (map)
Quests[edit]
Story Quests[edit]
The Stirk Fellowship: Help gather warriors to join the Stirk Fellowship on Solstice.
The Regent of Sunport: Meet with the Regent of Sunport and secure her alliance.
The Passages Beneath: Intercept the Worm Cult's shipment in the Passages Beneath.
The Writhing Wall: Learn more about the Worm Cult's plot at Li-Xal Pass.
The Gift of Death: Learn more about Wormblood's plans and find a way to deal with him once and for all.
Side Quests[edit]
- The Daedric Scourge: Help Healer Keeshka devise a cure for a Daedric disease.
- A Death-Dancer's Duty
- The Everlasting Fair: Survive the fair's attractions and rescue a Fighters Guild squad.
- Ghosthunters: Please add a description for this quest
- Honor Bound
- Mystery of the Broken Temple: Please add a description for this quest
- Party Pains: Please add a description for this quest
- A Pirate's Debt
- The Roughest Pearl: Please add a description for this quest
- Secrets in the Sand: Help an amnesiac spirit piece together his past on a cursed islet.
- The Skull of Gandelec: Please add a description for this quest
- Slime Pickings: Please add a description for this quest
- Striking the Deal: Please add a description for this quest
- The Stubbornness of Nords: Please add a description for this quest
- Sunport Seeks Adventurers!: Please add a description for this quest
- Tides of the Heart: Please add a description for this quest
- Wealth from the Sea: Deliver some goods to Shor's Stand.
Trial Quests[edit]
Ossified Bravery: The Fighters Guild is looking for reinforcements for their attack on the Ossein Cage.
Vault of Agony: Enter the Ossein Cage and destroy a nefarious relic for the Fighters Guild.
Daily Quests[edit]
Delve quests given by Lector Volonaro.
Candleflies for the Dead: Fulfil a Tide-Born tradition for the restless dead of Tainted Leel.
Sanguine's Solace: Please add a description for this quest
Save the Ruins!: Please add a description for this quest
Group boss quests given by Morlia.
Gaulm's Lair: Please add a description for this quest
Guardians Gone Bad: Please add a description for this quest
Tidewash Stranded: Please add a description for this quest
Sets[edit]
Overland[edit]
Set Name | Bonuses | Armor Weight |
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Death-Dancer |
2 items: Adds 25-1096 Maximum Stamina |
Medium Armor |
Three Queens Wellspring |
2 items: Adds 25-1096 Maximum Magicka |
Light Armor |
Full Belly Barricade |
2 items: Adds 28-1206 Maximum Health |
Heavy Armor |
Craftable[edit]
Set Name | Bonuses | Armor Weight |
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Tide-Born Wildstalker |
2 items: Adds 3-129 Weapon and Spell Damage |
All Weights |
Maps[edit]
Notes[edit]
- Solstice was originally referenced in the book The Turtle and the Sloth, which was originally to appear in Update 44 before appearing in Solstice instead.
- Solstice is the southern-most location on Nirn ever visited in The Elder Scrolls.