Online:Cult of Meridia
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The Cult of Meridia refers to the mortal worshippers of the Daedric Prince of Light, Meridia. They have a number of branches and scattered followers throughout Tamriel.
The Warriors of Light are a specialized group of servants of Meridia who answer to her directly.
Members[edit]
Locations[edit]
- Abagarlas — An ancient Ayleid city whose inhabitants used to worship Molag Bal.
Depths of Malatar
— A group dungeon on the Gold Coast. (map)
The Endless Stair — Molag Bal's citadel in northern Coldharbour. (map)
Eton Nir Grotto
— A delve found in northeastern Summerset, between King's Haven Pass and Eldbur Ruins, containing various Daedra and other creatures. (map)
Glenumbra Moors — A battlefield in central Glenumbra, and the location of the ancient Battle of Glenumbra Moors. (map)
- Halls of Submission — A stronghold in Coldharbour where Molag Bal has hidden the Mortuum Vivicus.
Kilkreath Temple
— A Nordic shrine dedicated to Meridia in Haafingar Hold of Western Skyrim, located west of Solitude. (map)
The Lightless Oubliette — A Daedric ruin in western Coldharbour. (map)
The Manor of Revelry — A Daedric ruin in northern Coldharbour, northwest of the Orchard. (map)
- Mzeneldt — A Dwemer ruin most likely in the southeastern Dragontail Mountains of Hammerfell.
Ragnthar — A Dwemer ruin that exists outside the physical reality of Nirn. (map)
The Reaver Citadel — A fortress in northern Coldharbour which was once a city in Tamriel. (map)
Shrine of the Reforged
— A group boss site found in western Southern Elsweyr. (map)
Spindleclutch I — A group dungeon found in northern Glenumbra. (map)
Spindleclutch II — A group dungeon found in northern Glenumbra. (map)
Village of the Lost — A plane containing three villages trapped between Coldharbour and Mundus. (map)
Related Quests[edit]
Blood Relations: Rescue Sud-Hareem's son At'avar from a powerful vampire.
Buried Memories
: Defend Artaeum from invasion!
The Citadel Must Fall: Storm the Dremora defenses to reach the Endless Stair.
The Dangerous Past: Search a Dwemer ruin for signs of an ancient weapon.
Deadly Whispers: Aid the Fighters Guild members in clearing the Spindleclutch I caves.
The Dreaming Cave
: Find a way to communicate with Meridia and rescue her Golden Knight from Mephala's clutches.
The Final Assault: Launch an assault on the Endless Stair and destroy the Planar Vortex.
The Gathering Storm
: Investigate a threat to Solitude and its king.
The Guiding Light
: Find the way into an ancient Ayleid city and recover a historical artifact.
- Holes in the World: Escort Mezha-dro on his mission to seal tears in Oblivion.
Light from the Darkness: Free the Last Ayleid King.
- Looting the Light
: Help Seeks-the-Dark obtain the tokens and find his assistant.
- Meridia's Brilliance
: Assist the priests of Kilkreath Temple.
A Pearl of Great Price
: Help the Psijic Order crack the puzzle of the Abyssal Pearl you found.
The Prismatic Core: Help the Guildmaster understand the threat to the present in the events of the past.
The Queen's Decree
: Investigate the disappearances of newcomers to Summerset.
Snuffing Out the Light
: Burn heretical scriptures and destroy Daedric cocoons in Eton Nir Grotto.
A Step Back in Time: Relive the last moments of the Battle of Glenumbra Moors.
The Tower Sentinels
: Warn the College of Sapiarchs of the threat to the Crystal Tower.
- What the Heart Wants: Rescue the wayward manservant from another life-threatening situation.
Will of the Council: Enter Coldharbour and destroy the Mortuum Vivicus.
See Also[edit]
- For historical information, see the lore article on Meridia.
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